Missions & Realism Improvements
The primary feature of today is only one simple mission, but there are several improvements that will help develop future ones.
Missions
Added new Dark Web Mission: Psychedelic Foraging
Added more Chop Shop vehicle spawn locations
Added progress bars to the...
Literally some random stuff
An update was released earlier today containing some some small random changes.
Correct the name of the plastic chair, so it is no longer called a wooden bench
Names Tags
Added unit name
Players names now display at a lower brightness
Players in jobs can no longer...
Literally some random stuff
Today's update is mainly so that I can force some important bug fixes and monitoring changes out. There are a few other interesting changes thrown into the mix as well.
Organisation experience spread is now calculated based on the number of active players in an...
Fire Department Skins, New Ambulance, Warrant Improvements
Todays update includes a range of different changes. Special thanks today goes to @Goonsberg for helping create new Fire Department vehicle skins and @Run Forest Run for helping creating a new Ambulance. Thanks also to @Collier their...
A very small update, mainly including changes to the Mayor's vehicles.
The Mayor can now spawn a Chrysler 300C
Secret Service can spawn a new limo if they already have one out
The Mayor's limo and Escalade now have Paralake flags
High ranking Police Vehicles now have Paralake flags as...
Today's update contains billboards. There are some other bug fixes that are not worth mentioning, but we wanted to get this feature out so people could try it.
Players can bid on the billboards at the bank. When the server restarts, the image with the highest bid will then stay up for 24...
Today's update is contains a range of minor changes, some of which are more interesting than others.
Thanks to @Carrot, @Jyrgen, @Dank, @Muffin and @Super_ for helping with these updates.
Going live tomorrow:
Bank robbery changes
The alarm will sound later if robbers stay hidden in the bank...
We are reintroducing law reform voting through paralake.city. This is going to be a gradual process, that will start small and be expanded as things progress.
The next stage is for reasonable law suggestion changes to be uploaded to the website by a team of Paralake Clerks. Once they have been...
I've been working on the paralake.city website recently, and I've added an image to the home page. I spent about 3 minutes creating this picture, so it's fairly low effort.
The homepage currently looks like this:
The only requirement is that the image needs to contain at least some part of...
PARALAKE POLICE DEPARTMENT
Chief of Department Recruitment
As some of you will have already seen, the previous Chief of Department @Acerius has resigned from his role. On behalf of the staff team, we thank him for all of his efforts in this role.
Unlike last time, there will not be an interim...
Suggestion Title: Check Pulse
Suggestion Description: Add the ability to check a pulse of a ragdoll by pressing E with fists
Why should this be added?:
You can find out how close someone is to dying
Medics can prioritise who to revive
What negatives could this have?:
Effort to code
Medic and Firefighter Update - 31/01/2022
Over a period of several months, @Dank has been leading on the development of a major update to the Medics and Firefighters. This has also had considerable development contributions from myself, @Sam, @Fredy, @Collier and @Lelios. Additional thanks goes...
@Lelios and I have been working on a revamp of the melee system for the past few months. I am pleased to announce that it will go live tomorrow. You can see all of the ones that we will now have in the picture below.
Changes
All melee weapons now follow the same base, in a similar style to...
Update Log 31/10/2021
An update has gone live this morning with a many different changes that multiple people have been working on over a period of many months.
Code Development: @TinySlayer @Samuel @Dank
Map Development: @Lelios @Ayjay
Suggestions and Feedback: @Mim @Ellie @Benj @Hayden...
PARALAKE POLICE DEPARTMENT
Chief of Department Appointment
Hello,
A few weeks ago I posted about the out-going Chiefs of Department, which you can read here. Following this I took on the role as Caretaker Chief of Department, and began the recruitment of a new Chief of Department and Deputy...
Today multiple changes are going to be taking place within the PLPD as a result of recent events. To understand why, please see the below statement from the Complaint Committee.
Due to the above, the following changes are now taking place:
The PLPD will enter a transition period of no longer...
Update Log 06/09/2021
This update log will cover the main changes that are going live tomorrow, and some extras that are already live.
Police
Replaced the existing police barricade items with a SWEP that can be used to spawn many different barricades
Added colour picker to unmarked vehicles...
Staff Team Changes
We have just completed a review of various staff ranks, and we have decided to make some changes. The key change is the removal of the Head Administrator rank. After intensive discussions with @Bolli, we have agreed that this would also be the appropriate point for him to...
Helping the citizens of Paralake
The meetings are several times a week, times vary. They are generally held at the Church. Watch out for the adverts.
Leadership:
Simon Fellton (5 years sober)
Clean and Recovering:
Frank Adams - Clean since 22 March 2019
Bonquiqui Mandela - Clean since 11...
Update Log - 01/02/2021
An update will go live tomorrow morning at the restart. The primary aim is to get some urgent bug fixes live, but there are also some features that are in the update as well.
The changes:
Combat
Swapped the Remington 870 for the Mossberg 590A1 for light TFU (@Shiwo)...
Hello,
As some of you may remember, I made a detailed post in May when we experimented with changing tick rates on the server.
As a result of this post, we made a change to the fire rate, resulting many weapons being moved closer to their true fire rate. This can be seen in the below chart...
Update Log - 02/01/2020
A small update will go live at this mornings restart. This is mainly bug fixes but a few other things have been added too.
Shrooms now randomly spawn in wooded areas of Paralake
Added bleeding and crippled information to logs
Members of the steam group no longer see the...
PERPHeads - Happy Halloween!
We're exciting to announce that there will be a brand new Halloween event this year! There will be some aspects that you may recognise from previous years, but new mechanics have been added and it has been incorporated into the main event system. There will also be...
Update Log - 25/10/2020
A mere week after the last update, a new update will go live on the restart tomorrow morning. Special thanks to @McGlinchy for helping to put together some improvements to some Police Vehicles, along with several other changes. Thanks also to @Samuel for code some of...
Update Log - 18/10/2020
After a couple of months break, I'm back to writing updates. An update will go live tomorrow morning in a few hours at the daily restart.
Ragdolls
Players have a chance to drop weapons from their hands when they get ragdolled
Handcuffs and zip ties are now visible on...
Community Manager Selection
As some of you may has seen, @Ayjay has stepped back from his role as Community Manager. We have had a discussion about how best to replace him, and have decided to have a community vote to select a new candidate. The winning candidate will receive the role for 3...
Description of the idea: Change the explosion logic so that wooden objects get broken ("break to gibs") and get sent to storage.
Why should this be added? (pros):
More realism
Easier to attack with explosives
Less clutter to get trapped in after explosions
A smaller number of thicker props may...
Update Log - 01/06/2020
A small update will go live on next restart.
Reduced the brightness in the vehicle preview garage so paint looks more like it does outside the garage
Refactored old and deprecated blacklist code
Server side messages to fail to join a job are now displayed on the client...
Update Log - 26/05/2020
A small update will go live tomorrow morning at the restart. There are a range of changes, but big changes are to do with weapon fire rates and added blacklists to SCAM. There have also been a range of changes to the event system since the last update log, most of which...
Hello,
As some of you may have noticed, we increased the server from a tick rate of 20 to a tickrate of 33 last night. This is important for many reasons, but the most important will be things such as improved hit registration. However, there are some side effects of this change, most...