An update went live this morning, here are the changes!
After the first phase of weapon balancing, I have gone through every pairing of firearms to make sure there is always at least reason to choose one gun over another. Previously there were several weapons that were worse or equal to another in every variable, but costed more. This is no longer the case. The following changes are to make this happen:
Reduced the recoil of the Spas-12
The MP7 Grip now requires 3x25% Refined Metal and1xChunk of Polymer
Fixed bug in the crafting mixtures of the following magazines: HK45, MP7, MP9, MP5K
The HK45 now requires an additional piece of metal
The Luger now requires 1x25% Refined Metal instead of 1x50% Refined Metal
In varying amounts, reduced the recoil of the following firearms:
This is an update that @StephenPuffs and @Fredy have been working on for a while, although few gameplay elements were changed, a very intricate day/night cycle has been introduced. A few other things are included in this update.
What we've done:
Realistic day/night cycle (longer days during summer, longer nights during winter)
Visible moon with phases.
Solar system model
Emote wheel with selectable acts
All car sounds have been levelled due to being too loud (thanks to @Bolli, if there are any missing or broken sounds submit a bug request or contact @Bolli)
Lighting has been improved generally
Weather effects have temporarily been removed (will be included in future update)
Following on from yesterdays update, a smaller update went live this morning. The focus of this update was to provide a first phase of balancing to firearms, while we have feedback from the small group that helped test the changes, there will be a further phase of updates after monitoring the impact of the changes for a period of time. Please continue to provide any further feedback in the community discussion thread.
Added new settings for gungames
The spread of shotgun pellets is no long impacted by marksmanship level
Marksmanship for lower levels no longer has as much recoil
Crouching has a more of an impact at higher marksmanship levels
Changed the recoil reduction calculation so that...
A lack of discussion between the staff team and the community has been apparent for a long time now, it's important that we get your input on the prevalent issues
and concerns that you all have so we can work toward fixing these. This thread will be an opportunity for Senior Administration to respond to your questions and queries.
I hope this thread can generate some positive discussion, and won't turn into a massive bitch-fest. We really want to see what you guys want, so I do ask that you remain
respectful and dignified when posting here.
For housekeeping sake, can we try keep the topic of this thread around these main issues:
06/04/2019 - SERVER EVENTS These events will take place on Saturday.
Short notice, but due to the servers high population of recent we thought we'd give you some events this weekend.
FARM RAID Just like the much-loved Parker Raid, one team will spawn inside a base (farm) and have a basic defence. The attacking team will be tasked with raiding the farm, and killing all individuals inside.
TIME: 5:30PM BST(GMT+1)
WINNING GROUP (): RED WINNING GROUP (): RED
PRIZE: $25,000 per winner (of winning team)
PARKER RAID Parker raid is simple. Two teams fight to the death in a giant raid on the Parker and Glass Co buildings. The defending team will be given a basic defence and a gun, the attacking team will be tasked...
As some of you have already noticed, an update went live on the server early this morning. This update has mainly been focused on revamping some PLPD features, along with a few minor tweaks here and there. I'm also happy to say that our very own @Bolli has started to develop some of the code and has fixed several bugs in this update.
Here is a brief summary of what has changed:
Revamped the Police Armory
Added Light TFU Gear
Added a weapon locker to the shooting range
Added permission for low ranking officers to view the employees tab on the Police Computer
Added ability for all officers to remove warrants or remarks that they issued
Added badge numbers to the police computer
Added the ability to synchronize your plpd.online account from the desk sergeant
Added an unmarked police car for Traffic Officers, limited to...
After a few days of hard work, we're happy to announce that 10 new cars will be added to the game. This selection is the remaining few from TDM, consisting of a range of less sporty cars. We hope this gives you a couple more options when it comes to buying a new cars. There has also been a few changes to the events.
Beach Derby has been tweaked, parts of the platform will be highlighted then fall throughout the course of the game.
After many months of hard work from the entire development team, we are pleased to announce that the Chemical Table update has been released. This is has been one of the more complex updates, stretching some of the limits of what is possible with the engine, with complex and dynamic models that can be added to and adjusted on the fly.
Chemical Table Overview
Chemical Tables can be placed in most properties on the map, but there are specific locations inside the properties that they can be placed. Simply equip your chemical table in a property that you have keys for, and you'll be able to see where it can be placed. Each property has a limit of how many chemical tables can be placed there.
After a week of voting, the community awards this year has come to a close. I'd like to personally thank everyone for taking part for the past five years, and I hope you can join us next year for a bigger and better community awards.
Oh hey, has it really been a whole year since the last awards?
Yes, it's that time of year again, the fifth annual community awards, it's time to vote for most notable players of the year!
Over the course of the year we've seen a bunch of people join us, leave us and every single player has made an impact on the server.
There will be a significant update tomorrow morning, mainly focused around helping various aspects of the server stay balanced at all levels of activity. While I'm not going to go into detail on all of the numbers that we have chosen, then general approach is to aim for low risk resulting in low reward and high risk resulting in high reward if successful. As we have only been able to test balance settings on spreadsheets, once these changes have been live for a while we can tweak them if we receive detailed and constructive criticism on how fair and balanced they are.
Added another radio station
Added a new event
Added a /call command to speak to people you are on the phone with
Stopped adverts being anonymous
Improved how the Mayor Election runs
Mayor can now adjust the Road Crew salary and job slots
11/11/2018 - SERVER EVENTS These events will take place on Sunday.
Halloween was a success, so be sure to free some time next Sunday for some more great events.
ONE IN THE CHAMBER (BUSINESS) The concept is simple, you get a gun and a knife. Your gun only has one bullet, however you gain another bullet after each kill. Your knife is your other option, but be careful as you can only use that close range. Stabs and shots are one hit kill, so be accurate.