- Messages
- 73
- Reaction score
- 12
- Points
- 210
Suggestion Title: More in-depth Drugs
Suggestion Description: So, I'm not on about making the process more complex but by adding extra steps after cooking cocaine/harvesting your weed.
Things such as making Crack from the cocaine and weed brownies from weed. Both of which can be sold to the dealer for a slightly higher price or a much longer but more profitable process of selling it to other players (There would have to be buffs and debuffs from consuming these) Such as slightly faster running speed from crack, and slower bleeding rate from weed brownies. A debuff being something like addiction/quicker food/water depletion.
The weed brownies would not be a confiscatable drug. (it is a brownie with weed it, police won't be able to tell without testing which would just lead to annoying moments for police and make everything more complex than it needs to be)
Why should this be added?:
- Makes the game more in-depth and engaging on the drugs side of things, adds to roleplay as well as creating a more interesting side to drugs.
- Adds to the economy as these things wouldn't be cheap to buy and would be time consuming to make.
What negatives could this have?:
- Paralake already has a lot of crackheads and people who don't know how to drive.
- It would be hard to make these otherwise everybody is high off brownies and crack everytime they raid or wanna do some criminal activates.
What problem would this suggestion solve?: Lack of depth past Coke/Meth. Due to drugs being a highly repetitive process just like crafting, it would bring some new light to this area.
Suggestion Description: So, I'm not on about making the process more complex but by adding extra steps after cooking cocaine/harvesting your weed.
Things such as making Crack from the cocaine and weed brownies from weed. Both of which can be sold to the dealer for a slightly higher price or a much longer but more profitable process of selling it to other players (There would have to be buffs and debuffs from consuming these) Such as slightly faster running speed from crack, and slower bleeding rate from weed brownies. A debuff being something like addiction/quicker food/water depletion.
The weed brownies would not be a confiscatable drug. (it is a brownie with weed it, police won't be able to tell without testing which would just lead to annoying moments for police and make everything more complex than it needs to be)
Why should this be added?:
- Makes the game more in-depth and engaging on the drugs side of things, adds to roleplay as well as creating a more interesting side to drugs.
- Adds to the economy as these things wouldn't be cheap to buy and would be time consuming to make.
What negatives could this have?:
- Paralake already has a lot of crackheads and people who don't know how to drive.
- It would be hard to make these otherwise everybody is high off brownies and crack everytime they raid or wanna do some criminal activates.
What problem would this suggestion solve?: Lack of depth past Coke/Meth. Due to drugs being a highly repetitive process just like crafting, it would bring some new light to this area.