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  1. TheGandalf

    Footstep sounds should be based on player movement state, not movement speed. (Silent steps while aiming down sights)

    Description of the idea: Sound is an important aspect in this gamemode, especially when attracting attention with guns. However, player footsteps are potentially not managed well (or at all) by the gamemode at all and are almost completely dependent by movement speed. This makes footsteps...
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