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  1. StephenPuffs

    So unfortunately I haven't created as much as I would've liked to in the last couple weeks...

    So unfortunately I haven't created as much as I would've liked to in the last couple weeks. However, I decided to experiment with making something I never felt I could even do in the past and I feel it went amazingly well. If enough people show interest I will post a test pic of it.
  2. StephenPuffs

    GNBN Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be...

    GNBN Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be super detailed or complex but for making V6 even more alive, it does nicely. Bad news, I tried seeing if banking a turn on the highway would help taking it at higher speed, did not have any noticable...
  3. StephenPuffs

    While I'm not going to guarantee either of those in the short term of V6 release, I will say...

    While I'm not going to guarantee either of those in the short term of V6 release, I will say there are plans to help make the map a bit more dynamic which should help make it not seem the same all the time that likely will be done in time for it.
  4. StephenPuffs

    No picture this time but I keep thinking of small things to make; which even if not something...

    No picture this time but I keep thinking of small things to make; which even if not something you immediately notice I think they will increase the incredible difference V6 brings with it. A simple example being proper guardrails for the highway. They may seem minor but as they're pieced...
  5. StephenPuffs

    Because so many models and textures will be made by us for V6 rather than so much reliance on...

    Because so many models and textures will be made by us for V6 rather than so much reliance on HL2 and some others. There will be incredible changes that should add more of a new feeling to the map in lots of ways. The attached image is for demonstration purposes as I haven't finalized the tree...
  6. StephenPuffs

    Nothing is worth being Florida

    Nothing is worth being Florida
  7. StephenPuffs

    I'll admit that I've not been updating as much as I could be so I'll share this recent creation...

    I'll admit that I've not been updating as much as I could be so I'll share this recent creation of mine. You can expect to see them in V6 in all sorts of places. This example is simply for show and likely will not reflect the final result. There are more types of new trees and bushes in the works.
  8. StephenPuffs

    It's possible, as limits may prevent us changing everything. Time will tell.

    It's possible, as limits may prevent us changing everything. Time will tell.
  9. StephenPuffs

    Slums is getting a total redo, design/layout to be finalized but it won't be at all like it is...

    Slums is getting a total redo, design/layout to be finalized but it won't be at all like it is now. Projex we are yet to do anything with.
  10. StephenPuffs

    :bag:

    :bag:
  11. StephenPuffs

    As Paralake is very close to the limits allowed we have to conserve when possible, however we...

    As Paralake is very close to the limits allowed we have to conserve when possible, however we are looking to make V6 nicer with many new custom models and textures. So many places and ways you may be used to somewhere looking, it is likely to be different than now. Of course we are always aiming...
  12. StephenPuffs

    It's very difficult to guess :meh:

    It's very difficult to guess :meh:
  13. StephenPuffs

    So we had to redo some planning for V6 recently. However, the changes should make V6 even better...

    So we had to redo some planning for V6 recently. However, the changes should make V6 even better than originally planned. We still plan to have the different areas pretty well segmented to their own, but a number of things will be moved to new locations for ease of access from just starting out...
  14. StephenPuffs

    I always lie. Even about lying.

    I always lie. Even about lying.
  15. StephenPuffs

    With the scope of the changes being made, our goal for release is still not until quite a ways...

    With the scope of the changes being made, our goal for release is still not until quite a ways out. So no you will not miss it. Though you may miss some more teaser images as more gets done :wacky:.
  16. StephenPuffs

    We may also get to some talk of subs at which point it will mean new house designs. V6 will...

    We may also get to some talk of subs at which point it will mean new house designs. V6 will, without a doubt, be the biggest change Paralake has ever seen. Plus it allows for some more additions we plan to do in the future.
  17. StephenPuffs

    While I'm not at liberty to say/show a whole lot. We have made a plan for the city portion of...

    While I'm not at liberty to say/show a whole lot. We have made a plan for the city portion of V6. There is a lot to love with the changes. Later today I hope to plan out the business portion. I also have made some concepts for how the new apartments could be done.
  18. StephenPuffs

    Farm is getting some large changes in V6, so there will be differences than how it is now. That...

    Farm is getting some large changes in V6, so there will be differences than how it is now. That said, for what I do myself, I am looking more into models and textures on them rather than map related textures.
  19. StephenPuffs

    Noted. Thank you.

    Noted. Thank you.
  20. StephenPuffs

    Not all European ones have the border from what I can tell. That said, it probably should be...

    Not all European ones have the border from what I can tell. That said, it probably should be looked into. Models like that are a legacy holdover from making props in Hammer.
  21. StephenPuffs

    Model Suggestion Change the fuel pump models

    Fun fact. I have already made a replacement model just over a week ago. However, they probably won't be in effect until Paralake V6. So I will put this thread in Completed but don't expect to really see it for a bit yet.
  22. StephenPuffs

    This may be a bit open ended of a request. Apart from anything with the player model, what are...

    This may be a bit open ended of a request. Apart from anything with the player model, what are some models or textures details you think need improving the most?
  23. StephenPuffs

    Thanks, even though it's not mine, just PerpHeads'.

    Thanks, even though it's not mine, just PerpHeads'.
  24. StephenPuffs

    Happy 10 years everyone! It has been amazing to watch this community grow from where we started...

    Happy 10 years everyone! It has been amazing to watch this community grow from where we started. I am still working on the ideas I mentioned before, so don't think they've gone away. PH always strives to create new and fun ideas for however you enjoy playing!
  25. StephenPuffs

    I am still planning out how some of the jobs I want to add will work, along with how they will...

    I am still planning out how some of the jobs I want to add will work, along with how they will if no one is actively employed as them. As ideally they revolutionize some things that players are not fond of, but does make it so players are more engaged with the city as a whole. But that may come...
  26. StephenPuffs

    I don't disagree that they are useful for larger orgs but also without modifying the map they...

    I don't disagree that they are useful for larger orgs but also without modifying the map they are the buildings that both fit the theme of the potential jobs and the size of things required for them. I would say editing the map would be best but that's outside my expertise and takes a lot longer...
  27. StephenPuffs

    Any official places that are actual residences would be untouched. So houses and any sort of...

    Any official places that are actual residences would be untouched. So houses and any sort of apartment. Along with player store fronts, such as the bazaar or the row of shops across the highway.
  28. StephenPuffs

    Considering they would be industrial oriented jobs, it will be in that area. I agree that the...

    Considering they would be industrial oriented jobs, it will be in that area. I agree that the increased player count has placed some strain on finding property but at the same time. This may create enough jobs (if people take advantage of) that it offsets the loss of those properties in a...
  29. StephenPuffs

    This status is for anyone who disagrees or has some generic questions with the taking away of...

    This status is for anyone who disagrees or has some generic questions with the taking away of some (3-4) ownable properties. Valid reasons for disliking must be written down, liking this status means nothing.
  30. StephenPuffs

    So the more responses the better. I will not be giving details about what it is, but I will say...

    So the more responses the better. I will not be giving details about what it is, but I will say it has impacts for a lot of things if we want it to but we can scale it up over time, so it will originally start as jobs then perhaps grow from there.
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