- Staff
- #1
Suggestion Title: Chainsaw melee weapon.
Suggestion Description: Adding a chainsaw melee weapon.
Unlike regular melee weapons, the chainsaw should come with the following differences:
- It should be a primary weapon.
- It should show on your back.
- It should take “Ammo” in the form of Fuel cans. It should have a percentage value similar to the one you see on Fire extinguishers, and clicking the chainsaw in your inventory will open a status bar of you “refuelling” the chainsaw.
The damage output should outweigh that of most other melee weapons, and it should work as such with these controls:
- Pressing R should Toggle the chainsaw on and off. When off, the saw should be held in a passive rifle style stance, and when activated, should be held in a “hip fire” pose stance, similar to the Battering ram.
- Holding left click should make the chainsaw begin sapping away the HP of whoever you are pointing it towards.
- Right click should produce a bash attack, shoving someone like a push. Good for knocking people back if they try to run.
The chainsaw would have the following drawbacks over other melees:
- Should take ammo in the form of fuel cans, each fuel can producing 1 minute of sawwing.
- This weapon will not be concealable like other melees.
- This would take up the primary slot.
- Would need to be powered up before it can be used, making it a melee weapon with a passive stance.
- When turned on and used it would produce a noticeable sound to indicate that it is in use. Not super loud but a similar radius to the sound of someone getting slashed with a Katana.
Maybe making it able to cut doors open in a very balanced manner wouldn’t be too bad but to make it fair it would need to be a significant time before the door opens.
Similar to this addon but not as loud or clunky.
Suggested crafting recipe:
The Chainsaw should have components, with the following recipes:
- Chainsaw Chain:
2x Refined metal (50% Pure)
- Chainsaw Chassis:
1x refined metal (50% Pure)
1x Refined metal (25% Pure)
3x Chunk of plastic.
2x scrap electronics
1x box of springs.
- Chainsaw guide bar:
1x Refined metal (50% Pure)
1x Metal rod.
Why should this be added?:
- Following 3.4 from a melee weapon would make more sense to players who don’t realise you can knife point people if said knife is a roaring chainsaw.
- Realistic weapon.
- Sweaters defending small properties can reduce sweater raiders into a fine red goop.
- People can roleplay as Tree Surgeons.
- Completely different to regular melees.
- HALLOWEEN ZOMBIE EVENT POWERFUL MELEE.
- Would be good for events too! Parker Raid with Chainsaw Raiders VS PPK defenders would be sick.
What negatives could this have?:
- Chainsaw Zerg (Would be fucking amazing to watch)
- More effort than adding another knife or hammer.
- Sweaters might think we greenlit Leatherface RP and launch the Paralake Bazaar Chainsaw Massacre. (massrdm with a chainsaw would be somewhat funnier and less obstructive than them doing it with a gun though)
What problem would this suggestion solve?: Adding an insanely viable melee which competes with firearms, shifting metas of the game in their current state, and also allowing it to be used as a prop or item for passiveRP.
Suggestion Description: Adding a chainsaw melee weapon.
Unlike regular melee weapons, the chainsaw should come with the following differences:
- It should be a primary weapon.
- It should show on your back.
- It should take “Ammo” in the form of Fuel cans. It should have a percentage value similar to the one you see on Fire extinguishers, and clicking the chainsaw in your inventory will open a status bar of you “refuelling” the chainsaw.
The damage output should outweigh that of most other melee weapons, and it should work as such with these controls:
- Pressing R should Toggle the chainsaw on and off. When off, the saw should be held in a passive rifle style stance, and when activated, should be held in a “hip fire” pose stance, similar to the Battering ram.
- Holding left click should make the chainsaw begin sapping away the HP of whoever you are pointing it towards.
- Right click should produce a bash attack, shoving someone like a push. Good for knocking people back if they try to run.
The chainsaw would have the following drawbacks over other melees:
- Should take ammo in the form of fuel cans, each fuel can producing 1 minute of sawwing.
- This weapon will not be concealable like other melees.
- This would take up the primary slot.
- Would need to be powered up before it can be used, making it a melee weapon with a passive stance.
- When turned on and used it would produce a noticeable sound to indicate that it is in use. Not super loud but a similar radius to the sound of someone getting slashed with a Katana.
Maybe making it able to cut doors open in a very balanced manner wouldn’t be too bad but to make it fair it would need to be a significant time before the door opens.
Suggested crafting recipe:
The Chainsaw should have components, with the following recipes:
- Chainsaw Chain:
2x Refined metal (50% Pure)
- Chainsaw Chassis:
1x refined metal (50% Pure)
1x Refined metal (25% Pure)
3x Chunk of plastic.
2x scrap electronics
1x box of springs.
- Chainsaw guide bar:
1x Refined metal (50% Pure)
1x Metal rod.
Why should this be added?:
- Following 3.4 from a melee weapon would make more sense to players who don’t realise you can knife point people if said knife is a roaring chainsaw.
- Realistic weapon.
- Sweaters defending small properties can reduce sweater raiders into a fine red goop.
- People can roleplay as Tree Surgeons.
- Completely different to regular melees.
- HALLOWEEN ZOMBIE EVENT POWERFUL MELEE.
- Would be good for events too! Parker Raid with Chainsaw Raiders VS PPK defenders would be sick.
What negatives could this have?:
- Chainsaw Zerg (Would be fucking amazing to watch)
- More effort than adding another knife or hammer.
- Sweaters might think we greenlit Leatherface RP and launch the Paralake Bazaar Chainsaw Massacre. (massrdm with a chainsaw would be somewhat funnier and less obstructive than them doing it with a gun though)
What problem would this suggestion solve?: Adding an insanely viable melee which competes with firearms, shifting metas of the game in their current state, and also allowing it to be used as a prop or item for passiveRP.
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