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  1. StephenPuffs

    Since I didn't post a message at the time, for some reason. The drug guide should be up to date...

    Since I didn't post a message at the time, for some reason. The drug guide should be up to date again. If you notice anything obviously wrong (apart from the index order at the top, which isn't a big deal imo) let me know.
  2. StephenPuffs

    Bug Report (distilled ephedrine stopping at 99/98%)

    It's close but ethyl ether (when fixed) is still better by numbers alone.
  3. StephenPuffs

    Refund Request (Seff)

    To be refunded: 10 Distilled Ephedrine
  4. StephenPuffs

    Bug Report (distilled ephedrine stopping at 99/98%)

    Make a Refund Request like normal but reference this thread. From what I can tell you should still make very good money using water instead to the point that ethyl ether may be a bit pointless currently, so I may look at some changes using that in the future.
  5. StephenPuffs

    Bug Report (distilled ephedrine stopping at 99/98%)

    It may not be as high quality but for now you may be better off using water instead of the ethyl ether while I figure out a solution. Fortunately with the drug update I had changed it so when you use a water tank for a fluid it becomes distilled water in the flask instead of staying lake water...
  6. StephenPuffs

    Bug Report (distilled ephedrine stopping at 99/98%)

    I will look into this in a little bit. As that shouldn't happen nor did I have it happen in testing. But since it's meant to create exactly one flask-ful right now, it's possible something went wrong.
  7. StephenPuffs

    Yep. They now should be in a place where anything is viable. Just some take some extra steps or...

    Yep. They now should be in a place where anything is viable. Just some take some extra steps or setup beforehand (which things like distilled water could be a business opportunity for player shops as there's nothing illegal about that and it's relatively easy to make)
  8. StephenPuffs

    Update Log 19/10/26 - Halloween Update

    While Fredy responded to this already. Changing things like heroin to use toluene or acetone instead of muriatic acid increases the profits per hour considerably. As well as several other changes to the timing of cooking things using the sauce pan or beaker have had the effect of raising how...
  9. StephenPuffs

    So... Another update is coming, maybe not as extensive as the last one but still packed with...

    So... Another update is coming, maybe not as extensive as the last one but still packed with plenty of good stuff. After this one, I may switch from coding things to more asset based things for a bit. As some of those have become increasingly dated now. :oldman:
  10. StephenPuffs

    So with the partial revert of gun "zoom" has there been any combination of weapon and sight...

    So with the partial revert of gun "zoom" has there been any combination of weapon and sight which seems to clip through your face? There's too many permutations for me to check myself so I tried to guess an in-between value that should work.
  11. StephenPuffs

    Time to move on to the next update. Overall, I'd say the last one has gone well. As always a few...

    Time to move on to the next update. Overall, I'd say the last one has gone well. As always a few patches needed but overall it seems people are enjoying the new things. If only all updates could be so extensive but there are some other ambitious ideas ahead so we are far from content with how...
  12. StephenPuffs

    Bug Report (meth blew up on 196)

    It would appear that you had it at 196° almost 197° like you said, but you had your power level set to 5, so the next time it would've updated your temperature reading you were already above the 200° threshold and it was enough to cause an explosion. Am I missing something here?
  13. StephenPuffs

    @iedutz You were close. It was 1+1*1+5 days

    @iedutz You were close. It was 1+1*1+5 days
  14. StephenPuffs

    Update Log 09/09/26

    Spoiler alert: drugs already can affect genes, provided you take enough, but be careful to not OD
  15. StephenPuffs

    I'll also add that there are plenty of small details that won't make a changelog but you may...

    I'll also add that there are plenty of small details that won't make a changelog but you may discover as you do things. Like there's an added stopper to your distilled medicines so they don't "leak" when you drop them, or the cooker knob/switch actually functioning when you set it.
  16. StephenPuffs

    Now that it's officially out, I will quietly say there should also be a good helping of things...

