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GOOD MORNING PARALAKE CITIZENS!
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Ok first off let me start by saying the largest feature of this update will be released for testing by a select few as we are looking at ways to improve it before allowing others.

So let's hop to it shall we?

Police dispatcher!!!
They will have the dedicated task to organize, manage, and maintain a proper coordination among all emergency services. This includes setting of patrol areas, assigning incidents, and grouping people into units. This addition will be opened more to the public but on a separate whitelist system than the sergeant/lieutenant as it requires far more skills and training. While we tried to take some care as to make it easy to use, the current control is a bit complex and may need improvements based on what we discover with it. If you're interested in what the current control is like... Here is a preview image. [​IMG] This is subject to change but as you can see, there is a lot to be had and controlled. This change introduces a new key that you are able to rebind in the F1 menu that will be important for talking directly to dispatch (default is the N key). (This addition was coded mostly by @Fredy with only a few changes that I did as well)

Besides that though there are a number of other changes to be found.
  • Weather effects got a massive change and overhaul to look far better and be set up in a way we can do changes easier for it.
  • Weather/time system now reacts better to the time of year it is, so the in game date now matters more. Some very minor things included but good for the detail of realism.
  • The time/date of the in game time are now persistent and kept between sessions, so when the server restarts it will pick up where it realistically should be at. Instead of resetting to a certain date and at noon each time. This means you'll get a...
Casters:
@MoronPipllyd
@Ben Lockwood
@Kitty
@Standish
@Murtsley

UK TIME
24/08 Schedule
de_Goons vs ETC - 5PM
Cykablyad.ru vs Feng Carry - 7PM
TBD vs TBD (Group A Qualifier) - Approx. 8PM​
20-08-2015
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Bug Fixes:

  • Adjusted the Glock20 viewmodel
  • Fishing rod no longer pushes you along
  • Replaced broken radio channels
  • Fixed the radio cutting out
  • Empty vehicles now damage players
  • Honorary Phys-gun fixed
New Additions:

  • New radio wheel

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I suppose I better make this now, was too tired to type it all up last night. Anyways...

This update is courtesy of several members of the community who have suggested ideas on our forums, so thank you to everyone who has. So in no particular order, here they are.

@Ultimate With his stacking ammo boxes idea. FOUND HERE This works by clicking on an ammo box it will load your most full box with the least full. So if you have 4 pistol ammo with: 30, 21, 14, 9 rounds when you click on the ammo box in your inventory it will load the 9 bullets one into the one with 21, removing the one with 9 bullets and giving you then two boxes with 30 bullets and one with 14.

@Allen Kennedy For the idea of showing the phone in hand, not just holding it up to act as if you are looking at it. FOUND HERE

@Shaun Owning the Camaro ZL1 and showing me that the exhaust only came out of one side when there's exhausts on both sides. Was set up to have this, but accidentally had both points on the same side of the car.

@AyJay Apparently the latest GMod update for whatever reason allowed chat to display while a camera was being used making it difficult to use for cinematography. Chat no longer displays while using, only your own chatbar while typing.

@MrAaron While this wasn't exactly your original idea it morphed into it through the idea thread. FOUND HERE (Despite all the dislikes) So now "Always show keys?" is now an option in the F1 menu, active by default so newcomers don't get confused.

@Prepper For his information regarding a few different oversights regarding traffic police. FOUND...
Hello there guys, the application cycle as of today has been closed. All applications that have been sent in will be reviewed and successful candidates will be put through to the scenario stage. Regarding the verdict of your application, you will receive a PM on the forum this week.

The next cycle should be due to open next week when we have finished with the current cycle of applicants. If you're interested, please make sure you're engaging as a LEO on the server to show your ability and checking back on the forums for when it's open again.
Alright well some of you might've seen on my profile page here on the forums that I took a bit of a hiatus from working on things for the server as it's felt nonstop and it was effecting other areas of my life. However before then I did do a few more things that I am going to release for this weekend, fingers crossed I didn't make any mistakes that are too extreme. Here it is in a nutshell though.

