Search results

  1. StephenPuffs

    I am still planning out how some of the jobs I want to add will work, along with how they will...

    I am still planning out how some of the jobs I want to add will work, along with how they will if no one is actively employed as them. As ideally they revolutionize some things that players are not fond of, but does make it so players are more engaged with the city as a whole. But that may come...
  2. StephenPuffs

    I don't disagree that they are useful for larger orgs but also without modifying the map they...

    I don't disagree that they are useful for larger orgs but also without modifying the map they are the buildings that both fit the theme of the potential jobs and the size of things required for them. I would say editing the map would be best but that's outside my expertise and takes a lot longer...
  3. StephenPuffs

    Any official places that are actual residences would be untouched. So houses and any sort of...

    Any official places that are actual residences would be untouched. So houses and any sort of apartment. Along with player store fronts, such as the bazaar or the row of shops across the highway.
  4. StephenPuffs

    Considering they would be industrial oriented jobs, it will be in that area. I agree that the...

    Considering they would be industrial oriented jobs, it will be in that area. I agree that the increased player count has placed some strain on finding property but at the same time. This may create enough jobs (if people take advantage of) that it offsets the loss of those properties in a...
  5. StephenPuffs

    This status is for anyone who disagrees or has some generic questions with the taking away of...

    This status is for anyone who disagrees or has some generic questions with the taking away of some (3-4) ownable properties. Valid reasons for disliking must be written down, liking this status means nothing.
  6. StephenPuffs

    So the more responses the better. I will not be giving details about what it is, but I will say...

    So the more responses the better. I will not be giving details about what it is, but I will say it has impacts for a lot of things if we want it to but we can scale it up over time, so it will originally start as jobs then perhaps grow from there.
  7. StephenPuffs

    When this idea has been more polished I will be making more an official poll on this. But for...

    When this idea has been more polished I will be making more an official poll on this. But for now I need to roughly gauge how people feel about that. As I don't like taking away player options but at the same time they're the most logical means for this to happen. If you disagree please give...
  8. StephenPuffs

    Are people still looking for legal jobs with good pay and help contribute to the community at...

    Are people still looking for legal jobs with good pay and help contribute to the community at large? Even if it comes at the cost of us having to use some properties that are privately ownable currently. It would turn them into NPC businesses but with access to these jobs and some of the tasks...
  9. StephenPuffs

    :yawn: I guess it's time to wake up

    :yawn: I guess it's time to wake up
  10. StephenPuffs

    Make the chrome paint job actually chrome

    It certainly doesn't help with having reflections. Most world issues with overly shiny things is now fixed, so mat_specular isn't as needed imo.
  11. StephenPuffs

    Make the chrome paint job actually chrome

    Just going to note a few things on this... First off, using your flashlight is the absolute worst for seeing any sort of reflections with how badly Source handles lighting or environment maps as it seems to destroy them badly. Secondly, you must have some other settings turned off within your...
  12. StephenPuffs

    I prefer it that way

    I prefer it that way
  13. StephenPuffs

    Not really, given how lighting works in Source and how we have to manipulate values to fake a...

    Not really, given how lighting works in Source and how we have to manipulate values to fake a day/night cycle, having pure white would mean at times it gets entirely blown out and the car becomes nothing but white with no other detail. That's why even at the lightest it stays a light grey, so...
  14. StephenPuffs

    I have and I know about it.

    I have and I know about it.
  15. StephenPuffs

    Thanks, it's much more noticeable with some faces that already have a bit of detail. Hers was a...

    Thanks, it's much more noticeable with some faces that already have a bit of detail. Hers was a case where I wasn't sure I could improve it very much compared this:
  16. StephenPuffs

    While this is closer than you generally would be to someone's face, what do you guys think if I...

    While this is closer than you generally would be to someone's face, what do you guys think if I try upscaling the face textures (and maybe others as needed)? It won't fix the geometry issues with droopy eyes or talking chins, but it can at least make things look a bit cleaner.
  17. StephenPuffs

    Yes I did, I also changed some other parts on it, to fit with more of the blue theme I like to...

    Yes I did, I also changed some other parts on it, to fit with more of the blue theme I like to use for PH.
  18. StephenPuffs

    More so visibly active at least. There's always lots of behind the scenes things that go unsaid...

    More so visibly active at least. There's always lots of behind the scenes things that go unsaid and unknown. But making PH amazing is always a motivation, even if it's small things like making cars look a bit better.
  19. StephenPuffs

    Enjoy! Trying to improve the overall looks of things where I can.

    Enjoy! Trying to improve the overall looks of things where I can.
  20. StephenPuffs

    TDM material fixes are going live. I also completed some other things that you may notice right...

    TDM material fixes are going live. I also completed some other things that you may notice right away and some others are upcoming, as I was going to push some extra changes, but I noticed there are a number of things waiting in the wings for a larger update so those will wait until then. If...
  21. StephenPuffs

    Well after an insane amount of hours I have finally completed the list. So I will maybe do some...

    Well after an insane amount of hours I have finally completed the list. So I will maybe do some extra touches to things, but vehicle materials update will be pushed out for this weekend, so happy August everyone when it comes!
  22. StephenPuffs

    While it's not practical for me to do at this time as it's a ton of steps to do (more than I...

    While it's not practical for me to do at this time as it's a ton of steps to do (more than I already do for just fixing what there is now), I have done a bit of testing to make a couple car's rim textures much nicer. Here is a preview of the results on the Nissan 350Z. So if some are really...
  23. StephenPuffs

    To be fair, I don't really expect any because it's not a super car, but I may keep it, just tone...

    To be fair, I don't really expect any because it's not a super car, but I may keep it, just tone down how red it is.
  24. StephenPuffs

    For anyone that owns the Holden HSV W427 (the one with the red interior) how important is it...

    For anyone that owns the Holden HSV W427 (the one with the red interior) how important is it that the interior stay red?
  25. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    That's more up to Dom than myself, as he's community manager, community concerns and such should be brought to him, then if warranted brought to senior staff. However, I will reply on my profile page if simple enough.
  26. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    Of course, which is why I even floated the idea of nerfing the yield in my post originally. Though as I said, no guarantees. It's yet to be made in full, so I wouldn't judge it before anything is finalized. Yes I know it means people need to be more vigilant within their residence, but the...
  27. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    All valid points. While I personally knew marksmanship wasn't a hugely popular idea, this is why I had it exactly the way it was as people always want to be the best shot, it made sense to me they would need to spend a fair amount in doing so. Of course this was a slow process which I can't...
  28. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    I don't take it as an insult at all. To be honest it was a bit rushed in terms of its release among some other restrictions that I'll get into. While I want to agree with you on some points I can't, so I'll respond to each. That was my point about how large orgs production really doesn't see...
  29. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    As a more serious reply than my original, even though clearly a reset has and will always be the most needed option but entirely out of the question... This is a constant discussion I have with myself as it's something I do really want to address in some way. In Paralake City V5, whenever that...
  30. StephenPuffs

    SERVER ECONOMY (DISCUSSION)

    Obviously, which is why we didn't back then and still can't today. Unfortunately if the complaint is about how people have multiple supercars, there's realistically nothing that can be done as cars are already essentially an "end game" kind of thing at this time with no particular change to...
Back
Top