Skins turning green with no selffillum

Messages
583
Reaction score
667
Points
750
Location
the chipmunk factory
When creating skins i load them in sandbox world models to see how they look, however recently all the parts that have selffillum by default in their vtms causing them to turn green have stayed green even when i remove the selffillum. my suspicion is that somehow my phcustomtexture folder/vmt stuff isnt linked as it should be so its relying on some other folder idk about for the vmts. does anybody know how to fix this or access where it is actually getting the vmts from?

please help this is very annoying and i dont wanna have to stop making skins because its geeked

1741129918554.png
1741129931624.png
 
If you are loading them in sandbox the phcustomtextures content won't be loaded. It is only loaded by some lua that is part of the gamemode.
 
Solution
Back
Top