Server Suggestion Make glass less bulletproof

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Suggestion Title: Make glass less bulletproof
Suggestion Description: Glass should become less bulletproof.

Why should this be added?:
- In real life it wouldn't stop a .22, however on perpheads you blast someone through glass with an AK and its like they have TFU armor. At the moment it feels like the walls are way less bulletproof than glass.

What negatives could this have?:
- Nothing I can think of.

What problem would this suggestion solve?: Its like normal players have armor, and cops are literally tanks through glass.
 
I think there is problem with your aim unless you provide a footage of you shooting someone through glass
 
bullet penetration works based on how thick the brush is, not the material i'm pretty sure, but i see this suggestion's purpose and will say that it did feel ridiculous when i shot someone with an AS50 that was sat inside office looking outside the window and they survived 2-3 bullets, i think another really bad spot is not being able to shoot through the city hall library window as you can see it is a pretty thick window so will likely just absorb the bullet, if changes aren't being done to the bullet penetration system then this is more of a map developer decision to be done here potentially
 
Calibers have a penetration stat, if I recall correctly this also affects other factors like how much armour damage it does but what I know for sure is it definitely affects:
- How far through a solid object bullets can pass through.
- How much damage the bullet will do through certain objects.
- How much the bullet can penetrate still when passing through a wall.

When you fire downwards from, or upwards through a position with a thick window, such as office, city hall window, etc. The bullet has to travel through an angular path, meaning it goes through more material.

To a degree how it currently is serves some good balancing because it makes firing from a fortifiable and easily defendable position of wide visibility more difficult, but then again the office also has a head glitchy roof you could use in a similar vein.

I don’t understand coding all too well and can’t tell you if it’s possible or practical to have some sort of material recognition system in place beyond the one that prints decals and makes the appropriate impact and walking sounds, if possible and feasible it’s be great, I believe that it exists for certain props, but I don’t know if that can be recycled over to work as a system for actual map entities.
 
Breakable glass is pretty laggy, atleast the kind that breaks in one spot vs all shatters but who knows what they can do.
I don't want breakable glass. I just want them to take very little if any damage away from the bullet.
 
Just thought I'd let you know that the city hall glass overlooking market is completely bulletproof
 

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