A quick guide to the Weapons of PERP.

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Hello new player, and welcome to our lovely community! Here is a quick TLDR guide to our weapons!

This list will be updated and more additions will be added, it is currently WIP but published for reference for newer players! And also because I cba to write all this in one go.

Terminology:
What do the words mean bro?
Also known as "Tapping", 1 tap refers to depleting a players HP to 0 with a single shot to the head.

PISTOLS:
Doesn't get much simpler than a pistol, concealable, yet powerful, but a pistol is just a tool, it can only be as effective as the person holding it. The server offers a large array of handguns, from 100 year old semi automatics, powerful revolvers, and even fully automatic machine pistols, you have plenty of variety to choose from. You must keep 1 thing in mind however, as a pistol can be the one thing that saves your life in multiple scenarios, you must find a pistol you can depend upon to save your characters life. Fortunately, I've made a nice list to help you choose...
Ammo: 7 rounds of pistol ammo per mag
Damage: 2 shots to the head to kill, about a whole mag to the body
Best use: Better for mugging and threats than actually using in combat, when suppressed, is near silent, so its super sneaki beeki
Additional info: Its possible for someone to survive all 7 shots from the mag with this gun, its not very good.

Ammo: 5 rounds of pistol ammo
Damage: Significant for its price and crafting level, 3 to the torso and 1 to the head
Best use: Mugging and assassination, also works to an extent in close range combat but is limited to 5 rounds.
Additional info: Very small and cheap. Is loud however and can draw in attention from a distance.
Ammo: 8 rounds of pistol ammo
Damage: Significant damage to unarmoured players, killing in 4-5 shots. 1 to the head.
Best use: Cheap sidearm in shootouts, Close range combat, surprisingly accurate at longer distances.
Additional info: 1 tap machine, fairly quiet and hard to distinguish the location of any audible distant shot. Cyka Blyat.
Ammo: 8 rounds of pistol ammo.
Damage: significantly high damage for a low tier pistol at 3-4 shots to the torso being fatal, can one tap.
Best use: General pistol combat, defending wunderbar Deutschland.
Additional info: Weisser Macht, deutschland uber alles! The slide animation when fired can be obstructive to your view, so shoot carefully mien soldat!
Ammo: 6 rounds of pistol ammo.
Damage: For such a cheap pistol, its power is astonishing, 2-3 shots to the torso.
Best use: Medium range combat, assassination.
Additional info: Very accurate, very loud, can 1 tap TFU.
Ammo: 6 rounds of pistol ammo.
Damage: Very similar to the Colt Python, 2-3 to torso.
Best use: Medium range and general combat.
Additional info:
A Lovely alternative to the Colt Python. Can also 1 tap TFU.
Ammo: 15 rounds of pistol ammo.
Damage: 3-4 shots to the torso, 1 to the head.
Best use: General combat at any range.
Additional info:
This is basically, more or less, the base handgun of the server, used by officers and criminals alike.
Ammo: 17 rounds of pistol ammo.
Damage: 3-4 torso shots, 1 to head.
Best use: Close to medium range combat, spray and pray.
Additional info:
Arguably the best choice in firearm for new players.
Ammo: 18 rounds of pistol ammo.
Damage: The damage of this pistol is somewhere inbetween the M9 and the makarov, making it one of the weaker handguns in terms of individual damage. It's ability to shoot fully automatically, however, gives it a high DPS (Damage Per Second). I've estimated that it can deliver about 190 damage a second on automatic given that all the shots hit the target.
Best use: CQB for full auto, its accuracy in semi auto allows it to be good at longer ranges too.
Additional info:
Essentially more comparable to sub machine guns like the Mac 11 and UZI than it is to other weapons in the pistol category.
Ammo: 6 rounds of .44 Magnum (Pistol ammo)
Damage: 2 shots to the torso on civs, 1 to the head for everyone.
Best use: Self defence, 1 tapping, asking yourself "Do I feel lucky?"
Additional info:
You gotta ask yourself "Do I feel lucky?" Well, do ya, punk? This weapon is based off the Smith and Wesson Model 29 "Dirty Harry custom", which is a nice change as other servers often use the "Satan" variant of this gun.

