Because so many models and textures will be made by us for V6 rather than so much reliance on HL2 and some others. There will be incredible changes that should add more of a new feeling to the map in lots of ways.
The attached image is for demonstration purposes as I haven't finalized the tree...
I'll admit that I've not been updating as much as I could be so I'll share this recent creation of mine. You can expect to see them in V6 in all sorts of places. This example is simply for show and likely will not reflect the final result. There are more types of new trees and bushes in the works.
As Paralake is very close to the limits allowed we have to conserve when possible, however we are looking to make V6 nicer with many new custom models and textures. So many places and ways you may be used to somewhere looking, it is likely to be different than now. Of course we are always aiming...
So we had to redo some planning for V6 recently. However, the changes should make V6 even better than originally planned. We still plan to have the different areas pretty well segmented to their own, but a number of things will be moved to new locations for ease of access from just starting out...
With the scope of the changes being made, our goal for release is still not until quite a ways out. So no you will not miss it. Though you may miss some more teaser images as more gets done :wacky:.
We may also get to some talk of subs at which point it will mean new house designs. V6 will, without a doubt, be the biggest change Paralake has ever seen. Plus it allows for some more additions we plan to do in the future.
While I'm not at liberty to say/show a whole lot. We have made a plan for the city portion of V6. There is a lot to love with the changes. Later today I hope to plan out the business portion. I also have made some concepts for how the new apartments could be done.
Farm is getting some large changes in V6, so there will be differences than how it is now. That said, for what I do myself, I am looking more into models and textures on them rather than map related textures.
Not all European ones have the border from what I can tell. That said, it probably should be looked into. Models like that are a legacy holdover from making props in Hammer.
Fun fact. I have already made a replacement model just over a week ago. However, they probably won't be in effect until Paralake V6. So I will put this thread in Completed but don't expect to really see it for a bit yet.
This may be a bit open ended of a request. Apart from anything with the player model, what are some models or textures details you think need improving the most?
Happy 10 years everyone! It has been amazing to watch this community grow from where we started. I am still working on the ideas I mentioned before, so don't think they've gone away. PH always strives to create new and fun ideas for however you enjoy playing!
I am still planning out how some of the jobs I want to add will work, along with how they will if no one is actively employed as them. As ideally they revolutionize some things that players are not fond of, but does make it so players are more engaged with the city as a whole. But that may come...
I don't disagree that they are useful for larger orgs but also without modifying the map they are the buildings that both fit the theme of the potential jobs and the size of things required for them. I would say editing the map would be best but that's outside my expertise and takes a lot longer...
Any official places that are actual residences would be untouched. So houses and any sort of apartment. Along with player store fronts, such as the bazaar or the row of shops across the highway.
Considering they would be industrial oriented jobs, it will be in that area. I agree that the increased player count has placed some strain on finding property but at the same time. This may create enough jobs (if people take advantage of) that it offsets the loss of those properties in a...
This status is for anyone who disagrees or has some generic questions with the taking away of some (3-4) ownable properties. Valid reasons for disliking must be written down, liking this status means nothing.
So the more responses the better. I will not be giving details about what it is, but I will say it has impacts for a lot of things if we want it to but we can scale it up over time, so it will originally start as jobs then perhaps grow from there.
When this idea has been more polished I will be making more an official poll on this. But for now I need to roughly gauge how people feel about that. As I don't like taking away player options but at the same time they're the most logical means for this to happen. If you disagree please give...
Are people still looking for legal jobs with good pay and help contribute to the community at large? Even if it comes at the cost of us having to use some properties that are privately ownable currently. It would turn them into NPC businesses but with access to these jobs and some of the tasks...