I have a bit of a workflow now that generally gives adequate results. I'm keeping the same texture resolution as the current ones so that they keep sort of a consistent quality so there's not a "must have" look. But I will admit some turn out better than others. I can't guarantee all heads will...
Maybe. I feel when I've made her eyebrows level like how the original is, then she's a bit expressionless. Since we don't have any emotions shown really, it makes the face sort of bland. I can look into trying to make the corners of the mouth go the other way though.
Some more work has been done on the female shown based on some feedback I received. She now has less pronounced highlights, eyebrows adjusted some, and "makeup" reduced. All in all to produce a more natural look. Like I said, I am still learning how to do this, but I am pleased with the results...
Obviously I haven't done anything to match the head with the rest. It was to see if I could create new faces. Yes, there are plastic-y elements, but that still generally looks better than the current which lacks any definition. At any kind of distance that's not an issue but they still look decent.
Overall the idea is to get some more faces out there to make people more diverse in their appearance. Obviously we can't possibly make everyone unique as everyone is free to pick every aspect of their look. However, if we can work toward more possibilities I personally think that helps make...
Because so many people were curious and wanted to see, I will reveal one thing I am happy with. They may still get some refinement yet and they will just be more options to pick. I will look into improving other parts to match too but for now... Here's the current and my new ones pics
So unfortunately I haven't created as much as I would've liked to in the last couple weeks. However, I decided to experiment with making something I never felt I could even do in the past and I feel it went amazingly well. If enough people show interest I will post a test pic of it.
GNBN
Good news, a "simple" thing I tried to see if it would work for V6, did! It may not be super detailed or complex but for making V6 even more alive, it does nicely.
Bad news, I tried seeing if banking a turn on the highway would help taking it at higher speed, did not have any noticable...
While I'm not going to guarantee either of those in the short term of V6 release, I will say there are plans to help make the map a bit more dynamic which should help make it not seem the same all the time that likely will be done in time for it.
No picture this time but I keep thinking of small things to make; which even if not something you immediately notice I think they will increase the incredible difference V6 brings with it. A simple example being proper guardrails for the highway. They may seem minor but as they're pieced...
Because so many models and textures will be made by us for V6 rather than so much reliance on HL2 and some others. There will be incredible changes that should add more of a new feeling to the map in lots of ways.
The attached image is for demonstration purposes as I haven't finalized the tree...
I'll admit that I've not been updating as much as I could be so I'll share this recent creation of mine. You can expect to see them in V6 in all sorts of places. This example is simply for show and likely will not reflect the final result. There are more types of new trees and bushes in the works.
As Paralake is very close to the limits allowed we have to conserve when possible, however we are looking to make V6 nicer with many new custom models and textures. So many places and ways you may be used to somewhere looking, it is likely to be different than now. Of course we are always aiming...
So we had to redo some planning for V6 recently. However, the changes should make V6 even better than originally planned. We still plan to have the different areas pretty well segmented to their own, but a number of things will be moved to new locations for ease of access from just starting out...
With the scope of the changes being made, our goal for release is still not until quite a ways out. So no you will not miss it. Though you may miss some more teaser images as more gets done :wacky:.
We may also get to some talk of subs at which point it will mean new house designs. V6 will, without a doubt, be the biggest change Paralake has ever seen. Plus it allows for some more additions we plan to do in the future.
While I'm not at liberty to say/show a whole lot. We have made a plan for the city portion of V6. There is a lot to love with the changes. Later today I hope to plan out the business portion. I also have made some concepts for how the new apartments could be done.
Farm is getting some large changes in V6, so there will be differences than how it is now. That said, for what I do myself, I am looking more into models and textures on them rather than map related textures.
Not all European ones have the border from what I can tell. That said, it probably should be looked into. Models like that are a legacy holdover from making props in Hammer.
Fun fact. I have already made a replacement model just over a week ago. However, they probably won't be in effect until Paralake V6. So I will put this thread in Completed but don't expect to really see it for a bit yet.
This may be a bit open ended of a request. Apart from anything with the player model, what are some models or textures details you think need improving the most?
Happy 10 years everyone! It has been amazing to watch this community grow from where we started. I am still working on the ideas I mentioned before, so don't think they've gone away. PH always strives to create new and fun ideas for however you enjoy playing!