Shotguns:
Just like any and every other roleplay game and FPS on earth, the shotgun is a formidable force, offering both high damage and a sizeable spread. Are you terrible at aiming like I am? Are you looking to paint the walls red? Then these are the guns for you!

Ammo: 6 rounds of shotgun ammo.
Damage: a single shot to the upper torso is highly likely to bring someone down in a single hit due to the spread hitting the head and torso. 2 shots to the body is usually all it takes.
Best use: Close range combat, raiding, defending. Especially effective when deployed at bazaar shootouts.
Additional info:
0484c9ea5bfba0d8f748698ca7c945a0_400x400.jpeg

Also it can be sawed off to become concealable at the expense of almost twice as much recoil and spread.
Ammo: 9 rounds of shotgun ammo.
Damage: Whopping damage at close range, But higher spread means alot of that is lost as your target gets further away.
Best use: Defending and Raiding.
Additional info:
Features the highest capacity of any shotgun on the server.

Ammo: 8 rounds of buckshot
Damage: If whatever you're shooting with it doesn't die in 2 shots then you must be doing something wrong.
Best use: Any sort of close range combat, be it raiding, defending, Mass RDMing Or freeing friends from police custody.
Additional info: This gun and the SPAS 12 are the only shotguns that hold up a chance against TFU. (thanks @Creepis)
Ammo: 2 rounds of shotgun ammo.
Damage: kills in 2 shots unless shooting at armoured targets.
Best use: Getting those kids the FUCK off your lawn. Defending, also somewhat holds up when raiding too.
Additional info: Cheapest primary weapon on the server at 5700 a unit crafting price. Useless if taking on police alone.
Can also apply makeup in 4/5ths of a second.
Can also be crafted into a concealable sawed off "Coach gun" style shotgun for anyone looking for a sneaky yet powerful strap.

Ammo: 8 rounds of shotgun ammo.
Damage: Destroys anything and anyone in front of you in at most 3 clicks or your money back!
Best use: Same as benelli, except this shotgun is better for offence than defence.
Additional info: Another italian weapon that offers insane damage for under 10k. Low recoil combined with High damage and high damage per second.
Sub Machine Guns:
Sub machine guns are the bridge between the Trusty pistol and the unstoppable assault rifle. Here on PERPheads, the city of paralake has a fine array of Machine pistols to choose from in a variety of calibres to choose from.
Ammo: 20 rounds of pistol ammo.
Damage: Similar to that of the glock 17, More on the lower side.
Best use: CQB, Sneak attacks.
Additional info:
It is fully concealable and cannot be seen on your back like other larger guns can. It's capabilities are suppressed by only having a 20 round magazine however.
Ammo: 20 rounds of pistol ammo.
Damage: Pretty much run of the mill, 4 bodyshots to kill, does incredible damage to armoured foes.
Best use: Taking on Police and Secret Service Personnel due to its high armour damage. CQB and general combat. Snipable at a push.
Additional info: Unfortunately rare to find on sale at bazaar, best bet of getting one if you cant craft one is to make an inquiry with someone who can make them.
Ammo: 30 rounds of pistol ammo. (10x25mm)
Damage: Does the same damage as a Glock 20. Kills people in 4 body shots or 1 headshot. 3 headshots or 7 bodyshots for TFU.
Best use: CQB, defending, bazaar shootouts.
Additional info: Basically a Full auto glock 20, its fucking great.
Ammo: 25 rounds of pistol ammo (.45ACP)
Damage: Very high DPS, uses .45ACP which has the 3rd highest damage of all pistol calibers, making it the strongest SMG.
Best use: CQB, defending, Hell, you could rob the bank with this thing if you have a comp and marksmanship for SMGS levelled above 40.
Additional info: Low recoil and high damage, especially when coupled with a comp, makes this gun incredibly powerful.
Ammo: 32 rounds of 9x19mm. (pistol ammo)
Damage: Typical 9mm damage.
Best use: CQB, defending, raiding, Quick assaults, drivebys.
Additional info: Lowest recoil of all SMGS, fully concealable and accepts rifle red dot sights, this is a crazy gun, the only downside being its Terrible iron sights.
Ammo: 20 rounds of 9x19mm (Pistol ammo)
Damage: Typical 9mm damage.
Best use: Raiding, defending, quick assaults, drive-bys, CQB.
Additional info: Second lowest recoil of all SMG's, fully concealable and has a 3 way fire selector allowing semi auto, burst, and full auto. This PDW is probably the most common SMG used by criminals for the many benefits it offers.
Ammo: 32 rounds of 9x17mm (pistol ammo)
Damage: Lowest damage of all SMG's, compensated with an incredibly high DPS thanks to its 2 second magdump rate of fire.
Best use: Drive-bys, CQB, Quick assaults, Assassinations.
Additional info: Stupidly high recoil even with a compensator. VERY Accurate and effective when used in short bursts however. Just don't hold the trigger down too long or you'll be shooting jesus out of heaven.

