- Staff
- #1
Discussion Post: https://perpheads.com/threads/a-replacement-for-influence.29256/
Main Idea: The "Influence" gene would be replaced by a gene called "Ingenuity."
Full description of the idea:
"Ingenuity" is a gene that will affect crafting. It will give, per point, an X% chance for a component of a recipe to have no crafting time. This can be added up to a total of Y% where Y=5X Of course, X would not be anywhere near 20, and could even scale in a non-linear fashion (eg. 2%, 4%, 8%, 16% and 32%, following an exponential relationship. This is subject to balance.)
The idea of a chance-based proc is something that would still be able to be balanced about mean values, and would give crafters a sense of excitement when their proc amount is above average.
This could also just be a flat % decrease of crafting time.
Why should it be added?: While it is not a critical feature, I feel that replacing a useless gene would be a nice change, and would give crafting a little more depth.
Pros: No more useless genes
Cons: None were proposed
*Other additions: Going to slip this in here; give genes a description of what they do in F1 when you hover over them
Main Idea: The "Influence" gene would be replaced by a gene called "Ingenuity."
Full description of the idea:
"Ingenuity" is a gene that will affect crafting. It will give, per point, an X% chance for a component of a recipe to have no crafting time. This can be added up to a total of Y% where Y=5X Of course, X would not be anywhere near 20, and could even scale in a non-linear fashion (eg. 2%, 4%, 8%, 16% and 32%, following an exponential relationship. This is subject to balance.)
The idea of a chance-based proc is something that would still be able to be balanced about mean values, and would give crafters a sense of excitement when their proc amount is above average.
This could also just be a flat % decrease of crafting time.
Why should it be added?: While it is not a critical feature, I feel that replacing a useless gene would be a nice change, and would give crafting a little more depth.
Pros: No more useless genes
Cons: None were proposed
*Other additions: Going to slip this in here; give genes a description of what they do in F1 when you hover over them