- Messages
- 8
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Suggestion Title: Mayor police state upfront and continuous cost scaling
Suggestion Description: Go through all of the police on a arbitrary time cycle, or connect it with a existing loop and reduce the upfront/continuous cost of the police state policy. Collusion with mayor and PD friend-groups can be prevented by making the continuous cost of police state scale dramatically if the policy was bought at a extreme discount.
- EDIT : Due to the arguments below the buff should include lower-end police. I have heard a lot about the redundancy of this policy due to the fact that it possibly does not effect the armor of the regular police officers.
The idea that this would make crime impossible under the policy is incorrect, people demolish TFU all the time on the server with AK variant weapons, in addition the policy SHOULD be expensive to enact, as it's essentially an emergency act.
The point that was made about cops already being over-powered is also not a real response to this suggestion, as in no way am I framing this to be a continuous policy that can be held for hours at a time.
Why should this be added?:
- It would make the later hours in the server (NA hours) more controllable for police, as in the past few days win-rates in situations likely drops dramatically.
- It would make mayor slightly more dynamic than just either having a saving / spending binary policy strategy.
What negatives could this have?:
- Possibly collusion with a mayor and a friend group of cops. This can easily be solved by setting a standard cost and comparing the discount to create a cost modifier for continuous government costs.
- Newer players with pistols likely won't survive a police raid given they have a warrant on them.
What problem would this suggestion solve?: It would help solve a problem where the server is in a state where the police just cannot win without completely bankrupting the budget.
Suggestion Description: Go through all of the police on a arbitrary time cycle, or connect it with a existing loop and reduce the upfront/continuous cost of the police state policy. Collusion with mayor and PD friend-groups can be prevented by making the continuous cost of police state scale dramatically if the policy was bought at a extreme discount.
- EDIT : Due to the arguments below the buff should include lower-end police. I have heard a lot about the redundancy of this policy due to the fact that it possibly does not effect the armor of the regular police officers.
The idea that this would make crime impossible under the policy is incorrect, people demolish TFU all the time on the server with AK variant weapons, in addition the policy SHOULD be expensive to enact, as it's essentially an emergency act.
The point that was made about cops already being over-powered is also not a real response to this suggestion, as in no way am I framing this to be a continuous policy that can be held for hours at a time.
Why should this be added?:
- It would make the later hours in the server (NA hours) more controllable for police, as in the past few days win-rates in situations likely drops dramatically.
- It would make mayor slightly more dynamic than just either having a saving / spending binary policy strategy.
What negatives could this have?:
- Possibly collusion with a mayor and a friend group of cops. This can easily be solved by setting a standard cost and comparing the discount to create a cost modifier for continuous government costs.
- Newer players with pistols likely won't survive a police raid given they have a warrant on them.
What problem would this suggestion solve?: It would help solve a problem where the server is in a state where the police just cannot win without completely bankrupting the budget.
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