Perpheads Forums

Forum software by XenForo

Alright well some of you might've seen on my profile page here on the forums that I took a bit of a hiatus from working on things for the server as it's felt nonstop and it was effecting other areas of my life. However before then I did do a few more things that I am going to release for this weekend, fingers crossed I didn't make any mistakes that are too extreme. Here it is in a nutshell though.

  • Bound acts (in F1 menu) don't play while typing in chat or in other windows
  • Panic button has 30 second cooldown to prevent spam (as several people were likely to do if they had it bound to a key)
  • Misdemeanor ticket now gives reason window when ticketing car like it did before while on foot
  • Option to refuse ticket is gone, as before review this section of the laws if you are unfamiliar with your rights.
  • Tickets now go into inventory instead of instant withdrawals and keep the price the ticket was issued at
  • Senior officers (one's that have been whitelisted for sergeant and above) will now be able to hand out tickets of up to $2,000
  • Receive text message upon your vehicle receiving parking ticket
  • Admins now have a few more additions
  • At the request of @Bolli LOOC is disabled while dead as it often would lead to people announcing they were dead or other IC information which is a form of metagaming
  • Legs/arms of your player model visible while driving or seated in other seats (has some issues mostly if you look straight down, but at this point can't solve this)
  • Road crew get free adverts just like taxi driver and delivery do already
  • Fishing rod is able to be picked up again (oops)
  • Internal changes/corrections that hardly make a difference to users
As usual who knows what I'm forgetting that was also done but I'm pretty sure that's everything. Multiple tickets is not possible at this time, but don't be surprised if somehow it makes its way in. I know...
Hello there guys, the application cycle as of today has been closed. All applications that have been sent in will be reviewed and successful candidates will be put through to the scenario stage. Regarding the verdict of your application, you will receive a PM on the forum this week.

The next cycle should be due to open next week when we have finished with the current cycle of applicants. If you're interested, please make sure you're engaging as a LEO on the server to show your ability and checking back on the forums for when it's open again.
Whoo-hoo it's that time again, hope you're ready for some changes! Some may prove popular, other ones not so much but it is what it is. Only a few of them may I revert depending on the results of what happens or the level of abuse.

  • VEHICLES
    • Disabling a vehicle no longer immediately ejects all occupants whether it was from an accident, being shot, running people over, etc.
    • Driver exiting a disabled car ejects all other occupants (yes this may result in people getting stuck in each other with some vehicles, but not much can be done about that)
    • Shooting a vehicle (in order of outcomes) will first puncture tires, then disable vehicle, if driver remains in a vehicle after being disabled they will take damage from each subsequent shot.
    • As an occupant of a vehicle that crashes not only does this stun you, but it also now deals damage directly to you. (This may sometimes deal more damage than it should but again, we don't control how Source decides when your vehicle takes damage in a crash, nor can we get the exact speed you were going when this accident happens, so calculations are less than a precise thing but it should work alright.)
  • WEAPONS
    • Keys will now hide on your screen until you are next to a door or vehicle. This should make some people happy that always complain about having it in their face. Inspired by @Krzeszny as #2 in this thread.
    • Police can now cuff other government employees (if whitelisted for sergeant or above). Use this responsibly as abuse can easily lead to you losing your whitelist status.
    • Police that die with a gun out will now show the gun in hand on their body. As the gun is unable to be looted, I did not do this for citizens.
    • Police can now use battering ram (right click) on unwarranted people to force them...
[​IMG]
As the Community has just celebrated its 2 year anniversary we thought we’d make this thread to commemorate this milestone. To start off here’s a piece from @StephenPuffs about the community’s history and how the server came to be:

[​IMG]

Why hello there guys!

You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!

Have a good one!
Hey,

Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 151.80.47.13 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.
Server Events: 13/06/15 - Saturday 5:00PM GMT+0

Hello there guys! So, the results are in and the events listed below will be the ones being hosted tomorrow. Hope to see you all there!

______

TIME: 5:00PM

EVENT: Sky High Skipping

WINNER: @Puma123

Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
______

TIME: 6:00PM

EVENT: Bat Battle

WINNER: Blue team

Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it look like more of a war zone. Everybody who would like to participate in the event will be taken to the location and put into a queue where they will receive their bat, they will also be screened for any bandages/stim packs, they're not allowed in the event and they will be taken from you. Once everybody is given a bat, you will be instructed to start then the last three standing will be the winners. We also have the choice to do a teamed bat battle.
______

TIME: 8:00PM

EVENT: Glass Co & Parker Raid

WINNERS: Blue team

Description: People are split into two teams, both teams are given an arsenal of weapons. The defending team will be given a dump of props and all the Premium members of the team will be able to build the defenses. They will be given around 5-10 minutes to build and Staff Members will constantly be checking to make sure its all placed within the rules. When the defending team have finished building and are in position, the attacking team...​
06-06-2015
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.

If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.

Now you're asking, why does this update cover two days if that's all there is? Well because I have been unable to finish a "small" side project I worked on to go with. However it should easily be finished for the next day at which point I will release several other updates to go with. This includes what I hope will reduce the lag rain/snow cause some if not entirely, we will see how it turns out. However I will not be disclosing the details of the project entirely or updates but I will give you all a teaser pic. Anyways enjoy the cars, yes they may feel "slow" but honestly there's little point in cars that have extreme speeds when the map itself is hardly 1km^2 so you can quickly get from point A to point B with a car that only goes 40.

07-06-2015
So all cars should now be finished and ready to ship for their damage smoke effects, this is most noticeable through engine smoke and exhaust pipe smoke. Currently this is mostly a representation of the vehicle's "health" so you can get it repaired by...
9/05/2015
[​IMG]
Small number of fixes and changes for this weekend including new items. We may add more later on but for now these were added on quick notice by @StephenPuffs as there are some items that are included but uncraftable/obtainable other than by a senior staff member. If you find any bugs please report them to myself or post on issue tracker here: https://github.com/syl0r/Perpheads-Issues/issues

Fixes:

Stim Packs now weigh over 50% less

Adjusted the VIP physgun (What's 'wrong' with it is that there is a limited range on it to avoid prop climbing/push/surf)

Reduced the chance of rain

Fixed the Book of Law background

Changes:

Added 7 new props

[​IMG]
*Mini StephenPuffs not included

Wall Mounted Shelves - Crafted
Short Wooden Fence - Crafted
Short Chain Link Fence - Crafted
Wooden Beam - Crafted
Metal Shelves - Crafted
Desk Globe - Bought at Chaddy's
Iron Girder - Bought at Safety First

Thank you @Sdac2 for suggesting some of the props

[​IMG]
Photobombed...
[​IMG]
== Pause Infinite Scrolling ==
>> Resume Infinite Scrolling <<