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  1. StephenPuffs

    That said, I have made a small change to all sights, that's yet to go live, which increases...

    That said, I have made a small change to all sights, that's yet to go live, which increases their sight picture size some. I'd still like to improve some further but it requires editing the model and probably some other factors so it will have to do for now. Since some of them were incredibly...
  2. StephenPuffs

    @Clarky I'm well aware of that, and it's always been a topic of discussion. It's not for me to...

    @Clarky I'm well aware of that, and it's always been a topic of discussion. It's not for me to unilaterally decide for something like that though because of how it changes a major component of gunplay which is a major thing that players get accustomed to so the smallest of changes affects every...
  3. StephenPuffs

    @Baba That's not totally unrealistic but obviously I will see what can be done. That may also...

    @Baba That's not totally unrealistic but obviously I will see what can be done. That may also happen because we need it to burn "around" objects too (e.g. a coffee cup won't make fires have no effect if between a player and the fire)
  4. StephenPuffs

    @Clarky The magnified scopes may always be a problem simply because of how they work. Not much I...

    @Clarky The magnified scopes may always be a problem simply because of how they work. Not much I can do there. Unless we want to revert to having no peripheral vision while using one which I think many people would probably dislike.
  5. StephenPuffs

    It wasn't planned but I am attempting to now improve the performance of fires. Though I do...

    It wasn't planned but I am attempting to now improve the performance of fires. Though I do believe I have found a decent way to do it better than it has ever been. Fingers crossed.
  6. StephenPuffs

    It's not so much the particles that cause lag with fires, it's other factors. Most of which are...

    It's not so much the particles that cause lag with fires, it's other factors. Most of which are not a reasonable fix unfortunately. One day maybe.
  7. StephenPuffs

    Part of the reason I made them taller is because currently it's easy to get too close without...

    Part of the reason I made them taller is because currently it's easy to get too close without realizing it while now you have a better idea of just how far it can burn you from. Additionally it allows firefighters to spot a fire that may be in more of a recessed area from outside. As you can...
  8. StephenPuffs

    So... I got bored of vehicles (I'll resume them shortly), so I did something else fun. I have...

    So... I got bored of vehicles (I'll resume them shortly), so I did something else fun. I have changed up the fire effect to be a lot better if you ask me. There are more changes that could/should be done with fires but for now I focused solely on how they look. Before: After:
  9. StephenPuffs

    I mean I will be reviewing each one's "drifting" or "handbraking" whatever term you prefer to...

    I mean I will be reviewing each one's "drifting" or "handbraking" whatever term you prefer to ensure it acts appropriately. However, keep in mind that increased speed means longer times to come to a stop therefore some of them will still be able to skid from left to right regardless of any...
  10. StephenPuffs

    @Creepis I mean some of the reason they were made slow is because they are larger vehicles so...

    @Creepis I mean some of the reason they were made slow is because they are larger vehicles so their top speeds were purposely made pretty low, however their acceleration times probably could use some rework to not be as terrible as it is now. Which is part of what I fixed with the Transit.
  11. StephenPuffs

    @SomeUser what do you mean by tweaks exactly? There may be some more changes in the future sure...

    @SomeUser what do you mean by tweaks exactly? There may be some more changes in the future sure. Currently though, I am keeping them more or less as is, with some minor changes if needs be.
  12. StephenPuffs

    I'm getting a bit too much into the weeds with trying to correct all the shading, but I have...

    I'm getting a bit too much into the weeds with trying to correct all the shading, but I have done some fixes on the Cooper65, Transit (old one), and the Ford F100. I am also taking a look at their handling, no massive changes but some simply take longer than they should to reach top speed, so I...
  13. StephenPuffs

    Random question for anyone willing to vote. This only would apply to non-residential buildings...

    Random question for anyone willing to vote. This only would apply to non-residential buildings, given how the map is near many limits to add more things. https://strawpoll.com/XmZRQmM63gd
  14. StephenPuffs

    Next is the VW Beetle which I already did, so after that will be the ████████████ which may...

    Next is the VW Beetle which I already did, so after that will be the ████████████ which may require additional work.
  15. StephenPuffs

    I will make a caveat and say that some graphical issues are more possible to fix than others, so...

