Server Suggestion Expanding cars customizability

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Suggestion Title: Expanding cars customizability
Suggestion Description: Grew up on racing games watching movies on them series and driving them i love cars and the gaming aspect of them fair to say that the current car "tunning" on perp sucks all u do is give 400k away for a higher top speed and some faster acceleration which adds 0 sense of identity to your beloved motor vehicle

What im suggesting is a more expanded tuning system where players can customize performance and possible handling in meaningful ways so ever car can have its own sense of identity and have a closer connection to the player something that is better then jst "give money-fast car"

I can go into details but here is the basics


Make every car feel diff based on how the driver customizes it
Take an old classic car and make it have a big ass engine scarfing handling for a better top speed
Keep a stock engine but heavily upgrade suspension tire transmission so it handles completely differently and swift
Make diff builds sleepers/drift/drag/pure street builds

doesn't need to be cosmetic so it doesn't impact sever load

Why should this be added?:
- More meaningful system then current
-Adds a sense of identity to ur car
-More stuff todo with cars other than stockpile them

What negatives could this have?:
- None that i can think of

What problem would this suggestion solve?: Having nothing todo with cars
 
The big issue with this is time.

coding car handling/performance is very very very labour intensive. There are lots of lines of code and every change needs to be tested.

You also cannot just apply a change to all cars in one go, you have to go into every single car to change it.


I would also say that, it’s GMod, it will never feel like a racing game and I’m not sure how possible it would be to make meaningful changes to handling/performance in the way you envision
 
I like the idea but I think it will take too much time. If they just gave the mini more upgrades, I think everyone would be so much happier
 
The big issue with this is time.

coding car handling/performance is very very very labour intensive. There are lots of lines of code and every change needs to be tested.

You also cannot just apply a change to all cars in one go, you have to go into every single car to change it.


I would also say that, it’s GMod, it will never feel like a racing game and I’m not sure how possible it would be to make meaningful changes to handling/performance in the way you envision
Played a shitty sandbox srv with something along the lines was pretty fun ethier way this is already on the server jst as a tesla handles differently from mini cooper jst as a audi r8 accelerates faster then a golf thats why i said u dont really need to all that shit of actually changing the engine or wtv jst change the values of said car to something already existing

im not expecting forza or beamng level of changes

heres a thought at colliers under a tires section theres 3 diff types of option

u could have sport for the tight turns and highways
drift tires for obs reasons
and balanced

No cosmetic no real change to the car jst changing how it works
 
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Played a shitty sandbox srv with something along the lines was pretty fun ethier way this is already on the server jst as a tesla handles differently from mini cooper jst as a audi r8 accelerates faster then a golf thats why i said u dont really need to all that shit of actually changing the engine or wtv jst change the values of said car to something already existing

im not expecting forza or beamng level of changes

heres a thought at colliers under a tires section theres 3 diff types of option

u could have sport for the tight turns and highways
drift tires for obs reasons
and balanced

No cosmetic no real change to the car jst changing how it works
Yes every car handles differently. So for every modification you want, each car will need hours and hours of development to get it ‘right’.
 
Yes every car handles differently. So for every modification you want, each car will need hours and hours of development to get it ‘right’.
expand on this im not asking for a pinpoint dart accuracy jst more options as i explained with the tires i think ur overthinking how complicated it would be
 
expand on this im not asking for a pinpoint dart accuracy jst more options as i explained with the tires i think ur overthinking how complicated it would be

Let’s say you want 2 tire options for all cars.

Let’s make the current handling tire A, for tire B, you would need to adjust multiple factors for every single car, driving the car around to test the balance & performance.

There isn’t an option to just change tire grippiness or a cars handling, the cars are coding is much more complicated!!



Take when you double upgrade a car. Lots of cars handling becomes frustrating once double upgraded because the higher speed also impacts on much more!




Don’t get me wrong, I would LOVE more depth to cars and modification, I just don’t believe it’s possible without being a complete focus of development.
 
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