Server Suggestion Be able to disable reflective mirrors

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Suggestion Title: Be able to disable reflective mirrors
Suggestion Description: There should be an option to disable reflective mirrors in the settings since they dramastically reduce fps at unexpected times

Why should this be added?:
- People will not lose so much fps while looking towards the reflective mirrors locations

What negatives could this have?:
- None

What problem would this suggestion solve?: More fps and fluent gameplay
 
Fighting my demons in Jennifers (I can just turn off reflections and win every time)

I really don't know if this is any beneficial, there are not a lot of mirrors around the map that are performance critical. Interrogation room wouldn't hit the same without it.
As I said it should be an option in settings for client side
 
this was already denied before, think there’s much bigger priorities and this one isn’t worth investing time into really when there’s better things for devs to focus on
 
this was already denied before, think there’s much bigger priorities and this one isn’t worth investing time into really when there’s better things for devs to focus on
How is that similar that's for rear windows im speaking about the reflective mirrors that are inside pub, jeniffers etc. that affects fps majorly when looking there
 
Can you elaborate specifically where this is an issue? The map is designed so that mirrors only render when you are in the room with them, and when in that room you are not rendering much other than that room specifically.
 
Can you elaborate specifically where this is an issue? The map is designed so that mirrors only render when you are in the room with them, and when in that room you are not rendering much other than that room specifically.
When im at infront of the entrance door of projex and look towards the pub i get like fps drop
 
If this is the only instance then it is fixed in V6.
I can tell you this is exactly the case, I remember getting sub 15fps when looking at yoghurto's.
I never really had a problem but mirrors + lights does something to ones FPS.
 



Given that the issue seems to be mirrors rendering when they aren't supposed to and not mirrors rendering all together I will close this.
Any occurrences of mirrors rendering when you can't see them will be fixed in V6.

Given that there is no way to "disable" a mirror clientside, and the workaround would need to be replacing textures on the fly, just making sure the map is well optimised is the best solution.
 

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