Suggestion Title: Firearms level prestige
Suggestion Description: At firearms 125, give you the option to "prestige" - doesn't have to be called that but could be. Each prestige - maybe up to a maximum of 5 or 10 prestiges - could give you 5% faster crafting speeds - up to a maximum of 50% faster.
Levelling firearms while prestiged should be a bit faster - maybe 25% increased experience.
Why should this be added?:
- Gives an increased level of progression for those who are maxed. Would be a very long grind for anyone willing.
- Increases weapon diversity by having more people at lower firearms levels.
- Incentivizes crafting after firearms 125, resulting in ultimately more guns being crafted and more money being taken out of the economy to combat some amount of inflation that has occurred. Everyone at this point has guns anyway or can access them easily, so I don't imagine guns being more readily available being an actualized negative as they will still have a similar price gating.
What negatives could this have?:
- "Esport addition" rewarding people who sweat the game which some people aren't very fond of for whatever reasons they may have
- Feels a bit out-of-place in the landscape of serious roleplay HOWEVER I feel like the firearms progression system already does BUT is necessary to represent mastery of a skill & give progression to the server - this just continues representing mastery of a skill to a higher level.
- Implementation time - however seems relatively easy to implement considering there are already perks which boost crafting speed + resetting the skill shouldn't be too hard to do
What problem would this suggestion solve?: None really, just would be cool
This could also be implemented as the idea of overflow experience & levels just contributing to crafting speed, as I understand that it might not be seen as realistic to completely lose all ability to craft everything. This would obviously have to be much harder to achieve considering the lack of a downside but would be something nice for endgame crafters.
Suggestion Description: At firearms 125, give you the option to "prestige" - doesn't have to be called that but could be. Each prestige - maybe up to a maximum of 5 or 10 prestiges - could give you 5% faster crafting speeds - up to a maximum of 50% faster.
Levelling firearms while prestiged should be a bit faster - maybe 25% increased experience.
Why should this be added?:
- Gives an increased level of progression for those who are maxed. Would be a very long grind for anyone willing.
- Increases weapon diversity by having more people at lower firearms levels.
- Incentivizes crafting after firearms 125, resulting in ultimately more guns being crafted and more money being taken out of the economy to combat some amount of inflation that has occurred. Everyone at this point has guns anyway or can access them easily, so I don't imagine guns being more readily available being an actualized negative as they will still have a similar price gating.
What negatives could this have?:
- "Esport addition" rewarding people who sweat the game which some people aren't very fond of for whatever reasons they may have
- Feels a bit out-of-place in the landscape of serious roleplay HOWEVER I feel like the firearms progression system already does BUT is necessary to represent mastery of a skill & give progression to the server - this just continues representing mastery of a skill to a higher level.
- Implementation time - however seems relatively easy to implement considering there are already perks which boost crafting speed + resetting the skill shouldn't be too hard to do
What problem would this suggestion solve?: None really, just would be cool
This could also be implemented as the idea of overflow experience & levels just contributing to crafting speed, as I understand that it might not be seen as realistic to completely lose all ability to craft everything. This would obviously have to be much harder to achieve considering the lack of a downside but would be something nice for endgame crafters.
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