Map Suggestion Add Stunts + Remove barrier(s)

Status
Not open for further replies.
Messages
1,991
Reaction score
760
Points
895
Suggestion Title: Add more stunt spots
Suggestion Description: I feel like some locations which are now impossible to pass through which were in the past could be better off added back since it makes chases more enjoyable.

Creepis for example had a couple very nice videos showing some cool chases one including a sick jump that is currently impossible:


Full video of his chases found here:


Additionally the barriers at hungregies that stop a vehicle from ramping up the stairs make it so the movement of that map area is extremely restricting. Given the car has to reach high speeds its a fair feature to have as a reward to those who grind out fast cars to have the capabilities to hit such a stunt mid chase.


These chases feel more chaotic but in a good way.

Why should this be added?:
- More enjoyable chases
- Rewards players for grinding out fast cars
- Can possibly get people into cars more and using different cars for different stunts or tricks
- Gives racing roleplay shortcut routes that can create a lot of unique tracks and outcomes.

What negatives could this have?:
- People might get involuntarily manslaughtered more but that's the consequence of reckless driving and the whole reason why PD are justified to and tend to very often shoot tires of a reckless driver who is failing to yield mid chase.
 
Messages
6,903
Reaction score
17,940
Points
1,200
Location
North Rhine-Westphalia, Germany
Seeing this thread and my old video has awoken a memory of mine @The HitMan

Back in v2 we had this closed road that would lead to the admin spot near suburbs off-ramp. Feng with his Pagani Zonda would use the mountains in the area as a ramp to fly to the bank and escape cops

Sadly I believe though that most of these jumps or spots would be harder to pull off ever since TinySlayer implemented fall damage for vehicles. Just going over a speedbump in a supercar fast enough can wreck it :(
 
Messages
1,991
Reaction score
760
Points
895
Which areas do you have in mind
I wrote a more detailed response to this which I will give later but, generally speaking, every area should have at least one.

The problem mainly is the inability of cars to physically do jumps while surviving a fall or gain airtime due to lack of acceleration and how fast the cars descend.

Some failed examples:

One in each sector of the map.

This is a current jump one can do which is requiring of a car with very fast acceleration:
 
Messages
561
Reaction score
371
Points
535
bru if you donate me some money ill show you my fivem stunt jumps, nah but fr good suggestion could be fun
 
Messages
1,433
Reaction score
2,341
Points
865
Location
Greece
I can get behind leaving more open paths to drive through but gta stunts are taking it a little too far no?
 
Messages
1,991
Reaction score
760
Points
895
I can get behind leaving more open paths to drive through but gta stunts are taking it a little too far no?
I mean gta stunt jumps can be good fun, I don’t see how any cop or criminal wouldn’t enjoy it.

In addition to this, the jumps can be done using natural props like a ramp made by a little construction repair or a trash can diagonally stacked with trash. The whole run in this jumps is the skill requirement to land them and the benefit it brings as a reward while maintaining a potential for high punishment in case of failure.

But more paths being open can help instantly like the barrier at regals near the entrance from the parking lot or by bollis testicle being removed to allow cars to ride the hill from church then descend into that small entrance to drive out.
 
Messages
3,616
Reaction score
2,940
Points
1,325
full scale stunts are unrealistic and not as fun for police, for example the one in evocity between the tunnel and suburbs by the gas station was very annoying to deal with. I think we should return to SOME more open areas to create more interesting chases and make some bollards destructible so we still get the appearance of them there
 
Messages
9,109
Reaction score
11,480
Points
935
Location
REHAB
full scale stunts are unrealistic and not as fun for police, for example the one in evocity between the tunnel and suburbs by the gas station was very annoying to deal with. I think we should return to SOME more open areas to create more interesting chases and make some bollards destructible so we still get the appearance of them there
That was like a crowning feature of Evocity, watching all the Dodge shitwagons pile up like a Michael bay movie scene, albeit wouldn’t work as well with the damage taken from such a jump.
 
Messages
1,991
Reaction score
760
Points
895
full scale stunts are unrealistic and not as fun for police, for example the one in evocity between the tunnel and suburbs by the gas station was very annoying to deal with. I think we should return to SOME more open areas to create more interesting chases and make some bollards destructible so we still get the appearance of them there
I will look for some places in game to give a more visual based and detailed suggestion in regards to opening up spots.

As for jumps, while it can be unrealistic, realism is often sacrificed in the game mode for the purpose of enjoyability. Additionally I presume most cops and criminals would actually like the addition of gta style stunt jumps to make chases more variable and chaotic in a fun way. It would be interesting to see a community poll if the idea is considered.
 
Messages
1,991
Reaction score
760
Points
895
As requested heres a few places

GUYlClx1T1WgJpCPAaLIvA.png

HAeZY171R7a94wgwhTOmzw.png

LoK8FuTiRqGHsxaqFqiedQ.png

VzxYNbMkQIaDwKRTX4YXWQ.png

BFKeMRZURfK2KKVKsJTH9g.png


Lastly i couldn't get a picture of it before but the stairs up the harbor lane should be ramp-able without the barrier blocking the exit route and the barriers in the alley behind slums.

as it can create a high risk high reward second wind escape route for criminals instead of it being game over for those who want to escape but cops just spike the only road out.
 
Last edited:
Status
Not open for further replies.
Top