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  1. peeps

    Map Suggestion bollard Power box Tampering

    A few reasons. - This would increase dynamic entites for the server for very little gain, something we are trying to keep down. - This would only apply to that one bollard (which may or may not get removed in an update anyway). All other bollards on the map are really there for a reason. To...
  2. peeps

    Server Suggestion Strength should increase max category capacities

    Category caps are something we use to balance all aspects of the gamemode, especially the categories used most in combat. For raw materials, that is a slightly different conversation. But we would like to eventually introduce a basic and limited crafting queue and may decide to use the material...
  3. peeps

    Roadcrew Ford F350 improvements

    @Ezza :)
  4. peeps

    Map Suggestion Display parking

    A sign will be added in 6.1 for those perdantic cops that can't let people use an obviously purposefully placed game mechanic. If you ticket someone for washing their car here you should be ashamed of yourself.
  5. peeps

    hello world (again)

    I hope so too
  6. peeps

    Map Suggestion Make forest dense like in v5

    The forest is getting a more complex layout in 6.1 with more changes in elevation which may help with what you're referring to, but the density itself will remain mostly the same. There is a limited number of props a map can have an we are already close to that. Adding more trees would mean...
  7. peeps

    @Clarky Bristol and Salisbury

    @Clarky Bristol and Salisbury
  8. peeps

    Paralake V6 Changelogs

    A big thread of all the V6 changelogs because people keep asking me what's changed and when. Will reply to this thread with future updates. ^-^ Version 6.0.01 Fixed metro signs using the wrong station Version 6.0.02 Temporarily removed the traffic lights on Main Street pending some logic...
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