    Now that it's officially out, I will quietly say there should also be a good helping of things for staff to appreciate in this update too. It won't be in the update log but some of them I have mentioned to staff that it is coming for awhile now. (Not all my doing)
  17. StephenPuffs

    Best I can do is Jan 1, 2027 11:15 PM

    Best I can do is Jan 1, 2027 11:15 PM
  18. StephenPuffs

    It'll take me rigging the wheel a few times to get that money again for you :meh:

    It'll take me rigging the wheel a few times to get that money again for you :meh:
  19. StephenPuffs

    Here we are, now into September, however A LOT of new things are coming so I can't imagine what...

    Here we are, now into September, however A LOT of new things are coming so I can't imagine what the update post is going to look like. That said, some of it is things long overdue and other ones are fun new features, so whether you're a new player or an OG from 2013 you'll find something to...
  20. StephenPuffs

    Drug Balancing Discussion

    So as an overall question... Would you favor... How it is now with medium-long grow times with minimal processing where the value is mainly because of how long it takes to grow. OR Generally lower grow times (no shorter than weed is currently) but more steps and interactivity with the...
  21. StephenPuffs

    So originally I planned to do the gun sound test this week but instead the decision has been...

    So originally I planned to do the gun sound test this week but instead the decision has been made to hold off and just lump it in with a number of upcoming things. So I know it means a bit longer with the status quo :shifty: but it's worth the wait with everything else coming up to hopefully...
  22. StephenPuffs

    It may or may not happen at the same time but I will actually get around to reverting/editing...

    It may or may not happen at the same time but I will actually get around to reverting/editing the change that made some sights go through your face (hopefully all get fixed by it). I keep meaning to but... Uhhhh... Things and stuff, so I haven't yet.
  23. StephenPuffs

    Not this weekend but sometime within a week from now I may try doing a change to gun shot sound...

    Not this weekend but sometime within a week from now I may try doing a change to gun shot sound loudness that may help with identifying direction some. I'd be curious to hear when people think I have done it, to see how obvious is is. Some may still be inherently louder though, but this...
  24. StephenPuffs

    I don't disagree that it could be tied into that kind of thing but even that still requires...

    I don't disagree that it could be tied into that kind of thing but even that still requires there to be some incentive to do it. I'll figure something out, there's still a lot more to do first.
  25. StephenPuffs

    As stated... It's not really the process that I can't figure out, it's more of how to balance it...

    As stated... It's not really the process that I can't figure out, it's more of how to balance it out. As currently cocaine processing is basically set and forget almost entirely, while adding other new products will require more steps to be done and will generally be far less profitable, so...
  26. StephenPuffs

    That wouldn't change anything of what I'm talking about. And the idea of what to change the...

    That wouldn't change anything of what I'm talking about. And the idea of what to change the process to isn't the problem. It would still be mostly hands-off like it is now, but with a few extra steps involved as to balance it out some. As I have no desire to make anything more profitable than it...
  27. StephenPuffs

    You can already potentially gross over $200k an hour with cocaine. I don't think we really need...

    You can already potentially gross over $200k an hour with cocaine. I don't think we really need to increase that. I agree it doesn't need to be "tedious" but I just feel the process may be too simple compared to anything else we could add, as mentioned, it's insanely profitable it is so...
  28. StephenPuffs

    Given the process for what I'm making is a bit more involved than something like cocaine...

    Given the process for what I'm making is a bit more involved than something like cocaine production but it clearly wouldn't be nearly as profitable. How opposed would you be to making the cocaine production have a bit more steps to it?
  29. StephenPuffs

    Being busy making all this stuff for future additions reminds me how much I both enjoy and...

    Being busy making all this stuff for future additions reminds me how much I both enjoy and loathe asset creation. It's coming along and I probably am doing way more than needed but I like variety, plus I hope to use in other ways. Even if highly simplified processes for some of it, but I don't...
  30. StephenPuffs

    Server Suggestion Mayoral Job Overhaul / Rework.

    Not to say the job doesn't need a rework but I don't think we need to mix in breaking laws to job activities. It simply becomes messy for dealing with for everyone, especially when it gets raised to any kind of administrative status. We have in the rules that jobs should perform their duties...
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