Suggestion Title: Drug Run Mission
Suggestion Description: A new mission alongside the chop shop that I think would suit the server well is to introduce a drug run mission.
Essentially you can start this through the missions app and you receive a text message that you have to pick up a batch of drugs from Point A and deliver it to point B which is later sent to you in a text message after sufficient time of collecting the produce.
Once you pick up the drugs, the run is shortly exposed to the police by them having (for the sake of the plot, made-up) intelligence of the interaction so they will only have automatic tracking (similarly to chop shop vehicles) of the suspect's phone which should be made un-droppable throughout the duration of the mission for the purpose of gameplay, if you are confiscated/mugged off your phone/produce or you die then the mission fails.
Each difficulty reduces the time it takes to ping the location to the police and adjusts the reward.
I'm not sure what the rewards could be but the chop shop one's are good enough I suppose.
Text message interaction could go as:
"Hey, I need you to pick up some weed at Behind Slums Apartments."
Picks up drug
"Shit! The police know where we might be heading to, just keep driving from them and I'll tell you where you need to be!"
After sufficient time
"Okay I think we're good, drop off that stuff at Travelers Motel."
Why should this be added?:
- It's another mission people can have an attempt at if the chop shop one does not go well for them given you only get one attempt
- More to do and more to earn, people do also enjoy PERP gun play admittedly so this gives a free opportunity to do something more thrilling
- Create interactivity by automatically creating an incident to the police and making criminals have to actively escape, much like chop shop
What negatives could this have?:
- Could overwhelm police more so especially on lower playercount times. Potential solution is to raise the minimum police (and consider certified TFO's/on duty TFU if this is going to involve guns?) required to start this.
What problem would this suggestion solve?: People who are unlucky with their chop shop mission have another chance at making money by doing something different.
The server having more stuff to do on it, the mission system is really good and its potential should be pushed more further, missions create an incentive to play and to complete them all.
Suggestion Description: A new mission alongside the chop shop that I think would suit the server well is to introduce a drug run mission.
Essentially you can start this through the missions app and you receive a text message that you have to pick up a batch of drugs from Point A and deliver it to point B which is later sent to you in a text message after sufficient time of collecting the produce.
Once you pick up the drugs, the run is shortly exposed to the police by them having (for the sake of the plot, made-up) intelligence of the interaction so they will only have automatic tracking (similarly to chop shop vehicles) of the suspect's phone which should be made un-droppable throughout the duration of the mission for the purpose of gameplay, if you are confiscated/mugged off your phone/produce or you die then the mission fails.
Each difficulty reduces the time it takes to ping the location to the police and adjusts the reward.
I'm not sure what the rewards could be but the chop shop one's are good enough I suppose.
Text message interaction could go as:
"Hey, I need you to pick up some weed at Behind Slums Apartments."
Picks up drug
"Shit! The police know where we might be heading to, just keep driving from them and I'll tell you where you need to be!"
After sufficient time
"Okay I think we're good, drop off that stuff at Travelers Motel."
Why should this be added?:
- It's another mission people can have an attempt at if the chop shop one does not go well for them given you only get one attempt
- More to do and more to earn, people do also enjoy PERP gun play admittedly so this gives a free opportunity to do something more thrilling
- Create interactivity by automatically creating an incident to the police and making criminals have to actively escape, much like chop shop
What negatives could this have?:
- Could overwhelm police more so especially on lower playercount times. Potential solution is to raise the minimum police (and consider certified TFO's/on duty TFU if this is going to involve guns?) required to start this.
What problem would this suggestion solve?: People who are unlucky with their chop shop mission have another chance at making money by doing something different.
The server having more stuff to do on it, the mission system is really good and its potential should be pushed more further, missions create an incentive to play and to complete them all.
