Server Suggestion Top N orgs should automatically be rivalled with each other

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Suggestion Title: Top N orgs should automatically be rivalled with each other
Suggestion Description: The top N (where N is to be decided,) orgs should be automatically rivalled with each other.

Why should this be added?:
- Stop giant coop zergs and huge bases

What negatives could this have?:
- idk you cant play with your friends :(

What problem would this suggestion solve?: It would contribute to helping divide organisations hopefully facilitating more pvp and cool action or whatever people want
 
Dont see what would that do it just may make most of the top orgs would be scared to fight the 1st organisation. I have expirience with that and i can 100% you that wont effect anything, it will just make 2nd 3rd and other org just base most of the times as they will loose most of the fights.


Or they will just merge in one ORG
 
I know this is a suggestion of specific orgs recently basing with each other because most of them are friends, but to sum it up.

1. Complain about constant pvp, so lets make more pvp by forcing them to be rrivals!
2. There are usually only 8 people in this base, which could literally be any average friend group
3. People will just merge into one org and then this would have had 0 effect
 
I know this is a suggestion of specific orgs recently basing with each other because most of them are friends, but to sum it up.

1. Complain about constant pvp, so lets make more pvp by forcing them to be rrivals!
2. There are usually only 8 people in this base, which could literally be any average friend group
3. People will just merge into one org and then this would have had 0 effect
Most cops/people don't care about the PvP itself it's the massive zergs and alliances that make raiding or cop unfun.

I've just gone to a large base spot and seen GS9 and NoCompGang there together, along with.2 other orgs. This suggestion would force larger groups to spread out, giving smaller orgs a chance to win raids. It would also encourage the top groups to actually raid and fight each other instead of constantly zerging

There are simply too many people involved in the current top alliances to fit into a single org. This change would force people to pick sides rather than having multiple orgs zerging
 
Most cops/people don't care about the PvP itself it's the massive zergs and alliances that make raiding or cop unfun.

I've just gone to a large base spot and seen GS9 and NoCompGang there together, along with.2 other orgs. This suggestion would force larger groups to spread out, giving smaller orgs a chance to win raids. It would also encourage the top groups to actually raid and fight each other instead of constantly zerging

There are simply too many people involved in the current top alliances to fit into a single org. This change would force people to pick sides rather than having multiple orgs zerging
I personally do not see a difference between 2 orgs, with a total of 8 people basing together, and a normal org with 8 people in 1 base.
A "zerg" went from 24, to 12, to now 8
 
I know this is a suggestion of specific orgs recently basing with each other because most of them are friends, but to sum it up.

1. Complain about constant pvp, so lets make more pvp by forcing them to be rrivals!
2. There are usually only 8 people in this base, which could literally be any average friend group
3. People will just merge into one org and then this would have had 0 effect
I actually disagree with this assessment.

1) Maybe, but if they're friends they could also just choose not to fight, even if they are rivals. At the very least, it'd stop them from cooperating and becoming even bigger zergs. At best, it'd keep the large orgs mainly fighting each other
2) Maybe, but now they couldn't if they were rivals. It might reshuffle orgs or have players be orgless, forcing them to opt out of some org benefits if they want to stay in large groups
3) Sure, but debuffs still apply the bigger the org gets, which would either force them to be orgless or join other orgs and risk being rivals again
 
I've just gone to a large base spot and seen GS9 and NoCompGang there together, along with.2 other orgs. This suggestion would force larger groups to spread out, giving smaller orgs a chance to win raids. It would also encourage the top groups to actually raid and fight each other instead of constantly zerging

As far as i’m aware no gs9 are actually basing there, i went and had a look. We are sweet with @flux and whoever else is in no comp gang but don’t just chill with randoms, our only actual ally is bacon

@Bolli brought this up to me months n months ago about making top orgs rival when i owned MIP and we were basing with hoodrats. Personally don’t think it will change much if we rival. Like Me and @Bojing know eachother IRL so it’s not like imma of raided him

Personally think it would be much better if they just reset org leaderboard more often, instead of leaving it for months n months at a time. This allows orgs to actually compete against eachother and will stop this whole “zerg” thing you claim

There is always gonna be a top org, like look at Olsen Banden or Asda for the new players. And especially people who have played for several years and more are gonna be friends, no matter what org they are in

People will stay friends, yes I do agree there shouldn’t be 20 people in a base, but what else do you expect people to do with limit opportunity, 2 raids per hour and 3 mugs, maybe a bank raid if you are lucky and someone ain’t already doing it
 
As far as i’m aware no gs9 are actually basing there, i went and had a look. We are sweet with @flux and whoever else is in no comp gang but don’t just chill with randoms, our only actual ally is bacon
The base literally never has enough people in it to hit yield limits, and is usually max 7/8 players, none of us are acc allied except bacon for us as well.
 
The base literally never has enough people in it to hit yield limits, and is usually max 7/8 players, none of us are acc allied except bacon for us as well.
Even if they aren’t official “allies,” they’re still people you don’t raid and instead raid with. The only difference is that they don’t have a blue tag.
 
The base literally never has enough people in it to hit yield limits, and is usually max 7/8 players, none of us are acc allied except bacon for us as well.
I have spectated shootouts several times where not only farm had 10 players already presently inside of it, but also had 3-4 people flank mid raid after.

I am not just talking about farm, as this happens more often with other orgs where 3-4 orgs raid or base together in quite large groups, this should be discouraged. Its not fun for small orgs or people playing as a solo or duo that arent that familiar with the gamemode.

Besides, the org debuffs for having larger orgs is also a bit useless at the moment due to these massive amounts of orgs that just split players up and have them all ally/help each other.

I actually support this suggestion and believe that there should be certain factors, like ORG level, leaderboard position and perhaps other factors that should force people to rival all orgs that match these factors.
 
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When we are 1m XP above #2, it should be a no brainer to just reset it and remake some competition to be #1. When #2 can't catch #1, they stop focusing on competing and start playing for their own enjoyment rather than at a "competitive" level.

Leaderboard Reset Thread
 
I do agree with this suggestion to an extent, and I also agree with @Mak that the leaderboard needs a reset desperately; we team up as there is no possible way for #2 to gain 1,000,000 XP quickly enough to take over.

I do believe that if this is implemented, just remove the option for organisations to rival, and make everyone rivals by default unless they choose to be allied.
 
I do agree with this suggestion to an extent, and I also agree with @Mak that the leaderboard needs a reset desperately; we team up as there is no possible way for #2 to gain 1,000,000 XP quickly enough to take over.

I do believe that if this is implemented, just remove the rivals system all together, and make everyone by default rivals unless they choose to be allied.
I completely disagree, if you are a top org, you should be able to take down an org below you even if they have more players than you and if you can't, they will overtake you and they will eventually suffer from the same problem and be forced to break down leaving only the better org on top. This suggestion is a perfect chance to fix what your problem with org no.1 being too far ahead, it would give newer orgs a chance to catch up with the larger orgs further after reset.
 
View attachment 32117
When we are 1m XP above #2, it should be a no brainer to just reset it and remake some competition to be #1. When #2 can't catch #1, they stop focusing on competing and start playing for their own enjoyment rather than at a "competitive" level.

Leaderboard Reset Thread
If the scoreboard reset right now, would you stop basing and raiding with them, and start raiding them instead?
 

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