Server Suggestion More in-depth Drugs

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Suggestion Title: More in-depth Drugs
Suggestion Description: So, I'm not on about making the process more complex but by adding extra steps after cooking cocaine/harvesting your weed.

Things such as making Crack from the cocaine and weed brownies from weed. Both of which can be sold to the dealer for a slightly higher price or a much longer but more profitable process of selling it to other players (There would have to be buffs and debuffs from consuming these) Such as slightly faster running speed from crack, and slower bleeding rate from weed brownies. A debuff being something like addiction/quicker food/water depletion.

The weed brownies would not be a confiscatable drug. (it is a brownie with weed it, police won't be able to tell without testing which would just lead to annoying moments for police and make everything more complex than it needs to be)

Why should this be added?:
- Makes the game more in-depth and engaging on the drugs side of things, adds to roleplay as well as creating a more interesting side to drugs.
- Adds to the economy as these things wouldn't be cheap to buy and would be time consuming to make.

What negatives could this have?:
- Paralake already has a lot of crackheads and people who don't know how to drive.
- It would be hard to make these otherwise everybody is high off brownies and crack everytime they raid or wanna do some criminal activates.

What problem would this suggestion solve?: Lack of depth past Coke/Meth. Due to drugs being a highly repetitive process just like crafting, it would bring some new light to this area.
 
The higher profits from coke wouldn't be a good idea, you can already easily make millions within days and the last thing the server needs is more profits from drugs. I made a similar suggestion myself however then realised the economy is already fucked without any buffs.
 
Just more variety would be nice. Either nerf coke or bring the values for weed and meth up, so that they are all more or less equal.

Unless you are going for a tiered system. In which case, you could add more processing options to weed, such as having to dry it up before you can sell it, realistically makes sense and it would net you more money.
 
The higher profits from coke wouldn't be a good idea, you can already easily make millions within days and the last thing the server needs is more profits from drugs. I made a similar suggestion myself however then realised the economy is already fucked without any buffs.
It would allow you to make more money off selling coke but would bring the efficiency down meaning you're either wasting your time as just cooking coke would be more profitable over time, which would discourage people so much to sell to the dealer.

Or atleast a small increase in profit in relative to the time it takes for the extra processing. Which means it would be harder, more dangerous and competitive to sell it to other people, you could increase the price A LOT due to the buffs it gives. I also don't think the buffs should be insane either and have appropriate debuffs.

Also the effects should not stack unless tweaked, only the visual effects would be.
 

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