Assault Rifles:
If you need something to be REALLY dead and / or want to absolutely, positively, Definitely need to kill every motherfucker you see, then these are the guns for you! The server offers a continental selection of assault rifles for a multicultural, diverse killing field, from the good ol' USA's M4A1 and M16A4 to the "Terrorist gun" that is the AK 47!
Ammo: 30 rounds of rifle ammo fed from a STANAG Mag.
Damage: 4 body shots or 1 to the head.
Best use: Defending, Raiding, combat, suppressing fire.
Additional info:
Out of all the depictions of the M4 in any game I've ever played, the M4 on this server is the most terrifying with its high rate of fire and loud, aggressive roar when its fired.


Ammo: 30 rounds of rifle ammo fed from a STANAG Mag.
Damage: Same as the M4A1 essentially.
Best use: medium to long range combat, any scenario where you need to prioritize accuracy and conserve ammo.
Additional info: Very similar to the M4 except it is larger and features a burst fire mode instead of an automatic firemode.
Ammo: 30 rounds of rifle ammo fed from a banana mag.
Damage: 3 shots to the torso or 1 to the head, police armour adds another 3 to the torso.
Best use: Raiding.
Additional info: As of the day this description is being written, it currently has less recoil and higher damage than an M4A1. The DPS is lower than the M4A1 however due to its lower rate of fire. Also takes almost any stock that goes on the M4 and other AK rifles.
Ammo: 30 rounds of 5.56 ammo. (Rifle ammo)
Damage: Typical assault rifle damage.
Best use: Raiding, defending, combat at any range.
Additional info: Hailed as the best 5.56 rifle on the server. This machine gives you the reliability of the AK with the sheer peppering power of the M4.

Ammo: 25 rounds of rifle ammo fed from a bullpup mag.
Damage: Low damage, 5 to the body or 1 to the head. Incredibly high DPS.
Best use: Close range combat, medium range combat when used in burst fire mode.
Additional info: Horrendous ironsights so you'll want to put either a rifle dot sight or an eotech compact holo on it so its usable. Recently buffed with an incredibly high rate of fire making it devastating at CQB.

