- Messages
- 2
- Reaction score
- 0
- Points
- 145
Suggestion Title: Usable Beer Kegs
Suggestion Description: Currently the beer kegs are purely decorative and the only source of inebriation is beer by the bottle; which is relegated to craftable 6 packs. It is very laborious to fill 6 packs and distribute beer en mass to sustain a sizable party.
Having the keg distribute beer would allow for longer house parties without tedious prep and frequent beer runs.
Possible implementations:
[easiest] Simply pull bottles out of Keg
Under the hood the keg would function as a ~100 pack. Pressing E would draw a bottle and add to your inv just as the 6 pack does.
[Harder] Create a red solo cup item
Pressing E on the keg would add a red solo cup full of beer to your inv. Once drank, the cup is consumed and removed. This would require a new model to be made but would negate the glass bottle spam currently present in mass consumption events.
Why should this be added?:
- encourage more passive RP events
- QOL for party host
- minimize loose props on floor and bottle spam
What negatives could this have?:
- enable more chaos for PD to deal with
- add to dev workload
What problem would this suggestion solve?: The anti-social nature of basing and raiding.
Suggestion Description: Currently the beer kegs are purely decorative and the only source of inebriation is beer by the bottle; which is relegated to craftable 6 packs. It is very laborious to fill 6 packs and distribute beer en mass to sustain a sizable party.
Having the keg distribute beer would allow for longer house parties without tedious prep and frequent beer runs.
Possible implementations:
[easiest] Simply pull bottles out of Keg
Under the hood the keg would function as a ~100 pack. Pressing E would draw a bottle and add to your inv just as the 6 pack does.
[Harder] Create a red solo cup item
Pressing E on the keg would add a red solo cup full of beer to your inv. Once drank, the cup is consumed and removed. This would require a new model to be made but would negate the glass bottle spam currently present in mass consumption events.
Why should this be added?:
- encourage more passive RP events
- QOL for party host
- minimize loose props on floor and bottle spam
What negatives could this have?:
- enable more chaos for PD to deal with
- add to dev workload
What problem would this suggestion solve?: The anti-social nature of basing and raiding.
