Afternoon,
I have started a while back on a drug overhaul for fun. This was a hobby project I initially picked up after hearing some ideas from @Hazza and @Jack Bruhross and it is now starting to take form.
The content of this update will be of a major scale as it will touch nearly everything in the drugsystem we currently have. The only things not effected will be the existing 'seeds' and 'drugs' they will remain the way they are to not render storages useless.
now I will break this post down based on the release schedule of the updates. This will give a view of what to expect. A thing I would like to clarify is this: There will NOT be any timestamps as we want to release these updates without major bugs or issues so they can be enjoyed to the fullest by new and old players.
As you might understand that is not realistic in the market. So... We changed it. The drug dealer will now be based on demand and supply. The numbers need to be fine tuned but the more supply the lower the demand. Supply being what you are selling, Demand being the drugdealers drug wishes.
If a drug is not frequently sold it's price will skyrocket due to high demand. We know this will happen so there is a catch. If supply is low, and demand is high we will take a middle ground to not superboost specific drugs.
The full economy is based on sales. This means we will not have influence over drug prices, Except for one part, drug prices can see a 1.2% - 1.4% multiplier if there are 60 - 70 players online at the moment of selling.
If selling at low demand, And low playercount the drugs will be significantly less worth then they are now.
more AFK appartment growing so we will be introducing new ways of producing, Selling and getting drugs.
For ideas or suggestions you can reach me in my DM's as it is my main place of contact . I will not be responding on Discord or Steam as I will likely forget.
I have started a while back on a drug overhaul for fun. This was a hobby project I initially picked up after hearing some ideas from @Hazza and @Jack Bruhross and it is now starting to take form.
The content of this update will be of a major scale as it will touch nearly everything in the drugsystem we currently have. The only things not effected will be the existing 'seeds' and 'drugs' they will remain the way they are to not render storages useless.
now I will break this post down based on the release schedule of the updates. This will give a view of what to expect. A thing I would like to clarify is this: There will NOT be any timestamps as we want to release these updates without major bugs or issues so they can be enjoyed to the fullest by new and old players.
Update 1: Drug Economy
As you all know the drug economy in perp is tragic at this moment,You buy for a set price and sell for a set price and if the server population is low you can sell with nearly no risk involved. This leads to players filling up their storages and then selling a lot of drugs at once.As you might understand that is not realistic in the market. So... We changed it. The drug dealer will now be based on demand and supply. The numbers need to be fine tuned but the more supply the lower the demand. Supply being what you are selling, Demand being the drugdealers drug wishes.
If a drug is not frequently sold it's price will skyrocket due to high demand. We know this will happen so there is a catch. If supply is low, and demand is high we will take a middle ground to not superboost specific drugs.
The full economy is based on sales. This means we will not have influence over drug prices, Except for one part, drug prices can see a 1.2% - 1.4% multiplier if there are 60 - 70 players online at the moment of selling.
If selling at low demand, And low playercount the drugs will be significantly less worth then they are now.
Update 2 - 6: New drugs
After the first update multiple updates will introduce new drugs. The drugs will not be revealed yet. Each drug will work different and has a chance to be easy or hard. Of course we don't needmore AFK appartment growing so we will be introducing new ways of producing, Selling and getting drugs.
Update 7: Current drugs
The current drugs we have (Except for meth) Are very afk oriented and will be reworked to fit in the more active ways of producing the new drugs will have. This means their base value will increase as the workload will be higher and more risk of production will be involved.Update 8: Marked money
Somewhere in these updates we will be introducing marked money. It will be given when cheap drugs are sold at the drug dealer. You will then have to wait +-15 minutes and can exchange it at a different NPC for real money. This will work well with the increased drug payouts as there will be even more risk in selling them.Update 9: DD Changes
The current drugdealer is quite boring. He will get a manager. If you are selling high end drugs you can sell them at a high end dealer. He will not always be around like the normal one and he will be in more risky / public places. He is worth going to as he will give you clean cash. No marked money due to the high end drugs you are selling him. He will also work with a demand system, So time which drug you sell right using the text app.For ideas or suggestions you can reach me in my DM's as it is my main place of contact . I will not be responding on Discord or Steam as I will likely forget.