Server Suggestion Search corpses for life alerts

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Suggestion Title: Search corpses for life alerts
Suggestion Description: Add the ability for players to search corpses to determine if a life alert was triggered. This would let players know whether emergency services have already been notified about the victim's death.

Why should this be added?:
- So players know if they have to stress and get out of a place or if they can chill

What negatives could this have?:
- no clue

What problem would this suggestion solve?: Stress ig lol
 
Suggestion Title: Search corpses for life alerts
Suggestion Description: Add the ability for players to search corpses to determine if a life alert was triggered. This would let players know whether emergency services have already been notified about the victim's death.

Why should this be added?:
- So players know if they have to stress and get out of a place or if they can chill

What negatives could this have?:
- no clue

What problem would this suggestion solve?: Stress ig lol
Why should this be added?:
- So players know if they have to stress and get out of a place or if they can chill

-1 That is pretty much the point the idea of roleplay. You don't want to see if they have a life alert or not. If they do just ruins the experience and like that feeling. To be honest in perp I think is always kind of funny me actually shivering during raids. Like I said before it just gives like a realistic experience which I enjoy
 
When you have killed someone you shouldn’t be waiting around anyway you must leave ASAP because anyone can call the police

And police and EMS can take DNA you would just be breaking 3.4 at this point for staying there and not leaving and just waiting around for police to arrive as your gonna cause a shootout with cops for no reason
 
i dont think this would benefit rule 3.4

Reasons being
- you shot someone and have the chance to leave but instead are staying to check a life alert
- your attention after killing someone should be focused on the surrounding area and where to go next
- looking at a corpse leaving yourself vulnerable to any police who may already be nearby and actually got the triggered alert

id find it best to just assume the life alert was triggered
 
Taking the time to hide a body is currently impossible without breaking the rules, unless you ziptie them and search before killing to confirm no life alerts are present.

I do agree that this info should be available to players somehow. Maybe make the life alert play a sound when it gets triggered? That way it would at least require you to be close and pay attention.

We could also drop the life alert prop to the ground like cuffs or crowbars when they break (will disappear after a while if no Police are nearby)
 
Taking the time to hide a body is currently impossible without breaking the rules, unless you ziptie them and search before killing to confirm no life alerts are present.

I do agree that this info should be available to players somehow. Maybe make the life alert play a sound when it gets triggered? That way it would at least require you to be close and pay attention.

We could also drop the life alert prop to the ground like cuffs or crowbars when they break (will disappear after a while if no Police are nearby)
i think the sound works better imo
 
The problem with sounds is that I'm unsure of how it would change shootout dynamics.

Picture this sounding when someone dies (second 9):

 
Taking the time to hide a body is currently impossible without breaking the rules, unless you ziptie them and search before killing to confirm no life alerts are present.

I do agree that this info should be available to players somehow. Maybe make the life alert play a sound when it gets triggered? That way it would at least require you to be close and pay attention.

We could also drop the life alert prop to the ground like cuffs or crowbars when they break (will disappear after a while if no Police are nearby)
Yeah, or make life alerts single use or something, really anoying how you can just use them infineity, like if you want to use it, keep buying it. also it would make sense that you already used it up when you die.
 
The problem with sounds is that I'm unsure of how it would change shootout dynamics.

Picture this sounding when someone dies (second 9):

yea tbh might get fucking annoying lol maybe its better to go with the drop idea like handcuffs im just not sure how it could look
 

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