Battle Rifles:
Similar to assault rifles, These fine machines of death are the bridge between sniper rifles and assault rifles, Just more expensive, powerful, and double as highly effective DMR's/Snipers.
Ammo: 20 round detachable magazine, takes sniper ammo.
Damage: Incredible,
if you click on someone with this and they don't die then somethings wrong.
Best use: Defending, Ranged combat, Flexing.
Additional info: This is the most powerful automatic rifle on the server, but its also the most expensive to manage firearm as well. The gun itself will usually set you back 37k and filling a single magazine can cost you around $10000 as it takes sniper ammo. Take into account that you'll be carrying numerous magazines when using this and you're looking at around $60000 in equipment. Yikes, better watch your corners!
Ammo: 10 rounds of sniper ammo from a detachable magazine.
Damage:
2-3 shots to the body or 1 shot to the head.
Best use: Medium to long range combat, assassinations, sniping, Defending.
Additional info: World famous SWAT DMR that the PLPD never got :(. @Fredy fix pls ;)
Ammo: 20 rounds of sniper ammo.
Damage: 2-3 to the body, 1 to the head.
Best use:
Sniping, medium to long range combat, defending.
Additional info: Very good gun, recoils low and it can take both sniper scopes and assault rifle electronic sights.
Sniper rifles:
Need to kill someone from the comfort of your apartment? Do you prefer to sit back and handle your business away from the splash zone? Don't want blood all over your fresh new suit? Sit back, hold your breath, take aim and dome the plonker(s) with a rifle of your choice firing a caliber from 7x62x51mm all the way to .50 BMG (which I'm sure stands for "Big Man's Gun")
Ammo: 5 rounds of sniper ammo fed from an internal magazine.
Damage: 2 shots to the torso, 1 to the head. 3 body shots if shooting at police.
Best use: Strictly sniping only. Incredibly ineffective in direct combat scenarios.
Additional info:
Used by the Tactical FIrearms Unit of the PLPD with a Mark 2 scope and a suppressor.
Ammo: 5 rounds of sniper ammo from a detachable magazine.
Damage: 1 shot to the head, 2 to the torso.
Best use:
Strictly sniping only.
Additional info: For some reason, there are instances where this weapon will be weakened by police armour but not actually damage the armour. I have no idea what exactly causes this but on 2 occasions where I was shot by suspects with this weapon, I Found that being shot in the head didnt kill me, just took me down to majorly injured, caused me to bleed, and did nothing to my armour.

Ammo: 5 rounds of sniper ammo
Damage: Destroys everything it touches. Kills even completely armoured foes if the round so much as scrapes there shoulder.
Best use:
Sniping, assassination, and for those scenarios where it is important that whoever you shoot definitely dies.
Additional info: Makes cops scramble and run in circles like ants. You can know someones been shot by one if you are greeted with a crash of thunder and a red cloud.
Ammo: 5 rounds of sniper ammo.
Damage: Same as the M82. If you need a rifle that can shoot the flea off a dogs back at 1000 yards but also want to blow said dog in half in the process then this is the gun for you.
Best use: Sniping, Defending, Combat at any range, Disabling cars, killing foes who are behind cover.
Additional info: This gun and the M82 can probably shoot through an apartment complex. They are also the only guns that can shoot through vehicles so they're perfect for killing cops with from the comfort of your bedroom window.

Explosives and incendiaries:
Have a blast with the servers selection of explosives and incendiaries! From stun grenades to Frag grenades and even remotely detonated C4, you can happily blow up anything you dont like!

Crafting price: 7700
A timed explosive that will make an electronic tick / beep when dropped, and will explode around 15 seconds after being dropped. The explosion will kill players, unfreeze and launch props as well as blow doors off there hinges.
Crafting price: 8625
A remotely detonated bomb that requires you to call a 5 digit number sent to you via text when the bomb is deployed. Once you call the number, The bomb will explode in 3 seconds after playing the ringtone of the phone the bomb is attached to. The explosion will unfreeze and launch props, kill players and destroy doors.

Crafting price: 1810
A throwable incendiary that explodes into a fire when it impacts with the ground. Skilled users can roll and bounce them.

Crafting price: 1890
A throw-able stun grenade that blinds anyone looking in its direction and deafens everyone in the vicinity of its blast.
Crafting price: 3910
A handheld explosive that does immense damage to players and vehicles. Has a kill radius of about 3 meters and can be cooked for precision. Useful for stopping the TFU armoured van, Forcing people out of cover and clearing a room during a raid. Just don't hold it for too long ;)
Template if you wish to add to this:
Ammo:
Damage:
Best use:
Additional info:


 
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Hello new player, and welcome to our lovely community! Here is a quick TLDR guide to our weapons!

This list will be updated and more additions will be added, it is currently WIP but published for reference for newer players! And also because I cba to write all this in one go.

