Server Suggestion Create roleplay bases unraidable

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Suggestion Title: Create roleplay bases unraidable
Suggestion Description: So as in @exrobite "rant" about crim also being a joke. I feel like alot of bases that are in good faith and for roleplay purposes only. are constantly being raided and overall is just a bad thing for alot of people that sincerely want to roleplay. There should either be a choice in the bank letting you choose what base type it is. And it will only limit you to one rp base, and when you
have a rp base up , you can't grow drugs anywhere else ( Like growing drugs in baz) in the downside of "Using these bases for drug production." There can be a prompt when trying to place a chem table or plant seeds in a planter (except eg Xmas tree seeds)

Why should this be added?:
- More roleplay oppurtunities.
- Makes people feel safer when roleplaying without having a person with 10k hours on perp 1 tap them for no reason

What negatives could this have?:
- Abuse of the system
- Growing drugs inside
- "I didn't see that it was a roleplay base" excuses making reports harder
- Tryhards will be fuming
- New players using these bases for drugs,

What problem would this suggestion solve?: fun bases being raided and ruining fun for people who want to roleplay
 
I don’t really think this is much of an issue if I’m not lying, most roleplay bases either

A. Are secretly growing drugs, whereby they deserve to be raided.

B. They aren’t growing drugs and then the only people who really raid them are new players.

Furthermore, I feel as though stealth basing as a roleplay base would be annoying. This would force players to check doors of bases to see if it’s a roleplay base which is more work, unrealistic and just nerfs raiders. In some areas such as the forest you could also be mugged while checking this.

If you really don’t want to be raided while roleplaying, just setup a metal detector or be armed.

I see more cons than pros for this suggestion. In theory it sounds good but in reality it sounds annoying. Either it would create significantly more rule breaks by people raiding it or people abusing the system. (Potentially also more staff work/reports to setup your base as a “Roleplay Base”)
 
Why not take the opportunity to use spaces of the map for RP events? There are loads of cool places like the beach that are going unused. What kinds of other RP events are happening in basing properties I'm curious?
 
Why not take the opportunity to use spaces of the map for RP events? There are loads of cool places like the beach that are going unused. What kinds of other RP events are happening in basing properties I'm curious?
Cause its a Serious Roleplay server, not Cops and Robbers.
So why limit the people who actually want to roleplay (the one thing the server was meant for) and have the people whom prefer cops and robbers roam freely.

The easiest way to negate any false claims of "I didn't know this was a roleplay base" or them growing drugs on the property is to have the people whom want to do such type of roleplay have their doors unlocked and actually build like a living room in their apartment.
Having the doors open will show potential raiders that there are no raidable goods inside.
As for Tidals with the backrooms, If the doors are open you can interact with the home-owner if he is inside and just ask him to come in without necessarily having to gunpoint him straight away.
When V5 was still used I had multiple times where I accidentally raided a locked slums apartment that was used for roleplay, all inside doors were unlocked just the entry door was locked. as soon as I noticed that it was just meant for roleplay I left the house and apologized to the guy.
If the doors of a house/apartment are locked then yes, it will be raided obviously.
Renaming doors will be abused so that's not really an option unless you want to give staff more to look at in the logs.

If you try and disrupt a nice roleplay moment by mugging everyone in the property I'm banning you for 2.5 pretty much
When raiding an open base that clearly has no drugs or anything inside should be classified as 2.5 & 3.4 (3.4 for them not really gaining anything from it yet they are risking their freedom/life as cops will most likely be alerted)
 
people who really raid them are new players.
trust me they're not, a lot of 'sweaty' players grab the chance if presented with it, tbf can't blame them it's essentially free stuff that isn't against the rules, so i think that implementing something along these lines would fix it quite a lot
 
Why not punish players who mug/raid/disturb obvious passive RP players while in their passive RP areas/activities?
Or even create an admin-granted entity that triggers the message "You are in a Passive RP zone, mugging/raiding/killing players involved in it will result in kick/ban"
They would have to make an F6 defining their passive-RP area and have an admin spawn that entity there,, similar to prop limit extensions.
To prevent time-wasters the requesters must show some proof of it having already built the area, at least partially.
 
Why not punish players who mug/raid/disturb obvious passive RP players while in their passive RP areas/activities?
Or even create an admin-granted entity that triggers the message "You are in a Passive RP zone, mugging/raiding/killing players involved in it will result in kick/ban"
They would have to make an F6 defining their passive-RP area and have an admin spawn that entity there,, similar to prop limit extensions.
To prevent time-wasters the requesters must show some proof of it having already built the area, at least partially.
This sounds horrible for staff im not gonna lie dont implement this. - if youre going to roleplay open all your doors and dont have stuff on you that people wanna take problem solved.
 
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