Server Suggestion Rival Wars

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Suggestion Title: Rival Wars
Suggestion Description: Similar to the request-to-be a rival or ally system, ORGs that are already Rivals can request a "war" with each other. Possibly being able to put a prize on the war, i.e Org who wins the war gets X amount of cash or other rewards such as weapons. Rewards must be agreed upon and paid by both Org leaders ( or those who have War permissions. )

The minimum time a war can go on for is 48/72 hours, with the max being 7 days.

Allies can be introduced in the war, but it also means that the allies must put their own cash/prize into the pot. The pot will also be divided equally between the winning team, including allies. Meaning that if you win a 500K total prize with one ally, both Org's get 250K. And also must pay 125K to get introduced in the war.

After a war both Org's are on a War request and accept cooldown for X amount of time ( can be decided by community/devs?)

The winner of a war is determined by which Org has the most kills against the opponent.
There could also be a live leaderboard available to Org Members with which members have X amount of kills, plus the score.

In example: Org A is already rivals with Org B, after Org B attacks Org A's base and raids them. Org A requests a war with the total prize of 250K, both Org A and Org B have to put up 125K, or there simply can be no prize. Org A also requests that Org C, their ally jumps in the war with them. (Listed in the war request.) Org C and Org A pay 62.5K each into the pot. Or in the case that there is no prize, Org C can simply join without having to pay. Also listed in the war request is the timeframe of the war.

After all ORG's agree on the war terms it is announced to each member once they log in that they are at war with Org XYZ, it is also listed in the relations tab of the Org menu, in the org menu a new section is also opened, showing the scoreboard and stats of players


In the future I believe there could be Org War perks, such as being able to ask the number who also gives your missions and checks warrants on you the possibility to find a property of the org your rivals with, excluding Bazaar shops.

Why should this be added?:
- Brings more competition to the server.
- Adds more features to the Org System
- Enhances the Rival system. Making being rivals with a organization meaningful, as all it is is just adding a red color around the rival Org for now.

What negatives could this have?:
- Takes up dev time
- Could lead to toxic moments.

What problem would this suggestion solve?: Adds more features to one of the least used features of the org system.
 
I thought that if two orgs agree they can declare war with admins approval
Both sides are KOS unless police are nearby for a few hours
 
This was denied previously in 2024.

I'm not in favour of this. All it'll do is lead to more unnecessary shootouts than there currently is, more drama and obviously more chaos.
- Brings more competition to the server.
There already is enough competition on the server, organisations fighting for the #1 spot and rivalry for competition.
- Adds more features to the Org System
One extra feature which is being able to war with an organisation.

There is already enough reasoning for orgs to have their fun and their gun-fights. This just adds and creates an unnecessary reasoning for a shootout to unravel.
 
If I want to play PVP simulator, there's other servers for that tbh
This has to be a joke.

The server has shootouts constantly happening in popular hours and almost throughout the day. So regardless it is a “PVP simulator,” with or without.

I think this idea is great because it shifts the target off of the backs of New Players and makes it more lucrative to fight amongst organizations who actually consent to agreeing to a war amongst one another.
 
This has to be a joke.

The server has shootouts constantly happening in popular hours and almost throughout the day. So regardless it is a “PVP simulator,” with or without.

I think this idea is great because it shifts the target off of the backs of New Players and makes it more lucrative to fight amongst organizations who actually consent to agreeing to a war amongst one another.

So you'd rather have 20 people engaged on a non stop CS server while the rest roleplay?
 
So you'd rather have 20 people engaged on a non stop CS server while the rest roleplay?
Have people suddenly became pacifists recently or is this yet again a delusional argument?

Let’s not pretend like there aren’t constant shootouts, including ones with zergs, already taking place.

What is it and with refusing to add actual substance to crime?

People who disagree with this idea don’t realize that if it’s not for them, they don’t have to hate on it. It’s mostly nothing but a net positive for people who love to fight and want a reason to focus on roleplaying a rivalry over just aimless and careless killing.
 
There are better ways to resolve disputes and rivalries perhaps a game of chess?

On a more serious note you don't need to turn the whole server into a dark rp server because some org decided to declare war over their dress sense, something like this is ripe for abuse and wasting the staff teams patience so I think I speak for everyone when I say just declare a Thumb War or have a Revolver Duel or whatever.

Just let us do our own thing.
 
So you'd rather have 20 people engaged on a non stop CS server while the rest roleplay?
no one said the war has to last a lot. It can be basically like a turf war, where thatever org has to capture a flag or capture a zone to win. Basically a mini event but you use your own guns
 
There are better ways to resolve disputes and rivalries perhaps a game of chess?

On a more serious note you don't need to turn the whole server into a dark rp server because some org decided to declare war over their dress sense, something like this is ripe for abuse and wasting the staff teams patience so I think I speak for everyone when I say just declare a Thumb War or have a Revolver Duel or whatever.

