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  1. StephenPuffs

    Same here, or at least, I guess I never paid enough attention to that to notice if they were...

    Same here, or at least, I guess I never paid enough attention to that to notice if they were. Unexpected but I suppose it does make sense, however there isn't nearly as much glare or sense of brightness within Garry's Mod so it may still be independent originally.
  2. StephenPuffs

    While the video is made by the product they're talking about so it may be a bit biased in their...

    While the video is made by the product they're talking about so it may be a bit biased in their favor, it shows what I was talking about. So I may take a hint from that and make emergency lights be synchronized, at least within their respective jobs. However, I still want to make them nicer...
  3. StephenPuffs

    @Caveric Jonson they are to a certain extent right now (not very well done but they should be...

    @Caveric Jonson they are to a certain extent right now (not very well done but they should be slightly off from one another) however I do have plans to look at those as well as a whole. That said, in the research I have briefly done on the topic it seems police often have systems to sync their...
  4. StephenPuffs

    More news with indicators that's way way overdue! The QOL update they've needed forever, along...

    More news with indicators that's way way overdue! The QOL update they've needed forever, along with all my other upcoming changes (release is TBD) indicators will finally turn off after you complete a turn. Not perfect but they will not toggle off if you turn the opposite way and allows small...
  5. StephenPuffs

    @Clarky be faster, but updated links so you can check them out now at any time

    @Clarky be faster, but updated links so you can check them out now at any time
  6. StephenPuffs

    @Clarky one can dream... =P I will be doing that soon enough but wanted to show this for now.

    @Clarky one can dream... =P I will be doing that soon enough but wanted to show this for now.
  7. StephenPuffs

    Just for fun, here's many different vehicles all toggled on at once so you can see how some have...

    Just for fun, here's many different vehicles all toggled on at once so you can see how some have different timings in general which causes them to get out of sync with each other. Which also demonstrates how they can be blinking at different intervals than each other as well...
  8. StephenPuffs

    I have been fixing up some of the behind the scenes stuff with vehicles but more over, I have...

    I have been fixing up some of the behind the scenes stuff with vehicles but more over, I have now made it so vehicle indicators can be altered (by us) to have different cycle lengths. This means yours and all other cars will no longer always blink their indicators at the same time every single...
  9. StephenPuffs

    Even though you already sold it so there was no rush, I felt it was important enough to expedite...

    Even though you already sold it so there was no rush, I felt it was important enough to expedite the fix for that gap. So it's not perfect but it works well enough. Whenever I publish all the other changes it'll be included. (the dark line is simply reflection)
  10. StephenPuffs

    @Inchs I see the problem you described and yea that's pretty bad. How odd to have such a large...

    @Inchs I see the problem you described and yea that's pretty bad. How odd to have such a large gap from a direction you'd often view the car from. Some of the other cars I've looked at are more so around doorframes. That car seems to also have tons of shading issues so I'll put it high on my...
  11. StephenPuffs

    I'll try it out, I don't remember it being that bad, but I do know that some cars have big...

    I'll try it out, I don't remember it being that bad, but I do know that some cars have big missing areas like what you're describing. Some of which are more easily fixed than others.
  12. StephenPuffs

    @Inchs I'm sure a ton of vehicles have slight issues like this, but I will keep note of that one...

    @Inchs I'm sure a ton of vehicles have slight issues like this, but I will keep note of that one and see what can be done.
  13. StephenPuffs

    @Bnjemann I don't think it's the gearstick that's the problem, I think the driver is just really...

    @Bnjemann I don't think it's the gearstick that's the problem, I think the driver is just really worried that old truck will breakdown at any given moment.
  14. StephenPuffs

    @Creepis Yes it's very time consuming, which is why I'm asking about the worst offenders first...

    @Creepis Yes it's very time consuming, which is why I'm asking about the worst offenders first. But things like the standard Veyron have parts that should be metal but aren't, is something that really bugs me. I'm trying to figure out what ones need doing badly and I can do a quick pass to fix...
  15. StephenPuffs

    I don't know about the display per se for the 918 Spyder as it seems to just be a song playing...

    I don't know about the display per se for the 918 Spyder as it seems to just be a song playing display which is fine. But it does seem the metals on the interior are different than the metal choice in customization, so that could be fixed. As well as some of the shading in places
  16. StephenPuffs

    New question for anyone willing to give feedback, while I make no guarantees about it... Are...

    New question for anyone willing to give feedback, while I make no guarantees about it... Are there any vehicles that you look at and feel it has lots of issues graphically? Like the current VW Beetle's wheels have a very "blocky" and weird shading to them as an easy example of the kind of...
  17. StephenPuffs

    This may come from a biased point of view but before we started PH, the server we played on had...

