A small update will go live tomorrow morning at the restart. There are a range of changes, but big changes are to do with weapon fire rates and added blacklists to SCAM. There have also been a range of changes to the event system since the last update log, most of which are detailed in this thread.
Reworked the way that the server calculates a weapon can next be fired. When firing on automatic, is now based on the last time the weapon should have been fired, rather than the time of the current frame. You can find a full explanation of this change in my discussion thread.
Added Blacklists to SCAM
Your blacklists are now visible in SCAM when you are logged in
We thought it was about time to do some announced events again. Rather than selecting a random few, we'll let people vote on some. If we find a good solution to it we will also try some RP events on top of the normal ones, any suggestions here or in the Ideas & Suggestions threads are welcome! We'll be starting at 5PM UK time. Hope to see you there!
For those of you who should wonder, here is a brief description of each event.
One in the chamber
Players are put in the city hall or business sector with a single round in their gun, you earn an additional shot for each player you kill. If you miss your bullet, you're going to have to use your knife! The player with the most amount of kills after 10 minutes win.
Played in the forest. For each player you kill, you will receive a new firearm. The goal is to go through all of the...