Just let us do our own thing.
Classic “this idea is too dark rp’ish” ambiguous write off actually proves this suggestion is good. The server already contains shootouts happening for the stupidest reasons imaginable, even no reasons at times.

Furthermore, the lack of structure behind why shootouts happen is exactly why it’s so important to consider giving players an actual lucrative system to work with. So shootouts actually have role play reasons behind them like you literally named with organizations beefing over who can claim a gang color which is a very valid thing to fight over as it represents their notoriety and dominance.

This aims to move them away from just “raiding for fun, let’s attack this new player or farm shootouts,” and more towards actual storytelling with the interactions or fights that take place.
 
Have people suddenly became pacifists recently or is this yet again a delusional argument?

Let’s not pretend like there aren’t constant shootouts, including ones with zergs, already taking place.

What is it and with refusing to add actual substance to crime?

People who disagree with this idea don’t realize that if it’s not for them, they don’t have to hate on it. It’s mostly nothing but a net positive for people who love to fight and want a reason to focus on roleplaying a rivalry over just aimless and careless killing.


Raids have always been a part of the server and so has roleplaying. Playing CS arena is a very different game mode.

I also don't get the whole
Classic “this idea is too dark rp’ish” ambiguous write off actually proves this suggestion is good. The server already contains shootouts happening for the stupidest reasons imaginable, even no reasons at times.

The reason he's saying this is because it quite literally is a Dark RP styled idea and implementation. There's quite literally no reason to implement this other than removing parts of the map to make a section just for PVPing that people already do.
 
Classic “this idea is too dark rp’ish” ambiguous write off actually proves this suggestion is good. The server already contains shootouts happening for the stupidest reasons imaginable, even no reasons at times.

Furthermore, the lack of structure behind why shootouts happen is exactly why it’s so important to consider giving players an actual lucrative system to work with. So shootouts actually have role play reasons behind them like you literally named with organizations beefing over who can claim a gang color which is a very valid thing to fight over as it represents their notoriety and dominance.

This aims to move them away from just “raiding for fun, let’s attack this new player or farm shootouts,” and more towards actual storytelling with the interactions or fights that take place.
The number of times I have been killed due to looking like a rival someone had beef with is rather silly.

Im not completely saying the idea is terrible just that it will be a headache to enforce something so large, firefights of the scale you are suggesting will be a nightmare to enforce its not like the tags floating over peoples heads only render at close range. I have done moderation on busy servers to know that what you are suggesting will be a real challenge for the staff team to manage. There are enough complaints about Fentanyl 1 imagine how many this could cause.

I will respond later its like 11pm here and I just finished work.
 
Raids have always been a part of the server and so has roleplaying. Playing CS arena is a very different game mode.

I also don't get the whole
Classic “this idea is too dark rp’ish” ambiguous write off actually proves this suggestion is good. The server already contains shootouts happening for the stupidest reasons imaginable, even no reasons at times.

The reason he's saying this is because it quite literally is a Dark RP styled idea and implementation. There's quite literally no reason to implement this other than removing parts of the map to make a section just for PVPing that people already do.
Yes, and having wars that are consensually agreed upon by rivaling orgs is only done through roleplay. People being given a lucrative system that allows for a storyline to lead to conflict and reward orgs fighting rather than aimless raid farming is roleplay.

Simply because its not something you might personally enjoy, does not mean players are not roleplaying by doing it.

I also am not trying to make this about you or your org, I just want to provide evidence as to how zergs already do actively farm raids and how your org is proudly an prime example of this.
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IMG_0516.jpeg
 
Yes, and having wars that are consensually agreed upon by rivaling orgs is only done through roleplay. People being given a lucrative system that allows for a storyline to lead to conflict and reward orgs fighting rather than aimless raid farming is roleplay.

Simply because its not something you might personally enjoy, does not mean players are not roleplaying by doing it.

I think the only roleplay that will occur is opening the menu, sending war request, and the other roleplay party accepting the war request. Then they roleplay war ig (shooting)
 
I think the only roleplay that will occur is opening the menu, sending war request, and the other roleplay party accepting the war request. Then they roleplay war ig (shooting)
I think we should be able to agree on a common ground that that is literally more roleplay and storytelling than the vast majority of raids that normally occur let alone shootouts.

Yes some organizations have money to throw into wars for fun, but that’s the purpose of the game. Those who like shooting can roleplay that way, and those who want to tell a story can do the dialogue between their org and the rivaling one before agreeing to the mechanic of a war. Everyone chooses how to enjoy the game and that’s good

The bottom line is, players have a vanity system to choose for themselves and enjoy a real reason to leave their base to fight for dominance and earn big bucks for it instead of the current rivalry system where rivalry is just another way to farm leaderboard xp or kill time.
 

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