Map Suggestion Change Office to be less open and long range

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Suggestion Title: Change Office to be less open and long range
Suggestion Description: Currently, Office is a literal long range sniper engagement property which is extremely difficult to raid. The vents are completely useless because you need to crouch to get in, leaving you VERY vulnerable and if you bomb the vent you move zero props.
Both the main doors open up into a small room which is a massive chokepoint without any cover from hard walls.
I've raided Office plenty times now and every time it does my head in because of how annoying it is to raid.

My suggestion is to either make it significantly smaller and perhaps have 6 different office spaces instead of the current 3 (see image) or add rooms within the office space to make it less open, automatically making it easier to push into. (Discuss what sort of rooms)
Also either replace the vent with an actual door or just completely remove it. It was a creative and fun idea but it just does not work in practice.

Another idea could be making the walls in the kill rooms hard so bullets do not penetrate.

Having 6 spaces makes the most sense as you can only fit 3 chem tables in the massive office space anyways. It is way too big for what it is.

Why should this be added?:
- Office does no longer have kill corridors.
- More properties available in the City (if you make it 6 spaces)
- Makes sense with how many chem table spots you get.

What negatives could this have?:
- Bomb raids will affect multiple office spaces
- Might cause more crime in the City area.

What problem would this suggestion solve?: Office being a sniper paradise and having kill corridors.

Useful Images:
 
6.1 makes some minor changes to Office that may help with the issues you are describing so I will close this for now.
If after 6.1 you think there is still problems make a new suggestion and I will look into a possible larger redesign in the future.
 
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