Server Suggestion Strength should increase max category capacities

Messages
524
Reaction score
516
Points
695
Location
phoondos
Suggestion Title: Strength should increase max category capacities
Suggestion Description: What's the point of upgrading your strength if you can still only carry 300 materials?

Why should this be added?:
- QoL
- It only makes sense

What negatives could this have?:
- Muh powercrafters can do too much!!!

What problem would this suggestion solve?: Being able to carry upwards of 400kg but not being able to carry as many items to fulfill that weight in the first place...
 
What's the point of upgrading your strength
The genetic guide doesn't mention this but I believe strength also gives you increased inventory weight. I have 330 with 2 points in strength. The default is 150 while premium gives you 250.

With increased inventory weight I believe we should be to carry more so I do agree that carry capacity limit for some item categories should be revised.
 
The genetic guide doesn't mention this but I believe strength also gives you increased inventory weight. I have 330 with 2 points in strength. The default is 150 while premium gives you 250.

With increased inventory weight I believe we should be to carry more so I do agree that carry capacity limit for some item categories should be revised.
It definetly makes a huge difference, you can carry 186 brass with strength 5 and only ~120 without
 
The genetic guide doesn't mention this but I believe strength also gives you increased inventory weight. I have 330 with 2 points in strength. The default is 150 while premium gives you 250.

With increased inventory weight I believe we should be to carry more so I do agree that carry capacity limit for some item categories should be revised.
I mis-worded it, but I'm aware you can carry more when you have a higher strength level. The problem is, there aren't many items that can make you reach that total because of the category limits.
 



Category caps are something we use to balance all aspects of the gamemode, especially the categories used most in combat.

For raw materials, that is a slightly different conversation. But we would like to eventually introduce a basic and limited crafting queue and may decide to use the material category cap to balance that, so I will close this for now.
 

Similar threads

  • Suggestion Suggestion
Replies
3
Views
615
  • Locked
  • Suggestion Suggestion
Replies
1
Views
799
  • Suggestion Suggestion
Server Suggestion Fix Selling Cars
Replies
11
Views
462
  • Locked
  • Suggestion Suggestion
Replies
7
Views
970
Back
Top