Server Suggestion Doors opened by lockpicks should open silently

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Suggestion Title: Doors opened by lockpicks should open silently
Suggestion Description: Any door opened by a lockpick shouldn't make the door opening sound when it opens

Why should this be added?:
- adds more options to raiders, currently the crowbar is faster and more effective in almost every situation, adding the potential for more stealthy raids would be an interesting development

What negatives could this have?:
- people abusing this to raid new players

What problem would this suggestion solve?: Not really a problem, but having options on how to approach a raid is pretty cool
 
I strongly disagree with this, reason for it:

- The only way to actually fight back against a picklock raid is to either hear the picklock OR hear the door open. Remove the door noise and you have no chance to react.

There's a reason the crowbar makes a loud as hell breaking sound when the door actually breaks open, but for the one sound cue that matters gets removed makes this hella funky and a lot of players would hate it.
 
Whilst I appreciate what your trying to do with this suggestion, I think that making the door open silently would be way too good, as Bobby Pins, if you know how to effectivly use them, they are pretty damn quiet and can be masked with sound and the only possible tell that you might be getting raided, would be hearing the door open without the use of keys

Crowbars are in a different catagory, this is for when you suspect a base will wallbang, or if you want to keep yourself safe by moving whilst crowbarring to prevent/lessen your chances from being wallbanged.

In addition to this, just by the nature of the small map, there isn't really such a thing as "Silent raiding", the moment you shoot a weapon, even silenced, a 911 call will be made, cops will either already hear it or respond to that 911 and very rarely are you able to make it out of a raid that you had shot in without cops or other civillians arriving.
 



Not actually possible given that our doors are map entities. The sound they make is baked into the map based on the doors qc parameters. Changing the sound would involve replacing the door entirely through code.
 
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