Server Suggestion Establishing movements permitted under 3.3

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Suggestion Title: Establishing movements permitted under 3.3
Suggestion Description: Every day we see posts in /help or OOC (and I'm assuming staff get a lot of F6's) regarding player movement that may be construed as unrealistic. I believe we could do with a clear outline of what movements are permitted within shootouts and raids to stop abuse of certain in-game systems which dramatically can speed up a player or make them incredibly difficult to hit. I understand that the staff cannot account for every movement a player would make but judgement and clarity could be given to movements such as strafe running while reloading (imagine bunnyhop esque rotations whilst sprinting) or sprint + spam crouch to clear the distance of half a room before both someone can react or the server ping catches up.
I think most players have experienced differing staff opinions (which is of no fault to them, as there are no clear guidelines in place at the moment). Although some movements will naturally happen as the majority of us play FPS, like quick peaking and side-stepping whilst shooting. Some movements do not align with the reasoning behind 3.3 whatsoever, or alternatively if the server's view on this rule is shifting, clarity on this would be largely helpful.

Why should this be added?:
- Clarifies what is allowed and prevents rule breakage
- Clears up help chat and OOC salt/disputes
- Free's up F6 reports
- Gives staff and players a clear answer.

What negatives could this have?:
- Over penalising muscle memory movements
- At which point are rules too harsh on it being "just a game"
- Hard to penalise spamming crouch (but then a solution of F6 with a game clip fixes this).

What problem would this suggestion solve?: Fixes uncertainty and arguments over what movements are allowed and what has slowly become gradually accepted at seemingly staff discretion.

Useful Images: https://medal.tv/games/garrys-mod/clips/l9m4W9uOZt2GZ17hq?invite=cr-MSxHUEcsNDQ0ODIyNzY3&v=6
 
Yes.
Currently its not clear on whats good and whats not. plus alot of this stuff is super unrealistic and unfair in gunfights. they added something to force passive stance when you crouch jump but zerg raiders and PVP mains easy bypass it. that on top of hitreg being so bad sometimes makes PVP not too fun when you are against players who abuse stuff like this
 
Nah i would say bunny hopping is quite fair as it arguably gives a higher risk especially since any person who can drag their mouse even slightly would hit the person's legs drastically reducing the efficency of the raider via crippling them.

I was replying to riggs statement
 
Nah i would say bunny hopping is quite fair as it arguably gives a higher risk especially since any person who can drag their mouse even slightly would hit the person's legs drastically reducing the efficency of the raider via crippling them.

I was replying to riggs statement
It depends whether the staff team want to go off of fairness or realism. We could all fairly easily adopt the bunny hopping - esque mechanic into our games, but does it benefit the server if you have 3 players sprint jumping into a base.
 
This stopped being enforced heavily with the gun movement changes but honestly it should be outlined seeing as people recently have been punished for it and it isn't clear what is allowed right now
 
This stopped being enforced heavily with the gun movement changes but honestly it should be outlined seeing as people recently have been punished for it and it isn't clear what is allowed right now
agreed, however it still happens because people found ways to avoid it entirely
 
I think personally the rule of thumb is aslong as your not bhopping and zigzagging and not elevated u should be fine i think however clarity would be appreciated
 
I might've started this mb gang
It’s a regular part of any FPS game so it’s only natural instinct, but if half the player base is not doing it to prevent a warning/ban and the other half is gaining a significant advantage from doing it, I think that’s where the issue stems from.
 


agreed.
With no disrespect to Headline bc it’s a completely normal way to play an FPS, it seems a serious change in direction from how Perpheads usually operates to favour in realism. If there is suddenly an extreme tolerance to unrealistic almost COD-like movements, there is a loss of prioritising your own life as you no longer seriously feel like you’re in a shootout if people are sprint+crouch jumping out into doorways every 2 seconds to peak. This doesn’t mean this tactic is without flaws and sometimes it does bring a higher risk to the player, but to me this suggests a further reason why it should not be permitted as movement during combat. If you’re performing acts which amplify your risk of being shot and killed, inherently you’re going against the underlying idea of preservation of life.
It seems a difficult line between when is PERP a role-play server and when is it an FPS. Sprint crouching favours the latter whereas if we focus on a serious RP server, it may hinder the “enjoyability” of shootouts. (Idk how much people enjoy sprint crouch jumping into gunfights @Headline @The Peak please do say if this would render your gunfights unenjoyable if you couldn’t do this anymore)
 