  • Bound acts (in F1 menu) don't play while typing in chat or in other windows
  • Panic button has 30 second cooldown to prevent spam (as several people were likely to do if they had it bound to a key)
  • Misdemeanor ticket now gives reason window when ticketing car like it did before while on foot
  • Option to refuse ticket is gone, as before review this section of the laws if you are unfamiliar with your rights.
  • Tickets now go into inventory instead of instant withdrawals and keep the price the ticket was issued at
  • Senior officers (one's that have been whitelisted for sergeant and above) will now be able to hand out tickets of up to $2,000
  • Receive text message upon your vehicle receiving parking ticket
  • Admins now have a few more additions
  • At the request of @Bolli LOOC is disabled while dead as it often would lead to people announcing they were dead or other IC information which is a form of metagaming
  • Legs/arms of your player model visible while driving or seated in other seats (has some issues mostly if you look straight down, but at this point can't solve this)
  • Road crew get free adverts just like taxi driver and delivery do already
  • Fishing rod is able to be picked up again (oops)
  • Internal changes/corrections that hardly make a difference to users
As usual who knows what I'm forgetting that was also done but I'm pretty sure that's everything. Multiple tickets is not possible at this time, but don't be surprised if somehow it makes its way in. I know...
Whoo-hoo it's that time again, hope you're ready for some changes! Some may prove popular, other ones not so much but it is what it is. Only a few of them may I revert depending on the results of what happens or the level of abuse.

  • VEHICLES
    • Disabling a vehicle no longer immediately ejects all occupants whether it was from an accident, being shot, running people over, etc.
    • Driver exiting a disabled car ejects all other occupants (yes this may result in people getting stuck in each other with some vehicles, but not much can be done about that)
    • Shooting a vehicle (in order of outcomes) will first puncture tires, then disable vehicle, if driver remains in a vehicle after being disabled they will take damage from each subsequent shot.
    • As an occupant of a vehicle that crashes not only does this stun you, but it also now deals damage directly to you. (This may sometimes deal more damage than it should but again, we don't control how Source decides when your vehicle takes damage in a crash, nor can we get the exact speed you were going when this accident happens, so calculations are less than a precise thing but it should work alright.)
  • WEAPONS
    • Keys will now hide on your screen until you are next to a door or vehicle. This should make some people happy that always complain about having it in their face. Inspired by @Krzeszny as #2 in this thread.
    • Police can now cuff other government employees (if whitelisted for sergeant or above). Use this responsibly as abuse can easily lead to you losing your whitelist status.
    • Police that die with a gun out will now show the gun in hand on their body. As the gun is unable to be looted, I did not do this for citizens.
    • Police can now use battering ram (right click) on unwarranted people to force them...
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As the Community has just celebrated its 2 year anniversary we thought we’d make this thread to commemorate this milestone. To start off here’s a piece from @StephenPuffs about the community’s history and how the server came to be:

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Why hello there guys!

You might be aware from @Fredy's update post earlier in the week. The server has been upgraded: https://perpheads.com/threads/new-server.8835/. In result of this, we thought it might be a good idea to see how the server would manage with 10 extra players on the server, so as of today the server is now up to 70 slots. However this may not be permanent, we want to make sure that it doesn't make a significant impact on performance. We'll be posting back on this thread tonight on the verdict if we'll be keeping it or not!

Have a good one!
Hey,

Today we upgraded our server to a new model. It offers us a new type of DDoS protection specifically designed for games like Garry's Mod and it's gonna be exciting to see whether or not it is gonna help to protect us from bad DDoS attacks. Another great thing is that we now have the best cpu available to run a Garry's Mod server on (i7-4790k, there simply isn't any other processor with that kind of single core performance: https://www.cpubenchmark.net/singleThread.html)
We hope this will make the server a bit more stable and reduce pings of players online thus making gameplay a lot smoother during peak times.
Some of you or your friends might still have problems connecting to the new server because the perpheads.com domain points to the wrong ip. In this case simply run "ipconfig /flushdns" in cmd.exe. You could also use the ip 151.80.47.13 for the moment.
If you notice any problems because we switched to the new server please message me directly on the forums.