Deleted member 5577
Guest
Description of the idea: Make the premium AFK kick timer apply to staff
Why should this be added? (pros):
I feel like this will give a more realistic idea of a staff members activity, now I'm not sure how this is logged but if it is based on hours then this will make it harder to skew the figures by going AFK.
It will allow players to actually see what staff are active and might provide some answers for why reports aren't being done if people are AFK.
Prevents job abuse (although unlikely a staff member would be sat AFK in a job)
Frees up slots (but uhm)
What negatives could this have? (cons): I don't see any cons tbh except maybe staff having to wait through rejoining like everyone else although this isn't very long for me and I have a fairly moderate nothing special PC.
Idrk why staff are exempt in the first place maybe make it half an hour or something if there is an actual need for it, I'd be grateful if someone could clarify that in the replies.
Why should this be added? (pros):
I feel like this will give a more realistic idea of a staff members activity, now I'm not sure how this is logged but if it is based on hours then this will make it harder to skew the figures by going AFK.
It will allow players to actually see what staff are active and might provide some answers for why reports aren't being done if people are AFK.
Prevents job abuse (although unlikely a staff member would be sat AFK in a job)
Frees up slots (but uhm)
What negatives could this have? (cons): I don't see any cons tbh except maybe staff having to wait through rejoining like everyone else although this isn't very long for me and I have a fairly moderate nothing special PC.
Idrk why staff are exempt in the first place maybe make it half an hour or something if there is an actual need for it, I'd be grateful if someone could clarify that in the replies.