Perpheads Forums

SomeUser
SomeUser
SomeUser
SomeUser
Overall I hope that recoil can be more controlable
StephenPuffs
StephenPuffs
@SomeUser Based on that clip, I'm just curious. Besides hit markers, probably being able to move slightly faster, and likely faster ADS time; what would you say makes that feel different? Watching in slow motion, the animation is also quite jumpy when shooting with a decent amount of recoil.
SomeUser
SomeUser
In my opinion its the fact of the recoil is controlable I know where its going, With perp its like i feel that the recoil goes where it wants to, Hence why people for example use scars because low rate of fire, not much recoil kinda thing, What i will do is once im unbanned (Funny buissness dont ask lmao) I will do a side by side scar / M4 in the shooting range and one in marathon if thats something of intrest to u
SomeUser
SomeUser
(Ofc tho they are diffrent weapons from completely seprate games but its just the recoil kinda thing)
StephenPuffs
StephenPuffs
I have tried many different settings we have currently to find a better feel for any gun. However, in some of my research/analysis into how I think recoil is handled in other games, I believe I found some of what makes PH fall short ”controllable" or "predictable", apart from animations. But how we can replicate that, I have yet to figure out how to do it well.
Back
Top