Sadly, @TinySlayer has decided to resign from his position as Senior Administrator. He did a lot of work for the community and senior administration, and he will be missed. To help me and @Bolli push the staff team forward, we have decided to promote a new Senior Admin.
I hope you'll join me in congratulating @Collier to his new role, and give him a warm welcome to the Senior Administration team!
New Impound System
We have made some changes to the impound system. Instead of having to wait for the RC at their station, you can now pay the RC NPC to get your car back.
When RC boots your vehicle they will bring it back to the impound lot, they will then talk to the NPC to impound it. At this point you as the vehicle owner will receive a notification informing you that your car has been impounded. When the vehicle gets impounded at the NPC it will get despawned and you will be able to spawn other vehicles.
You will not be able to spawn the impounded vehicle until you pay the NPC $500.
And as can be seen in the images within the spoiler, we have added a wheel clamp model.
As you've likely noticed, a few days ago we changed the map from Evocity to the first iteration of our Paralake map (rp_paralake_city_v1), since then we've fixed a few bugs with the map and we've also got a couple festive suprises for you. This is also the first update @Samuel has written some code for, so welcome him to the dev team too . Here's the full update log from the past few days:
2019 holiday doll added (these can be obtained from Curly the Penguin who is hidden somewhere in the map)
There goes another community awards, a sixth to be exact! I'd like to thank you all for taking part in the awards for another year, next year is going to bring a whole bunch of cool new updates which we can't wait to share with you.
We also hope to see you all this time next year for the 7th annual commnity awards!
After a rocky few months of uncertainty this year, we have bounced back in fighting form and we're here to celebrate a 6th iteration of the PERPHeads community awards. We've lost a few, gained a few and @Bolli is undenibly still useless. We hope to bring you some brilliant updates early next year, along with map updates, new jobs, new features and plenty other suprises that we can't wait to share with you.
A few weeks ago, we re-released evocity_v33x_perpheads, a former map used on the server back in 2013. We hope you guys are enjoying the change in scenery, it seems to have got you guys playing the server again which is brilliant to see. As said in the original release post, there were a few small bugs which we have now fixed, along with a couple other features we've added to the map.
Here's a full list of changes:
Fixed hole in the industrial area
Increased general lighting in nexus
Moved shooting range to allow it to be usable
Removed remaining ambient noises
Added areaportals to improve performance in the city
Fixed apartment doors
Fixed PD doors being too loud
Added bank vault to city bank to allow for bank robberies
Added bank sign
Lowered the skybox
Lowered the nexus' overall height
Removed Izzies poker tables, allowing for functional ones to be placed
After an excruciating week of setting up our first map change (as voted for in the poll), we are finally done!
The first map in the pool is Evocity, we hope you enjoy a little nostalgia! Please note that there may be some issues/bugs with the current map, we are aware of these and we'll be working hard to push out fixes over the next few days.
We hope you enjoy this little update, we also have a number of other great updates in the works which will be released soon!
A recent suggestion was made not too long ago by @Dom_, where he suggests a map rotation. We have decided to give this a go, to try and give some variety to the game. The purpose of this post is to give you a chance to vote on which map should be the first one, and how often they should switch around.
This is currently being worked on by @Bolli, so hopefully it should be ready in the near future.
There has been some minor updates to the following rules: 3.4, 3.18 and 5.3.
3.4 Putting your Life at Risk
A few examples has been added to the rule, to hopefully help clarify it a bit more.
3.18 Storages and trunks
The rule now specifies that this also includes government officials, this has always been enforced but this should help clarify it.
While their life is in immediate danger a player must not use their storage boxes/trunks to avoid losing valuable items that the player is currently holding on their person, this is also including the confiscation of firearms or illegal items whilst on duty as an LEO. This also includes detaching weapon attachments with the intention of avoiding their loss.
Civilians can now return to raids where they died, as long as it is the same raid/RP sit.
Civilians are not allowed to raid, or assist others who...
Been a while since we have done some events, so it's time to host a few!
