This sounds like a realistic and balanced way of operating a mugging on a player with their weapon drawn. You see 4 dudes run up to you guns in hand. You know damn well it's time to talk. And that would mean drug dealer is no longer KOS.
Another thing that would change is mugging. People wouldn't just walk up to anyone and mug them. They'd bring their friends to drive around looking for victims. Or they would drive around solo looking for easier targets.
To me- it makes more sense that if you want to mug someone who has a gun in their hand- you out number them first. A guy with a gun is not stupid enough to fight off 4 people with guns on them even if he has his own gun up and ready.
How would this change how people operate? Well, people would scope out the drug dealer before approaching him instead of brain rot running up to him like everyone does. You'd get your drug dealer roleplay. When a player wants to engage with another player in a mugging who has their gun- they...
Isn't it better to have KOS where the victim takes ownership of his lack of awareness then forcing the victim into a potentially disadvantageous scenario on purpose? In that scenario- fortune favors whoever initiates first. Like if someone is at the drug dealer and you pass each other- well come...
I have a question on the rule of 2.5 requiring a reasonable escalation of events.
For the purpose of roleplay and context I'm going to speak as thought this were real life.
You're out in the middle of a forest in real life. It's dark. No one is around. Quite literally anything could happen to...