According to 3.4 it isn't:
3.4 Putting your Life at Risk - Players must at all times act realistically, meaning that any actions taken that may put a player’s In-Character life, freedom from imprisonment and/or general wellbeing at risk must be done so in a realistic fashion, for realistically good/beneficial reasons and in such a way that can be justified as reasonable.
Risks are deemed to be unreasonable when it can’t be appropriately and effectively justified; for example, if a player was to rob the bank and fail, leading to their death, that player would be expected to demonstrate to an administrator that they had a realistic and reasonable plan and/or mind-set to succeed.
This rule is specifically relevant to the violation of any In-Character law, meaning that murders, thefts, etc, are all expected to be conducted realistically; for example, if a player kills another player, which results in the former’s death and/or imprisonment, it will mean that the player has failed and unless they can effectively and appropriately demonstrate/prove that they had a realistic and reasonable plan to succeed, an appropriate punishment will be enacted.
A common example would be for a player to murder a Police Officer in order to avoid receiving a traffic ticket; this would likely result in the enactment of an administrative punishment because this specific example is deemed to be inappropriate - this is because the risk (death/life-imprisonment) involved with the murder of a Police Officer is grossly disproportionate to the benefit of avoiding a traffic ticket, typically.
Another common example would be for a player to violate traffic laws without a good/reasonable reason.
And like
@Trande said 3.6 neither