Each player is given a bat, the goal is to knock everyone else out and be the last man standing.
TIME: 6:00PM BST (GMT+1)
WINNER (ROUND 1): Whitetiger
WINNER (ROUND 2): Team Blue
PRIZE: $50,000 for each winner
ONE IN THE CHAMBER (SUBURBS)
One in the chamber tests your ability to aim quickly and precisely. If your bullet hits, you'll kill
the player and get another bullet in your magazine. If you run out of bullets, use your knife!
A new update just went live, with a very long list of changes! All of this has been possible due to the hard work by @Carrot, @Fredy, @Bolli and myself. This is also the first update that @Ayjay has helped to write some of the code for.
Firstly, we have added Vehicle Registration Plates:
Here are some of the features of the new plates:
All cars get given a random plate when you purchase them
Most job cars have their own distinctive plate, including the badge number for the PLPD
Custom plates can be purchased at the City Hall front desk
Vehicles no longer display the owners name on the HUD
The police computer can search for vehicle owner by the car registration plate
The vehicle registration will appear on the HUD...
30/06/2019 - SERVER EVENTS These events will take place on Sunday.
Hey, we're doing some events this weekend, make sure you stop by!
OFFICE RAID Just like the much-loved Parker Raid, one team will spawn inside a base (office) and have a basic defence. The attacking team will be tasked with raiding the office, and killing all individuals inside.
TIME: 7:30PM BST(GMT+1)
WINNING GROUP (): BLUE WINNING GROUP (): TBA
PRIZE: $25,000 per winner (of winning team)
PARKER RAID Parker raid is simple. Two teams fight to the death in a giant raid on the Parker and Glass Co buildings. The defending team will be given a basic defence and a gun, the attacking team will be tasked with raiding the property...
An update went live this morning, here are the changes!
After the first phase of weapon balancing, I have gone through every pairing of firearms to make sure there is always at least reason to choose one gun over another. Previously there were several weapons that were worse or equal to another in every variable, but costed more. This is no longer the case. The following changes are to make this happen:
Reduced the recoil of the Spas-12
The MP7 Grip now requires 3x25% Refined Metal and1xChunk of Polymer
Fixed bug in the crafting mixtures of the following magazines: HK45, MP7, MP9, MP5K
The HK45 now requires an additional piece of metal
The Luger now requires 1x25% Refined Metal instead of 1x50% Refined Metal
In varying amounts, reduced the recoil of the following firearms:
This is an update that @StephenPuffs and @Fredy have been working on for a while, although few gameplay elements were changed, a very intricate day/night cycle has been introduced. A few other things are included in this update.
What we've done:
Realistic day/night cycle (longer days during summer, longer nights during winter)
Visible moon with phases.
Solar system model
Emote wheel with selectable acts
All car sounds have been levelled due to being too loud (thanks to @Bolli, if there are any missing or broken sounds submit a bug request or contact @Bolli)
Lighting has been improved generally
Weather effects have temporarily been removed (will be included in future update)
Following on from yesterdays update, a smaller update went live this morning. The focus of this update was to provide a first phase of balancing to firearms, while we have feedback from the small group that helped test the changes, there will be a further phase of updates after monitoring the impact of the changes for a period of time. Please continue to provide any further feedback in the community discussion thread.
Added new settings for gungames
The spread of shotgun pellets is no long impacted by marksmanship level
Marksmanship for lower levels no longer has as much recoil
Crouching has a more of an impact at higher marksmanship levels
Changed the recoil reduction calculation so that...
A lack of discussion between the staff team and the community has been apparent for a long time now, it's important that we get your input on the prevalent issues
and concerns that you all have so we can work toward fixing these. This thread will be an opportunity for Senior Administration to respond to your questions and queries.
I hope this thread can generate some positive discussion, and won't turn into a massive bitch-fest. We really want to see what you guys want, so I do ask that you remain
respectful and dignified when posting here.
For housekeeping sake, can we try keep the topic of this thread around these main issues: