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Suggestion Title: Texture cycling.
Suggestion Description: Make pressing shift+e on an entity that has multiple textures cycle through those textures in a sequential fashion, not randomly.
Why should this be added?:
- Stops people from having to repeatedly pick up their props in order to cycle textures, such as is the case with rugs.
What negatives could this have?:
- Might interfere with objects such as balloons seeing as pressing E on them makes them detach and pop.
What problem would this suggestion solve?: The lack of texture control on props.
				
			Suggestion Description: Make pressing shift+e on an entity that has multiple textures cycle through those textures in a sequential fashion, not randomly.
Why should this be added?:
- Stops people from having to repeatedly pick up their props in order to cycle textures, such as is the case with rugs.
What negatives could this have?:
- Might interfere with objects such as balloons seeing as pressing E on them makes them detach and pop.
What problem would this suggestion solve?: The lack of texture control on props.
	