    I will make a caveat and say that some graphical issues are more possible to fix than others, so in my first pass through them all I cannot guarantee that they will be 100% done, but I will at least try to improve where I can. One big goal is to make the metal customization have a bit more...
  16. StephenPuffs

    I have a list now of all the most commonly owned vehicles some are a bit surprising to me to be...

    I have a list now of all the most commonly owned vehicles some are a bit surprising to me to be honest. However, I can now use this list to slowly make my way through them fixing some of the shading/graphical issues that some of you may have noticed improved with the latest update if you owned...
  17. StephenPuffs

    Model Suggestion better drift for certain cars

    Completed. Along with the BMW M5 (both civilian and police versions). If there are any other vehicles that turn the wrong way when handbraking or they seem like they are sliding too much or too little, leave me a message.
  18. StephenPuffs

    In fairness this was more about the overall sense of how much upkeep and amount of things that...

    In fairness this was more about the overall sense of how much upkeep and amount of things that need to be maintained feels. Not necessarily where locations are or how items related to it function. So I can see if people think it is a lot to manage now or there could be some more added to it all...
  19. StephenPuffs

    With cars being a major component of the gamemode I am curious where people feel the maintenance...

    With cars being a major component of the gamemode I am curious where people feel the maintenance aspect currently lies. Exclude any financial consideration when voting. https://strawpoll.com/mpnb1N4BPy5
  20. StephenPuffs

    I appreciate the feedback but having them be contrary is less aesthetic than keeping the same...

    I appreciate the feedback but having them be contrary is less aesthetic than keeping the same color lit at a time. Otherwise it is even more visual clutter. I avoided any rapid flashing lights in the rear to avoid vehicle direction confusion, plus the rear blue ones are mainly an emergency...
  21. StephenPuffs

    As for the sped up sequence being removed it was not necessarily on purpose but the whole...

    As for the sped up sequence being removed it was not necessarily on purpose but the whole sequence is more visible and is a bit sped up in other ways than before so it wasn't changed for now. But as stated there may be more to come with all of it. So it is not in a final state.
  22. StephenPuffs

    New sounds are always a double edged sword. Some may like a change while others will want the...

    New sounds are always a double edged sword. Some may like a change while others will want the old one, but we don't want a mix of both so that means we can only have one of them and the old ones still work for now.
  23. StephenPuffs

    So what does anyone think of the new emergency vehicle lights? I tried having them synced at one...

    So what does anyone think of the new emergency vehicle lights? I tried having them synced at one point but it just didn't look right with the new look. There may be some more to come with all that too.
  24. StephenPuffs

    Update Log 09/02/2026 - Paralake V6.2 + More!

    It means when the car bomb explodes you'll be able to see the explosion in the far distance.
  25. StephenPuffs

    Update Log 09/02/2026 - Paralake V6.2 + More!

    I mean if you see a black cloud in the distance, that's a pretty good indication that's where it was. Along with the sound being semi-directional (as good as Source/GMod seems to be about that).
  26. StephenPuffs

    So I have still been working away on a number of other changes and fixes primarily with...

    So I have still been working away on a number of other changes and fixes primarily with vehicles. I've also done some proof of concept ideas for some new things that I hope to add, more on that another time.
  27. StephenPuffs

    Having now toyed around with emergency lights for awhile... While the syncing of them helps with...

    Having now toyed around with emergency lights for awhile... While the syncing of them helps with color bleeding and stuff, it comes off very visually boring when there is a large mix of them. So I will have them be on their own independent cycles instead.
  28. StephenPuffs

    Same here, or at least, I guess I never paid enough attention to that to notice if they were...

    Same here, or at least, I guess I never paid enough attention to that to notice if they were. Unexpected but I suppose it does make sense, however there isn't nearly as much glare or sense of brightness within Garry's Mod so it may still be independent originally.
  29. StephenPuffs

    While the video is made by the product they're talking about so it may be a bit biased in their...

    While the video is made by the product they're talking about so it may be a bit biased in their favor, it shows what I was talking about. So I may take a hint from that and make emergency lights be synchronized, at least within their respective jobs. However, I still want to make them nicer...
  30. StephenPuffs

    @Caveric Jonson they are to a certain extent right now (not very well done but they should be...

    @Caveric Jonson they are to a certain extent right now (not very well done but they should be slightly off from one another) however I do have plans to look at those as well as a whole. That said, in the research I have briefly done on the topic it seems police often have systems to sync their...
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