    This may come from a biased point of view but before we started PH, the server we played on had suits along with a few normal everyday clothes. It simply lead to everyone wanting to wear a suit instead of anything else. So while there were options, people ended up looking the same anyways, so...
  18. StephenPuffs

    @sza That is what I was guessing most people may go for, there are some cars that you seem to be...

    @sza That is what I was guessing most people may go for, there are some cars that you seem to be able to slide every which way before it comes to a stop which with ping isn't ideal. @SomeUser Those two actually use the same settings so I'm surprised they feel that much different, but there may...
  19. StephenPuffs

    @SomeUser Which Mercedes model? They seem to be in the discrepancy ones I mentioned where some...

    @SomeUser Which Mercedes model? They seem to be in the discrepancy ones I mentioned where some may be more slide-y than others.
  20. StephenPuffs

    As a sort of informal poll, which do you prefer... when handbraking, cars that slide a lot, a...

    As a sort of informal poll, which do you prefer... when handbraking, cars that slide a lot, a decent amount, or only a little? We seem to have a bit of a discrepancy in the scripts for some reason so each car is a bit unknown until being driven.
  21. StephenPuffs

    I don't know if they made all the clothes themselves or they used a pack from somewhere else...

    I don't know if they made all the clothes themselves or they used a pack from somewhere else. That said, a lot of our clothes were made many many years ago when we were just learning how to even create anything of the sort. I personally prefer us to make everything "in house", so it may not be...
  22. StephenPuffs

    First off I'd like to point out we're not exclusively a mafia oriented gameplay. That said, I...

    First off I'd like to point out we're not exclusively a mafia oriented gameplay. That said, I do hope to make some more options for accessories and clothes when I get to that. Some things may be replaced with newer updated versions with the same basic look but not as "it's 2014 and I'm trying...
  23. StephenPuffs

    Lel, I did quite a number of faces but then gave up partially because of how messed up some of...

    Lel, I did quite a number of faces but then gave up partially because of how messed up some of the head models are in so many ways. That said, after vehicles I probably will visit player models and stuff and see what can be done about improving them.
  24. StephenPuffs

    No I have not gone missing again. First off I want to give a big shoutout to @Ezza for finding...

    No I have not gone missing again. First off I want to give a big shoutout to @Ezza for finding ways to recompile cars. So with that in mind I have a large focus on cars in general. With my test server up and running again expect a number of changes regarding them coming up soon. I will be asking...
  25. StephenPuffs

    Fun fact. While not super obvious yet, the first signs of late summer are appearing in Paralake...

    Fun fact. While not super obvious yet, the first signs of late summer are appearing in Paralake currently. In about one RL week we will start to see signs of autumn, Paralake gets very scenic that time of year. As for now, see if you can spot the signs of late summer, it's a small change but...
  26. StephenPuffs

    Paralake V6 Development Archive

    I'll just add onto this by saying a few other things that were cut (though some may come back in some fashion) but not mentioned were things like maybe having a sort of art gallery/museum within the City Hall showing off different things from past Paralake versions that no longer exist or...
  27. StephenPuffs

    A little over 24 hours later of V6, how are we all feeling? There have been some hiccups of...

    A little over 24 hours later of V6, how are we all feeling? There have been some hiccups of course, but are we enjoying it? With all the testing we had to do while creating it, it made going to V5 feel like such a step backward to me. I really enjoy what V6 is and the potential things it opens...
  28. StephenPuffs

    Today's the big day! V6 feels like how I always imagined V1 to be, though looking at V1 these...

    Today's the big day! V6 feels like how I always imagined V1 to be, though looking at V1 these days it's remarkable just how different they are. Yet @peeps and @Lelios1 have done an amazing job of making the map feel similar to how it has been but totally new. There is so much to explore and...
  29. StephenPuffs

    @SunnyR As someone who has seen Paralake grow over time since 2015 then you'll appreciate V6...

    @SunnyR As someone who has seen Paralake grow over time since 2015 then you'll appreciate V6 even more. There are a lot of places that will seem similar or are a callback, but it all feels totally fresh in the best of ways.
  30. StephenPuffs

    3/3 I am around, just kind of "remotely" but I definitely would like to get back to doing more...

    3/3 I am around, just kind of "remotely" but I definitely would like to get back to doing more with the gamemode rather than just making models and stuff to be used. I've had a lot of ideas but those will first need to go through appropriate channels to see what we feel would actually work or...
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