Advanced Vehicle tuning

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Description of the idea: Imagine Forza Horizon's tuning, but for PERP.

Why should this be added? (pros):


- Better tuning than having specifically set tuning via upgrades.
- Choose what exactly you'd like for your car in terms of performance and aesthetics.
- "adds realism".
- Make "sleepers" and drive absolute street weapons.
- Engine upgrades and such should be priced appropiately. For example, if you were to engine swap the Mini Cooper, it would understandably cost a lot as in real life you'd have to consider doing total conversions, finding or making parts that will actually fit.
- Potential candidate for "player owned economy" contribution.
- Feature to order like bodykits and such via the delivery driver or have a store inside the car dealership to buy kits?
- Craft kits such as spoilers that require like... a lot of plastic, a few wrenches etc for a discounted price.
- Spoilers and splitters having an actual purpose other than being aesthetic.
- Require the player to monitor the modified engine, for example a phone app which monitors your fluid levels etc, so the player would have to keep maintaining their vehicles so they won't explode or have a drop in performance.
- In order to be nerfed, vehicle is more likely to be damaged easily from crashes, shots, etc.

What negatives could this have? (cons):

- Time costly to code.
- PERP being too small for such a complex idea or system.
- Really fast mini-coopers.


*Other additions:
- Ability to sell bodykits or parts that would require a specific crafting skill to produce.
- RP as Upgarade JDM parts garage.

*Images: [useful images]
 
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- PERP being too small for such a complex idea or system.
The problem here would be Source being a limited engine. There are about 5 vehicle scripts for each car if I am not mistaken, Default, first upgrade, second upgrade, tier damage and popped tyres. There is no way to dynamically change the values inside the script as far as I am aware and this would be a pain to set up seeing as how Stephen doesn't even want a system where you can individually select a cars body kit which is very time consuming so I'll give it a pass https://perpheads.com/threads/bodyg...ng-better-customization-the-suggestion.20905/

if anything we should just make lower tiered cars more viable and just add more bodykit availability e.g. spoilers are pretty universal (the GT carbon wing or whatever the fuck it was) which should be easily scalable per car in a model editor if it works the same way as we did with the cop car light bars.
 
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