- Messages
- 2,318
- Reaction score
- 902
- Points
- 955
Suggestion Title: Fishing Expansion
Suggestion Description: an outdated suggestion here;https://perpheads.com/threads/fishing-skill-level.47833/page-2#posts
was accepted but put in denied section, made no sense and its super old so im bringing it back up with my own spin.
Make fishing have a skill that levels up the more you do the job to result in higher chances for the payout of your individual fish to be in the favor of the higher part of the range of possible pay.
Add bait to equip on your fishing rod like an attachment before deploying it to fish with it, that way you have a artificially significantly higher chance of better drops for maybe like the 5 next fish you get.
Add Illegal fishing spots where you can catch illegal fish, this is worth given the higher payout dynamic due to the scarcity of this fish and due to the risk of being mugged as these spots are off to the side or being arrested if caught with it.
Legal spots - Beach and City Park
Illegal Spots - Paralake (by hicktown) and Docks,
While illegally fishing, you are not only risking being mugged, but if you are searched by police; then they are legally allowed to seize the fish as they are in violation of a new Law 10.4
Law 10.4 Illegal Fishing
Misdemeanor
No person shall practice fishing in areas where endangered and or non-native species are known to reside.
Liable up to 2 years in jail and $2,000 ticket.
Legal Fish
Cod
Salmon
Tuna
Sea Bass
Mackarel
Clam
Herring
Plaice (Dab)
Illegal fish:
Mussels
Crabs
Crayfish
Sunfish
Electric Catfishes
African Tigerfishes
Electric Eels
Piranhas and Pirambebas
Snakeheads
Trahiras
Airsac Catfishes
Tilapias
Walking Catfishes
Lampreys
Parasitic Catfishes
Instead of a price being static, I think there should be an RNG to mimic market price fluctuations. Not too complex but not so dumb that it's literally one static price. I never personally fished on PERP so i'll let you guys suggest below what the sale price range should be or if you'd prefer instead if it was just one single static price instead of a dynamic range. Dynamic means any fish sold in the legal category at a skill of 0 would result in a payout of a range of (# - #) number to number. Meanwhile Illegal fish is basically the same except the price is a a considerably higher as a reward for the risk taken. Then the more you fish you get experience and your skill becomes higher making you able to catch fish at a faster rate than at prior levels.
Why should this be added?:
- In Depth fishing expansion
- Never played fishing but i would if it wasn't an afk job lol as im sure many others would
- New law to enforce for police
- Non-violent RP that can open doors to crime and more crime opportunities
- Influences more roleplay in general
- clears up where we stand on if fishing is ever getting reworked or added upon since the prior suggestion was handled very strangely.
What negatives could this have?:
- Might get in the way of the next upcoming Patrol buff update
What problem would this suggestion solve?: Boredom for old players
Suggestion Description: an outdated suggestion here;https://perpheads.com/threads/fishing-skill-level.47833/page-2#posts
was accepted but put in denied section, made no sense and its super old so im bringing it back up with my own spin.
Make fishing have a skill that levels up the more you do the job to result in higher chances for the payout of your individual fish to be in the favor of the higher part of the range of possible pay.
Add bait to equip on your fishing rod like an attachment before deploying it to fish with it, that way you have a artificially significantly higher chance of better drops for maybe like the 5 next fish you get.
Add Illegal fishing spots where you can catch illegal fish, this is worth given the higher payout dynamic due to the scarcity of this fish and due to the risk of being mugged as these spots are off to the side or being arrested if caught with it.
Legal spots - Beach and City Park
Illegal Spots - Paralake (by hicktown) and Docks,
While illegally fishing, you are not only risking being mugged, but if you are searched by police; then they are legally allowed to seize the fish as they are in violation of a new Law 10.4
Law 10.4 Illegal Fishing
Misdemeanor
No person shall practice fishing in areas where endangered and or non-native species are known to reside.
Liable up to 2 years in jail and $2,000 ticket.
Legal Fish
Cod
Salmon
Tuna
Sea Bass
Mackarel
Clam
Herring
Plaice (Dab)
Illegal fish:
Mussels
Crabs
Crayfish
Sunfish
Electric Catfishes
African Tigerfishes
Electric Eels
Piranhas and Pirambebas
Snakeheads
Trahiras
Airsac Catfishes
Tilapias
Walking Catfishes
Lampreys
Parasitic Catfishes
Instead of a price being static, I think there should be an RNG to mimic market price fluctuations. Not too complex but not so dumb that it's literally one static price. I never personally fished on PERP so i'll let you guys suggest below what the sale price range should be or if you'd prefer instead if it was just one single static price instead of a dynamic range. Dynamic means any fish sold in the legal category at a skill of 0 would result in a payout of a range of (# - #) number to number. Meanwhile Illegal fish is basically the same except the price is a a considerably higher as a reward for the risk taken. Then the more you fish you get experience and your skill becomes higher making you able to catch fish at a faster rate than at prior levels.
Why should this be added?:
- In Depth fishing expansion
- Never played fishing but i would if it wasn't an afk job lol as im sure many others would
- New law to enforce for police
- Non-violent RP that can open doors to crime and more crime opportunities
- Influences more roleplay in general
- clears up where we stand on if fishing is ever getting reworked or added upon since the prior suggestion was handled very strangely.
What negatives could this have?:
- Might get in the way of the next upcoming Patrol buff update
What problem would this suggestion solve?: Boredom for old players