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As the Community has just celebrated its 2 year anniversary we thought we’d make this thread to commemorate this milestone. To start off here’s a piece from @StephenPuffs about the community’s history and how the server came to be:

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Why hello there guys!

You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!

Have a good one!
Hey,

Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 151.80.47.13 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.
Hello there guys, the application cycle as of today has been closed. All applications that have been sent in will be reviewed and successful candidates will be put through to the scenario stage. Regarding the verdict of your application, you will receive a PM on the forum this week.

The next cycle should be due to open next week when we have finished with the current cycle of applicants. If you're interested, please make sure you're engaging as a LEO on the server to show your ability and checking back on the forums for when it's open again.
Server Events: 13/06/15 - Saturday 5:00PM GMT+0

Hello there guys! So, the results are in and the events listed below will be the ones being hosted tomorrow. Hope to see you all there!

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TIME: 5:00PM

EVENT: Sky High Skipping

WINNER: @Puma123

Description: 'Sky High Skipping' involves all participants on the top of a building. A staff member will be at the corner. A few commands will be entered and said staff member will begin spinning on the spot with their physgun beam out and participants will be forced to jump over the physics gun beam so they do not get picked up by it, if they are picked up by the beam they will be dropped off the edge. Slowly it will begin to get faster as well.
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TIME: 6:00PM

EVENT: Bat Battle

WINNER: Blue team

Description: An area for the event is chosen by the staff team before the event then some construction will take place to make it look like more of a war zone. Everybody who would like to participate in the event will be taken to the location and put into a queue where they will receive their bat, they will also be screened for any bandages/stim packs, they're not allowed in the event and they will be taken from you. Once everybody is given a bat, you will be instructed to start then the last three standing will be the winners. We also have the choice to do a teamed bat battle.
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TIME: 8:00PM

EVENT: Glass Co & Parker Raid

WINNERS: Blue team

Description: People are split into two teams, both teams are given an arsenal of weapons. The defending team will be given a dump of props and all the Premium members of the team will be able to build the defenses. They will be given around 5-10 minutes to build and Staff Members will constantly be checking to make sure its all placed within the rules. When the defending team have finished building and are in position, the attacking team...​
06-06-2015
All cars have officially been finished so the balancing should be all set!!! I may post the full table of vehicles and their respective speeds at some point but for now just know it more or less is the amount of money spent on the car for initial purchase and upgrades that effects the speed.

If any car (this is more likely true on higher end ones) has an absolutely horrid turning radius (at slow speeds) please notify me either by a private conversation with an appropriate subject line or on the Updating Vehicles thread itself. To anyone complaining about cars being too slow or police too fast, I have some ideas regarding this that may be put into effect at some point. However I am 100% happy with the speed of vehicles now that I have balanced them so any request to buff a car I will simply be ignoring.

Now you're asking, why does this update cover two days if that's all there is? Well because I have been unable to finish a "small" side project I worked on to go with. However it should easily be finished for the next day at which point I will release several other updates to go with. This includes what I hope will reduce the lag rain/snow cause some if not entirely, we will see how it turns out. However I will not be disclosing the details of the project entirely or updates but I will give you all a teaser pic. Anyways enjoy the cars, yes they may feel "slow" but honestly there's little point in cars that have extreme speeds when the map itself is hardly 1km^2 so you can quickly get from point A to point B with a car that only goes 40.

07-06-2015
So all cars should now be finished and ready to ship for their damage smoke effects, this is most noticeable through engine smoke and exhaust pipe smoke. Currently this is mostly a representation of the vehicle's "health" so you can get it repaired by...
9/05/2015
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Small number of fixes and changes for this weekend including new items. We may add more later on but for now these were added on quick notice by @StephenPuffs as there are some items that are included but uncraftable/obtainable other than by a senior staff member. If you find any bugs please report them to myself or post on issue tracker here: https://github.com/syl0r/Perpheads-Issues/issues

Fixes:

Stim Packs now weigh over 50% less

Adjusted the VIP physgun (What's 'wrong' with it is that there is a limited range on it to avoid prop climbing/push/surf)

Reduced the chance of rain

Fixed the Book of Law background

Changes:

Added 7 new props

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*Mini StephenPuffs not included

Wall Mounted Shelves - Crafted
Short Wooden Fence - Crafted
Short Chain Link Fence - Crafted
Wooden Beam - Crafted
Metal Shelves - Crafted
Desk Globe - Bought at Chaddy's
Iron Girder - Bought at Safety First

Thank you @Sdac2 for suggesting some of the props

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Photobombed...
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Server Update: 5/2/2015
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The dev team has just released a new update that includes mostly fixes and some smaller changes. As always please put in the bug tracker any issues you may find.

Fixes:
Fixed binoculars

Fixed fire extinguishers

Fixed the volume of knocking

Improved the anti-stuck

Increased brightness when it’s raining/night

Adjusted some crafting timers

Fixed shop signs not displaying at times

Fixed jailbreaks

Readjusted sniper scope sensitivity

Fixed metal detectors

All life alert locations redone (more precise)

Filled guns now stack on top in storage

Fixed pistol ammo displaying in storage

Fixed both grenades (I’d suggest you don’t forget to throw)

Phone fixes/changes

Behind the scenes code cleanup

A lot of general bug fixes

Stuff no one remembers but should help regardless

Changes:

Made it so you recover stamina faster when sitting down or standing still

Made it so you can select your face properly

Made water bottles drinkable (although no price adjustment)

Added the ability to select which accessory you want to remove

Added big gardening pots for big drug plants

Removed 3rd person from chairs

New drunk effect from beer (hope you have a strong stomach)​
Server Events: 19/04/2015 - Sunday 4:00PM BST+0

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TIME
: 4:00PM

EVENT: Duck Huntin'

Winner(s): Heatz [Eddie Stallone] & BA98 [Ben Anderson]

Prize: The successful hunter: M24 Sniper Rifle

Description: People that would like to participate in the event will be placed on top of the city office and will be instructed to line up along the edge of it facing the car dealer. One of our trusty throwaway staff members will be placed at the car dealer car park and will be instructed to run around like a headless chicken. When the all clear is given, participants will be automatically given an M24 Sniper with unlimited ammunition then have to attempt to kill the poor Duck, due to the render distance you won't actually be able to see him so winning the event will be down to luck. The person who successfully kills the duck will receive a free M24 Sniper Rifle to take home with them!
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TIME: 5:00PM

EVENT: Beach Derby

Winner(s): Venomine [Lamar Carter]

Prize: Last car standing '$75,000'

Description: People that would like to participate in the event will be instructed to take their cars to the beach. A platform is built which is erected above the sea, same place as the 6x6 event. One by one, people will start having their cars brought up to the platform by a staff member and everyone will be placed next to each other and the same on the other sides of the platform. When the go ahead is given, everybody then just unleashes into each other until there is only one car left on the platform.
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TIME: 8:00PM

EVENT: Suburbs Deathmatch

Winner(s): Blue Team

Prize: The surviving participants on the winning team receive '$75,000' each

Description: Suburbs Deathmatch is located at the Suburban District believe it or not, there are 2 teams and everyone is given a Primary and a...​
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