- Staff
- #1
Suggestion Title: Don't "equip" weapons until the storage menu is closed
Suggestion Description: When transferring a weapon that forces you to equip it out of storage, don't trigger the "equipping" bar until the menu is closed
Why should this be added?:
- Allows for faster transfer of weapons from individual>org storage
-Prevents you from having to wait for the bar if you grab the wrong weapon
- If grabbing an item from a trunk, particularly with police around, accidentally clicking a rifle or something doesn't make you immediately have a gun out, and gives you time to correct your mistake
What negatives could this have?:
- It doesn't remove the existing mechanic, just changes how it functions, but there could possibly be some way to abuse it I'm not aware of
What problem would this suggestion solve?: This is again mainly a crafter QoL thing, but if you had guns put for an org store and ended up disconnecting, transferring them manually back into org storage takes ages because you have to "equip" each weapon, even though you're just moving it essentially from the box back to itself.
Suggestion Description: When transferring a weapon that forces you to equip it out of storage, don't trigger the "equipping" bar until the menu is closed
Why should this be added?:
- Allows for faster transfer of weapons from individual>org storage
-Prevents you from having to wait for the bar if you grab the wrong weapon
- If grabbing an item from a trunk, particularly with police around, accidentally clicking a rifle or something doesn't make you immediately have a gun out, and gives you time to correct your mistake
What negatives could this have?:
- It doesn't remove the existing mechanic, just changes how it functions, but there could possibly be some way to abuse it I'm not aware of
What problem would this suggestion solve?: This is again mainly a crafter QoL thing, but if you had guns put for an org store and ended up disconnecting, transferring them manually back into org storage takes ages because you have to "equip" each weapon, even though you're just moving it essentially from the box back to itself.
