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Suggestion Title: Gang Tasks
Suggestion Description: A new Tab on the F3 menu is opened, now roleplay tasks are available to get organization XP.
Tasks can be oriented from daily, weekly to potentially monthly.
A few ideas for some tasks I’d personally love to see, inspired by others and my own ideas:
Daily - Chop a car
Daily - Mug one person while the DD is there
Daily - Rob the bank
Daily - Sell 5 Magic Mushrooms
Daily - Steal a rival car
Daily - Force open the door of a place owned by a rival.
Weekly - Sell 5,000 grams of any drug
Weekly - Sell 1000 Grams of (Random type) Meth
Weekly - Chop 10 Cars
Weekly - Sell 50 Magic Mushrooms
Weekly - Steal 10 cars owned by rivals
Weekly - force open the property of 10 rivals (players should still respect the rules and not raid the same player under 60 minutes)
Monthly - Sell 10,000 Grams of drugs
Monthly - Steal $25,000,000 in Dirty money / Rob Bank 25 times successfully with over $1,000,000 in dirty money stolen
An idea I was iffy on adding was the inclusion of a money reward to completing these tasks wired to the Organization Bank Account depending on the type of mission completed:
Daily = $10,000
Weekly = $100,000
Monthly = $1,000,000
Why should this be added?:
- players have more reason to play
- Something for everyone, casuals can do Dailies while Grinders can wipe out all the tasks
- Uses mechanics in the game already and future-proofed for any crime added next.
- Gangs have more group activities and start needing more leadership
- organizations who hit these tasks may gain a reputation and start being recognized
- opens doors for more rival fun and competition.
What negatives could this have?:
- most people don’t care to farm magic mushrooms
- Economic Inflation
What problem would this suggestion solve?: Players can get bored after a cooldown hits for raiding, this gives organizations to grow notoriety and have group activities to do.
Suggestion Description: A new Tab on the F3 menu is opened, now roleplay tasks are available to get organization XP.
Tasks can be oriented from daily, weekly to potentially monthly.
A few ideas for some tasks I’d personally love to see, inspired by others and my own ideas:
Daily - Chop a car
Daily - Mug one person while the DD is there
Daily - Rob the bank
Daily - Sell 5 Magic Mushrooms
Daily - Steal a rival car
Daily - Force open the door of a place owned by a rival.
Weekly - Sell 5,000 grams of any drug
Weekly - Sell 1000 Grams of (Random type) Meth
Weekly - Chop 10 Cars
Weekly - Sell 50 Magic Mushrooms
Weekly - Steal 10 cars owned by rivals
Weekly - force open the property of 10 rivals (players should still respect the rules and not raid the same player under 60 minutes)
Monthly - Sell 10,000 Grams of drugs
Monthly - Steal $25,000,000 in Dirty money / Rob Bank 25 times successfully with over $1,000,000 in dirty money stolen
An idea I was iffy on adding was the inclusion of a money reward to completing these tasks wired to the Organization Bank Account depending on the type of mission completed:
Daily = $10,000
Weekly = $100,000
Monthly = $1,000,000
Why should this be added?:
- players have more reason to play
- Something for everyone, casuals can do Dailies while Grinders can wipe out all the tasks
- Uses mechanics in the game already and future-proofed for any crime added next.
- Gangs have more group activities and start needing more leadership
- organizations who hit these tasks may gain a reputation and start being recognized
- opens doors for more rival fun and competition.
What negatives could this have?:
- most people don’t care to farm magic mushrooms
- Economic Inflation
What problem would this suggestion solve?: Players can get bored after a cooldown hits for raiding, this gives organizations to grow notoriety and have group activities to do.
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