With no disrespect to Headline bc it’s a completely normal way to play an FPS, it seems a serious change in direction from how Perpheads usually operates to favour in realism. If there is suddenly an extreme tolerance to unrealistic almost COD-like movements, there is a loss of prioritising your own life as you no longer seriously feel like you’re in a shootout if people are sprint+crouch jumping out into doorways every 2 seconds to peak. This doesn’t mean this tactic is without flaws and sometimes it does bring a higher risk to the player, but to me this suggests a further reason why it should not be permitted as movement during combat. If you’re performing acts which amplify your risk of being shot and killed, inherently you’re going against the underlying idea of preservation of life.
It seems a difficult line between when is PERP a role-play server and when is it an FPS. Sprint crouching favours the latter whereas if we focus on a serious RP server, it may hinder the “enjoyability” of shootouts. (Idk how much people enjoy sprint crouch jumping into gunfights @Headline @The Peak please do say if this would render your gunfights unenjoyable if you couldn’t do this anymore)
see your point but honestly it's not as bad as raindancing way back then does crouch jumping out of a mf doorway makes me want to smash my table? sure but at the end of the day shit happens it doesn't mean you're always at a disadvantage because you will not die 100% of the time if people keep doing it and I also saw a comment above saying it's balanced and I kinda see it since who has enough time on their hands to gather flashbangs and whatever else is there to just make the push easier now does it affect roleplay yeah I guess but if gunfights were always static then it kills the excitement in my eyes
 
I mean thinking about it, you could easily vault or slide irl with a weapon so it looks unrealistic but is it?
 
see your point but honestly it's not as bad as raindancing way back then does crouch jumping out of a mf doorway makes me want to smash my table? sure but at the end of the day shit happens it doesn't mean you're always at a disadvantage because you will not die 100% of the time if people keep doing it and I also saw a comment above saying it's balanced and I kinda see it since who has enough time on their hands to gather flashbangs and whatever else is there to just make the push easier now does it affect roleplay yeah I guess but if gunfights were always static then it kills the excitement in my eyes
Yeah you definitely have a point, I think I moved too much away from my original point which is wanting clarity on what’s allowed. Thank you for putting me back on track lmao.
 
I mean thinking about it, you could easily vault or slide irl with a weapon so it looks unrealistic but is it?
Yeah definitely a valid point, my only counter would be that if owners/devs intended for us to be able to do these types of movements then the mechanic would’ve been added to the server. Don’t get me wrong, they definitely have better things to do than add sliding but I can’t help but feel it’s semi intentional that this isn’t an option.
 
Nah i would say bunny hopping is quite fair as it arguably gives a higher risk especially since any person who can drag their mouse even slightly would hit the person's legs drastically reducing the efficency of the raider via crippling them.

I was replying to riggs statement
The only people who bhops with a gun are shotgun cops. They only have to hit 1 shot on you, and you MUST hit a headshot on them in order not to die. Saying that all you have to do is cripple them is stupid, it doesn't matter if you cripple them as they are already a few meters apart from you when entering most buildings and you'll already be a dead man if you're aiming for their legs.
 
Idk man bunny hopping is the new strat
The only people who bhops with a gun are shotgun cops. They only have to hit 1 shot on you, and you MUST hit a headshot on them in order not to die. Saying that all you have to do is cripple them is stupid, it doesn't matter if you cripple them as they are already a few meters apart from you when entering most buildings and you'll already be a dead man if you're aiming for their legs.
https://streamable.com/owt9h7 guy could've crippled me ping and fps advantage
stfu Norwegian mf you run L11A5 rifles in every raid you deserve to be bhop shot by a shotgun cop (me)
Exactly these guys dont know the methods
 

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