Pretty sure the old drug system had a timer on them when you dropped a clock prop. Should just implement a timer to the planter menu under the harvest all button or something,
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
Chem table spots seem worse tbh, in V5 they were pretty close to eachother which I personally liked, now you have a bigger gap between spots, for example southgate and office buildings.