PISTOLS:

Ammo: 7 rounds of pistol ammo per mag
Damage: 2 shots to the head to kill, about a whole mag to the body
Best use: Better for mugging and threats than actually using in combat, when suppressed, is near silent, so its super sneaki beeki
Additional info: Its possible for someone to survive all 7 shots from the mag with this gun, its not very good.
Ammo: 5 rounds of pistol ammo
Damage: Significant for its price and crafting level, 3 to the torso and 1 to the head
Best use: Mugging and assassination, also works to an extent in close range combat but is limited to 5 rounds.
Additional info: Very small and cheap. Is loud however and can draw in attention from a distance.
Ammo: 8 rounds of pistol ammo
Damage: Significant damage to unarmoured players, killing in 4-5 shots. 1 to the head.
Best use: Cheap sidearm in shootouts, Close range combat, surprisingly accurate at longer distances.
Additional info: 1 tap machine, fairly quiet and hard to distinguish the location of any audible distant shot. Cyka Blyat.
Ammo: 8 rounds of pistol ammo.
Damage: significantly high damage for a low tier pistol at 3-4 shots to the torso being fatal, can one tap.
Best use: General pistol combat, defending the
Additional info: Weisser Macht, deutschland uber alles! The slide animation when fired can be obstructive to your view, so shoot carefully mien soldat!
Ammo: 6 rounds of pistol ammo.
Damage: For such a cheap pistol, its power is astonishing, 2-3 shots to the torso and 1 to the head.
Best use: Medium range combat, assassination.
Additional info: Very accurate, very loud, can 1 tap TFU.

Shotguns:
Ammo: 6 rounds of shotgun ammo.
Damage: a single shot to the upper torso is highly likely to bring someone down in a single hit due to the spread hitting the head and torso. 2 shots to the body is usually all it takes.
Best use: Close range combat, raiding, defending. Especially effective when deployed at bazaar shootouts.
Additional info:
0484c9ea5bfba0d8f748698ca7c945a0_400x400.jpeg

WIP, rifles, snipers and SMG category will be added soon!

Template if you wish to add to this:

Ammo:
Damage:
Best use:
Additional info:

The M1911 is the best pistol in my opinion, it's pretty strong and 1 taps. Cheap but limited In mag capacity.
 
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Gun: Barret M82
Ammo: 5 rounds
Damage: For its price of around 60k you get what you deserve of 1 shot
Best use: Long range with a scope
Additional info:
Can shoot though car windows
 
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The M1911 is the best pistol in my opinion, it's pretty strong and 1 taps. Cheap but limited In mag capacity.
Use the HK45 CT instead...literally no reason to use the M1911, same crafting price and way more magazine capacity. Unless you're 2 firearms levels short, M1911 is 27, HK45 CT is 29.
 
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Use the HK45 CT instead...literally no reason to use the M1911, same crafting price and way more magazine capacity. Unless you're 2 firearms levels short, M1911 is 27, HK45 CT is 29.

Stop trying to sell us your GERMAN products KRAUT.
 
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Ammo: 5 Rounds
Damage: 1 shot to the head 2 shot to the body. A single shot will bring a player down to majorly injured
Best use:
any range works well. But make sure you dont miss since the reload takes loads of time.
Additional info:
Long reload
 

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PPK only 2 shot headshots occasionally XQ told me a few months ago.
 
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Ammo: 17 rounds of pistol ammo.
Damage: 3-4 torso shots, 1 to head.
Best use: Close to medium range combat, spray and pray.
Additional info:
Arguably the best choice in firearm for new players.



 

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XQ told me you have to be unlucky to 2 shot with PPK
 
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Mac-11
Ammo: 9x17mm Pistol Ammo
Damage: Kills anything in just a clip, you don't have to worry about this one.
Best use: Fucking anywhere, you can also burst fire on mid range and it will still kill people.
Additional info: Mac-11 tutorials can be found here
https://gfycat.com/AshamedWellgroomedBluebottlejellyfish
https://gfycat.com/PrestigiousNearDeer
https://gfycat.com/OffbeatForthrightGuernseycow

MP5A4
Ammo: 9x19mm Pistol Ammo
Damage: Comparable to a Beretta but fully automatic
Best use: Close range and spray downs
Additional info: One of my favorite weapons to use as TFU https://gfycat.com/VelvetyAmbitiousCaecilian

Benelli
Ammo: 00 Buckshot
Damage: oneshot in close range
Best use: Use it as any other shotgun
Additional info: Can kill shit TFU in a breeze https://gfycat.com/MindlessHelplessCoypu
 
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