Map Suggestion Make Slums Warehouse windows bulletproof for AS50

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Suggestion Title: Make Slums Warehouse windows bulletproof for AS50
Suggestion Description: The slums warehouse windows are bulletproof to everything except AS50. This creates an unfair game mechanic where someone can just sit in the window and shoot everyone inside without anyone being able to shoot back from inside. This would be fair for opaque props/map walls, but windows where you can clearly see through becomes unfair.
"Just block the windows". Bombs exist.

Also, this suggestion is either to make the windows bulletproof to all guns or no guns (or make it not bulletproof for rifles or something).

Why should this be added?:
- It's an unfair game mechanic for a see-through barrier that you can shoot through but can't be shot back at (unless the defender also uses an AS50).

What negatives could this have?:
- People would say it's fair because AS50 costs a lot (bad argument).

What problem would this suggestion solve?: Make PVP more fair for slums warehouse.
 
Didn't realize this was already suggested (and got 15 upvotes which is silly that this one has -7).
 
I had a lengthy discussion with ELITE helper @Brendan on penetration on slums warehouse as mid bounty I shot a dude like a quadrillion times through the window and he didn't die. I decided to try this out and see and it seems to be inconsistent on the windows AND weapons and maybe windows on SW are of different thickness as demonstrated below it was already annoying to penetrate through other windows despite having a literal sniper maybe this is a bug (@peeps ?) and unintentional.

Clips below:


 
They weren’t always bullet proof, and trust me the properly becomes un defendable if you can shoot through them.
 
"People would say it's fair because AS50 costs a lot (bad argument)." good argument actually a gun being expensive is a good reason for it to be strong.
 
as far as i’m aware there is/was some sort of glass penetration change at the start of v6 which messed with a lot of values and made some glass weird to shoot through. I remember the stairs/hand rail glass at tidals being impossible to wallbang with a berreta.

Personally i think ALL glass should be wall bang able with most, if not all weapons unless it a ppk or smth and this includes slums warehouse windows
 
as far as i’m aware there is/was some sort of glass penetration change at the start of v6 which messed with a lot of values and made some glass weird to shoot through. I remember the stairs/hand rail glass at tidals being impossible to wallbang with a berreta.

Personally i think ALL glass should be wall bang able with most, if not all weapons unless it a ppk or smth and this includes slums warehouse windows
I think it should be one or the other. Either make the slums warehouse windows penetrable to most weapons, excluding peashooters like you said, or make them impenetrable to all weapons.

@MJ. Consider that slums warehouse is a mid-sized base, so it's not always the top 3 orgs basing there. Saying "Just defend with an AS50" falls flat when you consider the 3-4 man orgs who base there who don't have that kind of firepower, defending against GS9 who have 100 AS50s in storage. It's easy to forgot that not everyone has a stacked storage but still use slums warehouse to base because they have 3-4 people.

I think slums warehouse windows should be impenetrable entirely. You get too much of an advantage by using a bomb. Instead, I think the front door should be moved closer to the storage area, that way you have more of a pinch angle than you did before. This keeps defenders from being to able to hold the same long angle to cover both entrances. It also opens up the feasibility of using the garage to grow instead of the storage area, adding some variability in the layout designs. Thoughts?
1789225179944.png
 

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