- Staff
- #21
I'd like to preface this by saying that I am not speaking on behalf of the staff team, but merely on behalf of myself.
Kinda weird you're acting like you're not just another generic zerg. What do you bring to the table? A bloated sense of self-importance? What an absolutely ludicrous comparison to Olsen. I can't comment on other orgs, but I know that many of the IDF members would never be anywhere near as toxic or problematic as even the least questionable Olsen member.
What does "glitchy in-game peeking mechanics" even mean? Are we just going to pretend that given the opportunity to use 'e-sports tactics', you wouldn't too? What creativity do you bring to the table? What's your 'thing'? Some orgs had guns like the German Mafia, others brought criminals together like the Continental, some specialised in extortion, others in being a defence force for sweaters. I see nothing particularly interesting or valuable coming from your organization.
That's not a bad thing, though. Who cares if some people like combat? Who cares if they enjoy shooting and building their arsenal? As long as it's not problematic and does not break the rules, why should anyone care? Why should they be judged and what on earth gives you or your organization a right to judge them?
Kinda weird you're acting like you're not just another generic zerg. What do you bring to the table? A bloated sense of self-importance? What an absolutely ludicrous comparison to Olsen. I can't comment on other orgs, but I know that many of the IDF members would never be anywhere near as toxic or problematic as even the least questionable Olsen member.
What does "glitchy in-game peeking mechanics" even mean? Are we just going to pretend that given the opportunity to use 'e-sports tactics', you wouldn't too? What creativity do you bring to the table? What's your 'thing'? Some orgs had guns like the German Mafia, others brought criminals together like the Continental, some specialised in extortion, others in being a defence force for sweaters. I see nothing particularly interesting or valuable coming from your organization.
That's not a bad thing, though. Who cares if some people like combat? Who cares if they enjoy shooting and building their arsenal? As long as it's not problematic and does not break the rules, why should anyone care? Why should they be judged and what on earth gives you or your organization a right to judge them?