please read the lower responses regarding changing this suggestion to a blacklist suggestion that is applied to consistent NLR breakers. This blacklist would change a 5 minute respawn timer with NLR to a 10 minute respawn timer with no NLR
Description of the idea: Police death time to be 10 minutes. NLR timer would not exist for police officers.
Why should this be added? (pros):
Police will not be able to return to shootouts early "accidentally"
Officers will not be able to wait in the PD while a raid is at slums and take in radio callout information
Officers will not be able to see life alerts and act on them during their NLR time
Officers will respect their life more and fear death.
What negatives could this have? (cons):
Longer respawn times are boring
Reduced police presence
Other additions:
I get that a lot of people may be skeptical, but police don't have much at all to lose by dying. However, I think this should be accompanied by readding head armor for TFOs - that's another can of worms not really to be discussed here
The 10-minute death timer was a thing back in 2013 for all players, this also lists benefits; https://perpheads.com/threads/death.296/page-3#posts
Description of the idea: Police death time to be 10 minutes. NLR timer would not exist for police officers.
Why should this be added? (pros):
Police will not be able to return to shootouts early "accidentally"
Officers will not be able to wait in the PD while a raid is at slums and take in radio callout information
Officers will not be able to see life alerts and act on them during their NLR time
Officers will respect their life more and fear death.
What negatives could this have? (cons):
Longer respawn times are boring
Reduced police presence
Other additions:
I get that a lot of people may be skeptical, but police don't have much at all to lose by dying. However, I think this should be accompanied by readding head armor for TFOs - that's another can of worms not really to be discussed here
The 10-minute death timer was a thing back in 2013 for all players, this also lists benefits; https://perpheads.com/threads/death.296/page-3#posts
The more undesirable death is, the more realistically people will play to avoid it.
Will help to prevent people from driving recklessly, because of the increased risk of death.
Will make people care more about dying, rather than just what weapons they'll lose.
Will help to prevent people from doing dangerous and life-threatening things without proper consideration/planning.
Will prevent people from 'finishing-off' their friends so that they spawn more quickly, which is against the rules.
This idea would also coincide with the body bag ideas where the current plan is to have corpses stay around for longer.
Will help prevent people from breaking the New Life Rule, NLR; specifically, the aspect where you are not allowed to return/re-join to the place/the situation which involved your death, for at least 10 minutes.
This would be particularly helpful when killing Police officers within the Police Department when breaking someone out of jail, for example; this is currently a problem because when a Police officer dies, they will re-spawn inside the Police Department, which can be very problematic; this idea/suggestion prevents this from being a problem.
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