- Staff
- #1
Suggestion Title: Bank overhaul
Suggestion Description: Rework the entire bank building for Paralake V6.
I’ve broken the plans down into multiple sections of the bank.
Main Lobby:
- Make the bank teller counters enclosed like this https://pin.it/1GIU6H5
- Replace the gap in the counter that allows you to walk behind the counter with a wall, featuring a set of double doors leading to the behind the counter area.
- Replace the window facing Regals with a wall with 2 small, breakable windows you can jump and crouch into.
- Move the interior bank ATM to be on this wall. Place another ATM on the outside of the wall alongside this.
- Add more cover points, such as cheque counters, desks and other bank furniture around the wall, counter area, and entrances.
Roof / roof access:
- Remove / reduce the size of the the big empty block atop the roof.
- Add air conditioner blocks to be used as more cover
- Add a metal staircase from the roof to the back alley of bank.
- Add a second XQ bank sign facing Regals to be used as visual cover.
Pre vault:
- Add a fire exit door that leads to the back alley of bank to the pre vault.
Vault:
- Add money blocks to be used as cover.
- Add a wall / locker row to the centre of the vault area, allowing users to use them as cover to defend the vault from inside.
Foreman’s office:
- Replace the opaque window with a wall, with an unbreakable, opaque smaller window.
Outside / Surrounding area:
- Allow the bank alleyway to be accessed from the ground floor of city garage and vice versa, adding a second entrance to the bank alley from this point.
Why should this be added?:
- Bank overhauled heavily in V6 finally
- Make the bank more like a modern bank
- Shifting bank raid metas,
What negatives could this have?:
- Not being able to jump over the bank counters?
Suggestion Description: Rework the entire bank building for Paralake V6.
I’ve broken the plans down into multiple sections of the bank.
Main Lobby:
- Make the bank teller counters enclosed like this https://pin.it/1GIU6H5
- Replace the gap in the counter that allows you to walk behind the counter with a wall, featuring a set of double doors leading to the behind the counter area.
- Replace the window facing Regals with a wall with 2 small, breakable windows you can jump and crouch into.
- Move the interior bank ATM to be on this wall. Place another ATM on the outside of the wall alongside this.
- Add more cover points, such as cheque counters, desks and other bank furniture around the wall, counter area, and entrances.
Roof / roof access:
- Remove / reduce the size of the the big empty block atop the roof.
- Add air conditioner blocks to be used as more cover
- Add a metal staircase from the roof to the back alley of bank.
- Add a second XQ bank sign facing Regals to be used as visual cover.
Pre vault:
- Add a fire exit door that leads to the back alley of bank to the pre vault.
Vault:
- Add money blocks to be used as cover.
- Add a wall / locker row to the centre of the vault area, allowing users to use them as cover to defend the vault from inside.
Foreman’s office:
- Replace the opaque window with a wall, with an unbreakable, opaque smaller window.
Outside / Surrounding area:
- Allow the bank alleyway to be accessed from the ground floor of city garage and vice versa, adding a second entrance to the bank alley from this point.
Why should this be added?:
- Bank overhauled heavily in V6 finally
- Make the bank more like a modern bank
- Shifting bank raid metas,
What negatives could this have?:
- Not being able to jump over the bank counters?