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Suggestion Title: Suggestion for suggestion (TFU EOD)
Suggestion Description: Pre-face:
In relation to https://perpheads.com/threads/pd-disabling-car-bombs.59382/
This ideas I am about to share was privately shared initially with Apollo and he liked it. So I hope to provide this addition to his suggestion so that it might give some ideas on how the mechanic for ordinance disposal would work.
Version 1 | skill based:
Instead of it being a simple “loading bar”
Heavy gear TFU get a defuse kit that when aimed at a car bombed vehicle then left clicked initiates the UI for the mini game
A mini game to represent the process is developed. You have to complete a task, it can even be a game like the ones on the mobile phone (doubling as free practice for Premium players). If you fail to reach the score required bomb explodes.
______
Version 2 | luck based:
A simple UI showing 5 wires is shown.
Intelligence genetic increases chance so
Intelligence 0 means 1 out of 5 wires will defuse. 20% chance success.
Intelligence 1 makes it 2 wires
Intel 2 makes it 3
Intel 3 makes it 4
Intel 4 makes it 5 wires
This is good for crafters and cop mains since Intel 4 also goes into crafting certain high grade explosives or snipers so naturally 4 is as high as people need to go anyway.
Why should this be added?:
- open to the preference of the player base, if luck or skill is preferred.
- rewards skill
- fun for gamblers
- includes genetics in a new way into the life of a officer
- in depth creative mechanic
What negatives could this have?:
- TFOs who do the skill based version might fail on purpose?
What problem would this suggestion solve?: Providing ideas for how the actual process of ordinance disposal would work.
Suggestion Description: Pre-face:
In relation to https://perpheads.com/threads/pd-disabling-car-bombs.59382/
This ideas I am about to share was privately shared initially with Apollo and he liked it. So I hope to provide this addition to his suggestion so that it might give some ideas on how the mechanic for ordinance disposal would work.
Version 1 | skill based:
Instead of it being a simple “loading bar”
Heavy gear TFU get a defuse kit that when aimed at a car bombed vehicle then left clicked initiates the UI for the mini game
A mini game to represent the process is developed. You have to complete a task, it can even be a game like the ones on the mobile phone (doubling as free practice for Premium players). If you fail to reach the score required bomb explodes.
______
Version 2 | luck based:
A simple UI showing 5 wires is shown.
Intelligence genetic increases chance so
Intelligence 0 means 1 out of 5 wires will defuse. 20% chance success.
Intelligence 1 makes it 2 wires
Intel 2 makes it 3
Intel 3 makes it 4
Intel 4 makes it 5 wires
This is good for crafters and cop mains since Intel 4 also goes into crafting certain high grade explosives or snipers so naturally 4 is as high as people need to go anyway.
Why should this be added?:
- open to the preference of the player base, if luck or skill is preferred.
- rewards skill
- fun for gamblers
- includes genetics in a new way into the life of a officer
- in depth creative mechanic
What negatives could this have?:
- TFOs who do the skill based version might fail on purpose?
What problem would this suggestion solve?: Providing ideas for how the actual process of ordinance disposal would work.