Server Suggestion Receive Organisation XP for selling drugs

Messages
92
Reaction score
76
Points
275
Location
London
Suggestion Title: Receive Organisation XP for selling drugs
Suggestion Description: I think you should receive org xp for selling drugs to the drug dealer, it's got risk involved with it in terms of you could get mugged and you're partaking in something illegal.

Why should this be added?:
As mentioned there is risk involved with this activity and it's illegal, I don't see any reason why it shouldn't give org xp.

What negatives could this have?:
Nothing I can think of.

What problem would this suggestion solve?: Gain org xp quicker.
 
This is fundamentally a balance change, you already get org xp for producing drugs, which is the actual risky part. There's no threat to anyone who actually knows how to avoid being mugged. Why should growing / producing drugs be more heavily weighted in leaderboard and xp considerations than it already is? Especially for the easier part.

This would also let you game the system a little bit. Buy drugs from players > sell drugs at dealer, rinse and repeat, being able to gain org xp at a high rate.
 
Last edited:
This is fundamentally a balance change, you already get org xp for producing drugs, which is the actual risky part. There's no threat to anyone who actually knows how to avoid being mugged. Why should growing / producing drugs be more heavily weighted in leaderboard and xp considerations than it already is? Especially for the easier part.

This would also let you game the system a little bit. Buy drugs from players > sell drugs at dealer, rinse and repeat, being able to gain org xp at a high rate.
If that's what orgs wanna do they should be able to. Yeah you can keep your gun out, but you can still be mugged VIA being rammed or disarmed with a Bat, it's not 0 risk for selling drugs.
Organizations are lacking in numerous ways because there's so many "what ifs" that everyone is scared of every time a good org suggestion is thrown out. Try it out, see how it goes, and if it's ass remove it.
I'm in agreeance for this. There needs to be more things for organizations to do / more ways for orgs to make XP / more org features.
 
If that's what orgs wanna do they should be able to. Yeah you can keep your gun out, but you can still be mugged VIA being rammed or disarmed with a Bat, it's not 0 risk for selling drugs.
Organizations are lacking in numerous ways because there's so many "what ifs" that everyone is scared of every time a good org suggestion is thrown out. Try it out, see how it goes, and if it's ass remove it.
I'm in agreeance for this. There needs to be more things for organizations to do / more ways for orgs to make XP / more org features.
brother , all 1st place orgs have had 4 mil org xp before leaderoard reset. There is no need for more ways to make org xp
.
 
- my only issue with this would be that several members of the more dominant orgs have saved mental amounts of drugs in their storage already due to not needing to sell.
Leads to the problem of negating the effect of a leaderboard reset if within a day, 8 org members sell 20k coke and they’re back up a mental amount of XP.
- TL;DR it may not reflect which orgs are “grinding” the most and being the most active
 
Has to be a way to implement something that only gives XP if you create the drugs and sell it after X amount of time, but good thoughts Teemo.
- my only issue with this would be that several members of the more dominant orgs have saved mental amounts of drugs in their storage already due to not needing to sell.
Leads to the problem of negating the effect of a leaderboard reset if within a day, 8 org members sell 20k coke and they’re back up a mental amount of XP.
- TL;DR it may not reflect which orgs are “grinding” the most and being the most active
 
Has to be a way to implement something that only gives XP if you create the drugs and sell it after X amount of time, but good thoughts Teemo.
Perfect solution imo - like a week’s time limit on when a first drug is created to sell it
 
brother , all 1st place orgs have had 4 mil org xp before leaderoard reset. There is no need for more ways to make org xp
.
Most of those top orgs didn’t get their XP from drug dealing though, they farmed it through car break-ins(illegal activity) constant combat. That’s been the meta for a long time.
If anything, that just proves the point. There’s barely any incentive to actually run drugs compared to other methods if you're trying to move up on the leaderboards, so everyone gravitates toward the same grindy, combat-heavy playstyle.
Adding XP for selling drugs isn’t about inflating numbers, it’s about diversifying how orgs can operate and progress. Not every org wants to sit there breaking into cars, robbing bank, or forcing fights all day.
 
Back
Top