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  1. Run Forest Run

    Discussing Custom Weapon Skins

    Could make the skins only viable to the user. Nullifies advantages of skins and only serves as cosmetics rather than for gains. In-game skins should only be for visual pleasing cosmetics. Skins advantage to cops = able to see crims hiding guns = impacted game play of crims Skins advantage to...
  2. Run Forest Run

    A new coat of paint for Ambulance & Fire Truck

    I know I've kinda pull this out a bit late. But I'm more than willing to do these two vehicles new paint jobs if approved. Being a vehicle artist at a games studio, I've got experience. Of course I would update the textures with more realistic/ true to life versions of the suggested one above.
  3. Run Forest Run

    Big funny PERP video

    "James Birch" '4:32
  4. Run Forest Run

    GCSE 2020-21

    My lesson is that it really doesn't matter GCSE if your wanting to head to Uni. I studied for surgical theatre. Now I'm a game artist at a AAA studio. How the turns have tabled
  5. Run Forest Run

    Cornfield Street Firetruck Bug

    Yea that's what I thought. The same old bug when the firetruck goes over a speedhump. The rear wheels clip through the ground.
  6. Run Forest Run

    Cornfield Street Firetruck Bug

    Type of Bug: Map Description of the Bug: Firetruck loses control on Cornfield St entrance How to reproduce the Bug: 8/10 driving up Cornfield St at medium/fast speed Time Stamp: 12:00am Errors: Map related issue, Firetruck loses control on Cornfield St entrance Media: Media:
  7. Run Forest Run

    Perphead in UE4

    @Sneaky on your link mate
  8. Run Forest Run

    Paralake in Unreal Engine

    Just got linked to this @Sneaky If you need a extra hand if your still working on it. I'm very much up to it. DM for artstation
  9. Run Forest Run

    Perphead in UE4

    Probably not...not saying it wont take maybe a year solo. 2 largest 3d software is run by less than 30 people. But with sourced assets as well as megascans
  10. Run Forest Run

    Perphead in UE4

    What's your opinion about putting perphead into UE4 if optimized correctly so most pcs could run it? Asking from a artist pov
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