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Suggestion Title: Roleplay Merit System
Suggestion Description: Community Managers would focus on reviewing which orgs have a personality, go above and beyond for roleplay, break the rules the least and genuinely put forward a fun enjoyable experience through their presence in the server regularly.
Organizations like this should be given credit for their merit.
The bar of expectation may be low at the start but as people are incentivized it will be lifted higher and higher.
PRIMARILY, the reward for acknowledged outstanding roleplay should always trump grinding XP on the leaderboard.
In a hypothetical scenario, if:
1) organization one is soullessly grinding killing cops and growing drugs, has members being banned often, is toxic OOC, destroys people and raids new players or bullies the players in a non-roleplay way that ruins their experience, etc..
versus
2) another organization which has a theme, sacrifices winning for the sake of roleplay, has a personality, doesn’t break rules, stays in character always, tries to make roleplay fun for everyone even when they fight and win, etc..
Personally I could see that the latter, organization 2, is infinitely more deserving of the top leaderboard spot.
Also including obviously cash rewards, drugs or guns for their recognized efforts at the end of the month.
TL : DR Community Managers should generally observe the quality of roleplay and how good of a community standing does top organizations have, then reward organizations who actually do roleplay with XP; Guns; drugs; money through doing creative roleplay scenes where they hand over this reward bumping those organizations to the top of the leaderboard.
Why should this be added?:
- discourages rule breaking
- potentially less staff work due to players
- rewards high quality roleplay
- equal opportunity for All players, new or seasoned to be rewarded for roleplay
- may help against decrease the occurrence of low quality hostage situation roleplay on the criminal side
- Discourages OOC toxicity
What negatives could this have?:
- some who love shooting over roleplaying may be unhappy
- Seems hard to make a system for at first
- some might claim bias or complain at mechanical grinding being beaten by creative roleplay
- new cops or cops who don’t uphold a good attitude towards roleplay may make it really hard to want to provide high quality roleplay as an organization
What problem would this suggestion solve?: The lack expectation for the quality of roleplay from top ranking criminal organizations
(Note: I know not all top organizations are toxic, providing terrible roleplay, or bad in general. This problem is about the current low bar expectations and it aims to lift that bar)
Suggestion Description: Community Managers would focus on reviewing which orgs have a personality, go above and beyond for roleplay, break the rules the least and genuinely put forward a fun enjoyable experience through their presence in the server regularly.
Organizations like this should be given credit for their merit.
The bar of expectation may be low at the start but as people are incentivized it will be lifted higher and higher.
PRIMARILY, the reward for acknowledged outstanding roleplay should always trump grinding XP on the leaderboard.
In a hypothetical scenario, if:
1) organization one is soullessly grinding killing cops and growing drugs, has members being banned often, is toxic OOC, destroys people and raids new players or bullies the players in a non-roleplay way that ruins their experience, etc..
versus
2) another organization which has a theme, sacrifices winning for the sake of roleplay, has a personality, doesn’t break rules, stays in character always, tries to make roleplay fun for everyone even when they fight and win, etc..
Personally I could see that the latter, organization 2, is infinitely more deserving of the top leaderboard spot.
Also including obviously cash rewards, drugs or guns for their recognized efforts at the end of the month.
TL : DR Community Managers should generally observe the quality of roleplay and how good of a community standing does top organizations have, then reward organizations who actually do roleplay with XP; Guns; drugs; money through doing creative roleplay scenes where they hand over this reward bumping those organizations to the top of the leaderboard.
Why should this be added?:
- discourages rule breaking
- potentially less staff work due to players
- rewards high quality roleplay
- equal opportunity for All players, new or seasoned to be rewarded for roleplay
- may help against decrease the occurrence of low quality hostage situation roleplay on the criminal side
- Discourages OOC toxicity
What negatives could this have?:
- some who love shooting over roleplaying may be unhappy
- Seems hard to make a system for at first
- some might claim bias or complain at mechanical grinding being beaten by creative roleplay
- new cops or cops who don’t uphold a good attitude towards roleplay may make it really hard to want to provide high quality roleplay as an organization
What problem would this suggestion solve?: The lack expectation for the quality of roleplay from top ranking criminal organizations
(Note: I know not all top organizations are toxic, providing terrible roleplay, or bad in general. This problem is about the current low bar expectations and it aims to lift that bar)